#OHD Vehicle Overhaul

1 messages · Page 3 of 1

weary lark
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Ye

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I think the markers + vic comms will help a lot

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Also i wanna add fuzzy marks

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And makrs you can move on the map

regal turret
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what is fuzzy mark ?

regal turret
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btw what class of actor do you use to make it show on the map ?

weary lark
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empty actor, then i change the icon based on whatever it represents

weary lark
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like if a vehicle is driving in circles around some area, you put a fuzzy/estimate mark in that area

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it conveys to people that the location is not exact

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maybe i'm also thinking of adding a red circle around the marker to indicate that it is an estimate mark

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  • I want to be able to drag around existing markers on the map
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having to delete and re-create one constantly in squad is a pain in the ass

weary lark
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I added the lines when you have anattack mark

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Like from your char to the mark

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Next is marks showing up on the compass

jagged spire
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Tweaked ASS

regal turret
weary lark
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Squad At Home

jagged spire
weary lark
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@regal turret

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son

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mod is packaging son

weary lark
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advanced damage
ammo/engine health, advanced penetration
habs
rallies

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attack/observe/defend markers

regal turret
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need me for something, or you wanted a 'witness me' ?

weary lark
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witness me

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and also you can try it out

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i'm uploading now

regal turret
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it's 5am

weary lark
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i need to make a damn tutorial for this mod lol

weary lark
regal turret
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i mean you have access to a server right ? if you get a playtest going with a few people ill try to join

regal turret
regal turret
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well, do let me know/ping if you do a playtest

serene hare
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bophadese once again updated his mod minutes after yours updated lol

weary lark
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Notes from playtest:

BUGS

  • Being prone or crouched causes player to be offset when entering vehicle.
  • Random vehicles-flying-into-the-sun as usual.
  • OnBecomeViewTarget seemingly not being called when entering a vehicle, causes turret to use 3P smoothing method on gunner.
  • Triple turret flying when vehicle is killed.
  • New spawn mechanics cause vehicles to fly into the sun even more than before.
  • Damage was accidentally disabled for players; aka we are no longer applying point damage.
  • Advanced damage has a divide by 0 error somewhere.
  • Game thread randomly fluctuates from 10ms up to 25ms randomly; this could be a sign of something spamming errors every tick causing delays.
  • BRDM turret not animating at far distances. Gunner actor not relevant at proper distance?
  • Replicated projectile has it's impact explosions enabled even when client-predicted projectile has already exploded.
  • ERA does not explode; might be related to divide by 0 error.
  • Extra ERA modules on bottom of BTR-82A causing collision issues with it flipping.
  • MRAP driver seat is too low.
  • Make HABs cost tickets when they are destroyed.
  • Compass in vehicles would be nice.
regal turret
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no Rallies issues ChristmasPog?

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btw how do you plop down hab and rallies, got a radial ?

torn magnet
weary lark
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Ye its the old radial

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From marketplace afaik

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I will prob use perps notif system to give feedback

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Cuz rn if it cannot be placed nothing happens

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Also i fucked something with FPS

regal turret
regal turret
weary lark
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I think he open sourced it

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Ya the game time would randomly go from 25 to 10 ms

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Im like wtf

weary lark
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Maybe overlaps idk

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Overlaps like to eat up ms

weary lark
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Updated mod

minor moat
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It was my first mod, soooo it's not good really 😬

regal turret
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already included in the opensource repo

regal turret
weary lark
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BUGS

  • Weird thing when OnBecomeViewTarget is still there; in addition vehicle damage does not work when in this state.
  • Weird conflict between client-predicted and replicated projectile where the replicated one is colliding with the vehicle mesh while the predicted one is hitting on target.
  • Call-in artillery can kill passengers; putting them in limbo where they are sort-of possessing their character and cannot respawn.
floral shale
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compass while in vehicle

weary lark
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TODO

  • Add ability to turn engines on/off.
regal turret
weary lark
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No my proj

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I have client predicted ones

weary lark
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I need to look over how im doing projectiles cuz its scuffed

regal turret
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ye

regal turret
weary lark
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Fixed dying in vehicle randomly

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Also tweaked tracers

regal turret
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Reminder about keybinding, where you can use the InputAction defined by vanilla OHD , EqpSlot 0 instead of the vanilla UE4 binding

severe pendant
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how's the aircraft carrier coming along?

weary lark
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secret

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it's a secret

lime zodiac
severe pendant
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LMAO

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update looks good so far, but can there be like two setups for the type of guns, like BTR, when you scope in have to reticles, 1 for the big PP and one for the small PP

weary lark
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Lol

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Maybe

weary lark
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Reinventing the wheel for the nth time

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Making everything over again

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Slightly less scuffed

solar basalt
floral shale
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Again

dark needle
weary lark
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I did it

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I think

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I straight up re-invented how the weapons work in vanilla

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but all in BP

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and worse

serene hare
weary lark
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i made thing

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but it's still scuffed

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fuck

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got over excited

regal turret
regal turret
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your projectile issue ? where it wasnt giving you the same result ( trajectory?) between server and client ?

celest marten
jagged spire
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@weary lark It's BD!! HIGH priority!

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YOSHI!

weary lark
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@regal turret i did thing because i need to get hit info from client and send to server

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Cuz no anims on server

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For players or vehicles

weary lark
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Only thing im running into is how to deal with proj when we get a hit

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Cuz on sim proxy the replicated proj might not of hit

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Also i cant set bNetTemporary so that sucks

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Maybe ill replicate an array of syructs describing hits

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Instead of separate actors

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Like maybe struct HitThing { int ShotID; FTransform InitialTransform; int ProjType; }

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Idk

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Im limited with bp

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Plus i need to see if i fucked perf

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Particularly for replication with lots of players

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Also i need to measure replicatiom for a real server

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I have no baselinr

jagged spire
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can I expect bullet penetration in the near future?

weary lark
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Potentially

jagged spire
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sounds good.

regal turret
regal turret
# weary lark Particularly for replication with lots of players

like yeah, it might be a significant issue, thats why i asked why you need to replicate the hit, and also cant you get the info from the server ? no you cant since its your own proj.

hmmm i guess the vanilla proj is also rep to server anyway (might be donne more efficient in C++)

weary lark
regal turret
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yeye i understand why you need to rep to server, not what it is used for, i mean, i figured it out in the next message

gray raptor
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NEED. MORE. A-T. AMMO.

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NOW

weary lark
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Ye

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A btr can be 2 hit from the bum

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Rn

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I might make it a one hit

jagged spire
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with RPG right? right?

weary lark
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Ye

jagged spire
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oh

weary lark
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Rpg/at4 both do 240 damage

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Same

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?

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I have the lav resistant to30mm from front

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And 14.5 from sides

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And small arms from the bum

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So a lav can take like fucking 6 to 8 rockets to the front

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I dont think thats realistic at all idk

serene hare
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you smoking that good kush, talking 'bout .50 cal protection on the sides 💀

serene hare
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ah gotcha

weary lark
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The problem is that I need to add a differentiation between kinetic warheads and HEAT projectiles.

serene hare
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add that as an actor tag thing

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biglearning.warheadtype=heat or however that works

weary lark
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ya maybe

serene hare
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speaking of the actor tag thing, how is that going for penetration values?

weary lark
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idk

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i have like 3 different variations of the weapon system that i am working on

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cuz the current method is scuffed

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and now i need to fix the getting-in-and-out again cuz it's still fucking scuffed

serene hare
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damn, whats broke with it this time?

weary lark
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just weird shit when you spam get in and out

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i could just add a delay to get in and out

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but there is already so much hackery

serene hare
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yea, but whats a little more 😈

weary lark
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But the HABs and rallies worked almost flawlessly. HABs got overrun when they were supposed to, rallies were burned when they were supposed to.

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It was amazing.

regal turret
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Feedback
-People abusing the 'Untuck' mechanic to move vehicle around when not stuck. Idk how you would detect that it is stuck, i feel like it should only be possible when it's not on its wheels (all of them ?)
-Delay before entering / leaving / switching seats

-When you die in a vehic, the camera is scuffed.
-mrap wheel too big, collision

Striker infantry just has a square camera, might be nice to see a bit of the vehic interior / window port
UI

-When shooting you have the vehic scope, and opening the map the scope texture is still there
-Feedback for rallies 'enemies too close' (using the notification(will be implemented in vanilla so you can use that)) =>
https://cdn.discordapp.com/attachments/1087495326790852729/1087495327248027708/Capture1.JPG?ex=655bd672&is=65496172&hm=1d5a755ccd7fa7cfa9645c2444167ff6a0f07dc525c5a00dbe9617f472a4f532&
#1087495326790852729 message
-Feedback for vehicle health / compo destroyed

@weary lark

floral shale
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It should make the gmod sounds

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Each time it’s colliding

weary lark
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@regal turret For the unstuck abuse, I have no stuck detection rn, although I will prob add it.
rn the unstuck is on a cooldown like every couple minutes and the vehicle can only be moved like 5 meters from it's current position. this is to mitigate people trying to abuse it.

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UI is the enemy.

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I really need to make some better vehicle health UI; especially for the different health components.

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Cuz rn for example the Stryker has no indication that it's engine health is fubbed, so you just press 'W' and nothing happens lol.

regal turret
weary lark
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Well he is also an admin @regal turret . They have no restrictions for moving it. No cooldown, no distance restriction.

regal turret
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o

weary lark
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Thats for admins and in offline mode

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So he can yeet it around the map in multiplayer

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But not any random SL

lime zodiac
weary lark
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Meow

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We need to make lethal company in OHD

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I can maybe use my vehicles

regal turret
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flying strykers ?

weary lark
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Idk make a rover that you can use to travel across the moons

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Or a baby rover with a gun

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I love those types of games

floral shale
edgy oasis
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This has probably already been asked, and I just can't find it, but how do I set my servers gamemode to Tweaked AAS?

regal turret
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check the workshop page

weary lark
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Huh

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Oh

weary lark
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Meow

bold sparrow
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Will you add those cope cages in future?

oblique cradle
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copium

weary lark
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I already have ERA, cope cages and RPG cages in general are some-what the same gameplay wise

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so ya

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most likely a RPG cage for all the APC/IFVs

bold sparrow
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👍

lime zodiac
distant token
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Can i start working on the mod too?

polar lotus
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are any aircraft coming with this mod

floral shale
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Not anytime soon

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The ground vehicles are the first phase

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Get them polished and working well then we can start working on the tanks then aircraft followed by naval which will need a different version of unreal to get better performance on water physics

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I’m going to be messing around with aircraft but I don’t know what I’m doing so it may take a while

weary lark
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I changed the weapon handling again

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Made the game worse 👍

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Cant wait to piss people off with my changes

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The weapon sway is now random

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Abnd the gun itself moves up when you shoot

regal turret
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random ?

weary lark
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More than that

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Like squad pre v6

regal turret
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yoshi over there doing ICO at home

weary lark
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Lol

regal turret
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🤦‍♂️

weary lark
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Squad at home

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But in all seriousness

regal turret
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stormtrooper wish edition

weary lark
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The guns are easier to shoot at full stamina

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But way harder with 0 stamina

regal turret
weary lark
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Well everything is a laser the first shot

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Then it starts shittinh

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But in vanilla it never shits

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I wanna add bleeding

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And bandages

loud spire
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I always wondered what would be a better way of doing things. Just blueprint translating the gun with IK like it is now mixed with a single animation.

Or blending between 4 animations: the gun recoiling straight up, straight down, right, and left.

weary lark
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I actually just rotated the spring arm

loud spire
# weary lark I actually just rotated the spring arm

Oh right, but my point was if you could use animations instead of just manually moving the gun in blueprint. I think Squad did the latter for the ico update and it looks wonky, I wonder if blending a bunch of animations instead would make it work better or if there would be an optimization issue with doing that.

Kinda like how with bipoding you could either rotate the character around the gun with a blueprint or use the animation blueprint to do the same thing.

weary lark
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idk moving the spring arm seemed simpler and it is already done for free-aim

loud spire
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Oh it’s definitely easier, I’m not requesting it for the mod. You’d need a good animator to make at least 4 new animations. I’m just kinda curious why Squad didn’t do it for their implementation either given they have the resources. Might be hard to implement it with universally for shorter weapons and longer weapons now that I think of it.

ashen ravine
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@weary lark Hi! Can I ask you about how the artillery works?
I've managed to found the radio (also it should be relocated, because sometimes it spawns in the grass and is hard to find), when I press F it beeps, but what do I do next?
I've managed to call an artillery strike by beeping random dots and dashes, but I cant control it. Please help.

floral shale
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Morse code

ashen ravine
# floral shale Morse code

How long is the delay between entering the code and the artillery strike? Do I enter square coordinates like G5, A2, etc?

ashen ravine
floral shale
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I mean that’s my guess I kinda just guess and it works

ashen ravine
floral shale
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Well it is actually Morse I just don’t know what it uses

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It may use the grid squares but I haven’t been able to hit the target by entering the location, I also could have done it wrong

jagged spire
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@ashen ravine

ashen ravine
jagged spire
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--. --- --- -.. / .-.. ..- -.-. -.-

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there's usually a grid on most map that you could use as a baseline/ reference.

pure cedar
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How can I add a tank gun?

jagged spire
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Press the add tank gun button

pure cedar
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In-game?

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I'm new to the game.

jagged spire
pure cedar
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I swear to you that I am new to the game I do not understand much

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... Is there an explanation on Youtube?

floral shale
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For the mod pick the game mode

lilac sequoia
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are all APC going to be solo vehicles or planning to spilt driver/gunner and passenger seat like squad, pr, etc.

weary lark
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Separate driver gunner

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Its just hard to get a server with more than 10 people rn so separate seats wouldnt be that fun

lilac sequoia
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Is there a way to refill your ammo in APC RN? If not is that something you would add in near future?

weary lark
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already a thing

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the UI is just scuffed in singleplayer

lime zodiac
floral shale
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😳

jagged spire
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add a shit ton of camera rotation when shooting plz

polar lotus
gray raptor
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....-..--------

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-....----.

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.....

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Learning to call in artilery

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How fast do I need to click the dots? How long for lines?

weary lark
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should we do an extraction shooter in OHD with vehicles?

lime zodiac
shy chasm
weary lark
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Down the material rabbit hole.
Procedural multicamo with dirt. Each vehicle get's it's own splotch pattern; and everyone sees the same pattern for each vehicle.

serene hare
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balling, but at what network cost

weary lark
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none

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uses replicated actor time as a random seed for all the 'randomness' in the material

serene hare
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thats some big brain shit

regal turret
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yeah even without all that actor time replicaton randomness, if it was set at spawn and replicated it would be very minor and one time

weary lark
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runtime mesh painting

wet void
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Looks a bit burnt

lime zodiac
weary lark
wet void
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Gonna be nice af playing the updated overhaul mod with the new update cant wait

solar basalt
lime zodiac
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I hope in the future vichles roll to a stop when destroyed like in reforger rather than become instantly static when destroyed in motion.

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(cuz immersion)

weary lark
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dead chat

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tragic

weary lark
lime zodiac
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One could only dream

wet void
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And in da future maybe you can have it so that if someone dies inside of the vehicle their body doesn't just tp out of the vehicle like Squad (very immersion breaking) awman reforger dose it best

lime zodiac
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Heck, just steal everything from reforger

fathom pine
weary lark
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yes

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you mean like a bullet decal

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or like you see through the vehicle

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I could add all sorts of textures/warped normals to make the armour look like a chunk of it came off

fathom pine
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Decals are expensive. I mean with your mesh painting shader

weary lark
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ok just mesh painting instead of decal

fathom pine
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Yeah, make it chunky or something by vertex animation

weary lark
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ya probably will mess with that

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i tried vertex animation, there are not enough verts on the vehicles for it to look good

fathom pine
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Basically free, with a minor offset it may look good

weary lark
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nah

fathom pine
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Ah gotcha

weary lark
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would be really cool, but i would need way more verts

fathom pine
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Normals would be your deal then

weary lark
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yup

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i was also thinking of making flame/sparks where the vehicle gets damaged

fathom pine
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Yeah, I've been needing out on vertex animation lately, it's cool stuff

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Nerding*

weary lark
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it's really cool

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idk if it's possible to have the part of the vehicle that got hit have red sparks come out of it brefily before it transitions to the burnt texture

fathom pine
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With UE5 there is a paid plugin for runtime vertex painting, super cool technology. Idk what you're doing exactly

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Sure it is

weary lark
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i'm doing the most scuffed shit on the planet. i saw it from a BP only tutorial.

fathom pine
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Lol send me the link

weary lark
fathom pine
weary lark
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ya idk if that would work with a shader

fathom pine
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Just lerp BTW the two textures

weary lark
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maybe i could lerp between the regular texture, the burnt texture + some red emissive, and the normal burnt texture idk

fathom pine
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Yeah, just using time

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It could just be a red tint around the centre of the 'hit'

weary lark
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fuck, now you got me opening up the SDK

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you know I have attention problems

fathom pine
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Love me some feature creep

weary lark
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w8

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tessellation with displacement

weary lark
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dude

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i had no clue you could change the amount of tessellation for different parts of the mesh

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i made it so there is more tessellation on the damaged areas and then i moved around the verts

fathom pine
loud spire
weary lark
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I was messing with the tessellation stuffs

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there is some weird stuff where there are holes that morph in the mesh and stuffs

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but it looks so cool in wirebrush mode

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you can see where it is dynamically adding verts when you shoot and deform it

weary lark
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no better

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not decals, literally painting and displacing the mesh

jagged spire
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like model put on top of the vehicle?

weary lark
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no

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no model, the vehicle itself morphs

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at least the visual mesh

regal turret
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all this feels like way too meh ratio of pain / reward

weary lark
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Too bad

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Im fixated on materials now

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Will prob change to something else

regal turret
floral shale
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Yoshi do the basics first 😡

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Just get it done and out of the way so you don’t feel less obligated to do it when you get more into this version

weary lark
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no you are not my dad

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I am older than you

floral shale
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No don’t you dare

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I’ll tell goomes on you

lime zodiac
loud spire
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Lod's might be a big issue too, since with less vertices the tesselation will have a more dramatic look. You will probably have to fade the tessellation when it switches to the higher lods

weary lark
#

it already does that without me messing with it, which is very nice

weary lark
#

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jagged spire
#

is- is taht your latest mod you're working at?

weary lark
#

lol no i have ADHD

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i like legos

gray raptor
#

Looks kind of awesome. I don't get the fortnite part though. Looks more like lego minecraft with slightly souls-like combat

weary lark
#

i think just because it's inside the fortnite game

#

like a separate gameemode

gray raptor
#

Oh.

floral shale
minor moat
#

OHD Lego mod when @weary lark

weary lark
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I broke my mod more

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More scuff

jagged spire
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rip

lime zodiac
hard harness
weary lark
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I got attack/defend markers working on the player's compass

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to help orient people

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next step is to see if i can get the vehicle HUD working properly with the rest of the game

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and then maybe see if i can get voip attenuation working properly inside vehicles

fathom pine
jagged spire
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any proggress on the logi?

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can't wait to see this mods being used in a populated servers!

lime zodiac
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20th

weary lark
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when update

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i will probably add

weary lark
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OMG I DID IT I DID IT

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I MADE THE AI POOP GOOD

jagged spire
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wow, thanks for letting us know that the AI now pooped good.💀

weary lark
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THE AI SHOOT AT THE VEHICLES

gray raptor
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I saw this live. It was truly an amazing sight to behold. Absolute chaos and anihilation

lime zodiac
serene hare
grizzled verge
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T-90 & Abram 😔

weary lark
serene hare
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nice, so normal bots wont shoot it with their rifles?

weary lark
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Right

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I wanted to have them hide first

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But that is really hard

loud spire
weary lark
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GOAP and AI Handlers

loud spire
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Ah shit I didn’t realize you could script the AI like that.

loud spire
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That’s cool

weary lark
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Ya they kill the vehicles now its really cool

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Plus bots have infinite ammo 💀

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So they are harder than normal players

lime zodiac
blazing stirrup
weary lark
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OHD update coming soon, wooo!

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I'm going to update my mod when the game update comes out

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prob no new features for the update

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maybe some balancing idk

solar basalt
weary lark
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ye

solar basalt
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That should be fun right

weary lark
#

@here Almost done updating mod for game update!

serene hare
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no headbob 😠

weary lark
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Ok

lunar zephyr
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@weary lark How does the vehicles sound like?

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I'm asking this because I'm a sound modder for War Thunder and I'm curious.

weary lark
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@lunar zephyr They need work with their sounds. I am only using the vanilla sounds that come in the SDK. The American vehicles have two sounds cues for everything.

lunar zephyr
weary lark
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@lunar zephyr There are no limitations on how many sounds there can be or how complex you mix/smoosh them together. I'm just saying at the moment I don't have many sound samples.

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I have resorted to recording YouTube audio and it sounded like ass shit.

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So I gave up.

lunar zephyr
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I mean just 2 cues is very limiting, that's what I mean.

weary lark
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Oh ya.

lunar zephyr
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I know you can make it more complex

lunar zephyr
weary lark
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The LAV 6, Stryker, and MRAP.

lunar zephyr
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Wait so how many vehicles do you have in total?

weary lark
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6

lunar zephyr
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Ahn well, I have a large collection of samples. If you're interested, you can DM me.

blazing stirrup
lunar zephyr
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Yes

severe pendant
#

what key do you flip vehicles now?

unique arch
#

LAV is kill

serene hare
#

"no 😢"

unique arch
#

Do destroyed vehicles stay for the entire match?

weary lark
lunar zephyr
rose cobalt
#

how do you spawn the vehicles?

tardy sandal
#

how do i install this

oblique cradle
#

steam workshop

weary lark
#

@here
CHANGELOG:

Added back nametags.
nametag dots and player names are larger / easier to see.
Removed sprinting head bob.
Fixed weapon sway being at max instead of scaling with stamina.
Started adding admin tool features; on hold for now.
Hopefully added proper spatialization for VOIP when inside vehicles.
SubVehiclePawn has an update frequency of 1 but the KPVT and CROWs had theirs set back to 64 since they shoot.
Used notification system to add feedback/instructions for spawning in rallies and fobs.
Increased distance for players to create rallies and habs to 8 meters.
Unstuck cooldown is now 30 seconds. Vehicles can now be moved up to 10 meters.
Created dummy AI controller that auto-possesses vehicles. This is just to have the handbrake on when they spawn.
Added VOIP talker to BTR-82A/80.
Damaged HABs are no longer spawnable.
Vehicles now heal nearby HABs when they are in range of a repair station.

  • Once a HAB is damaged and cannot be spawned on, it "decays".
  • The HAB will slowly lose health over time until it is destroyed.
  • A friendly vehicle being by the HABs repair station will stop the decay.
    Disabled visibility tick option and URO for vehicle skel meshes for gunner. This was causing stuttery behaviour when fully zoomed in.
    Sub vehicles will now reach into their attach parent and set the visibility tick and URO for the local player possessing the sub vehicle.
    This gets reset to normal URO when the player exits.
    Disabled radios as they were causing problems, will fix later.
lime zodiac
shy nest
wet void
#

Only thing i don't like with this update is the head bob change alright

lime zodiac
#

Movement will feel more floaty

#

Without some feedback

#

just my opinion

#

I hope vehicles will need a driver and a gunner, like the BRDM.

weary lark
#

CHANGELOG:
Added optic zoom for BRDM KPVT and MRAP CROWS.
Fixed issue where projectiles were inheriting the scale of the muzzle socket. This was causing projectiles to be massive and look like Star Wars lasers. It was also causing issues with the BTR-80 and BRDM as the scaled up
projectiles were colliding with the vehicle mesh immediately.

shy nest
#

ive never seen the mrap lol

lime zodiac
#

It's shit, it gets rekt in every way.

weary lark
#

CHANGELOG:
Added max vehicle value to GM.
Added impact sounds. Sounds are different depending on damage done.
Tweaked impact sound cue.
Changed ammo pools for all vehicles.
All vehicles have much lower ammo and will start to replenish ammo after about 15 seconds instead of just 5.
Ammo replenish rate is increased from 1-5 rounds to ~50 rounds every 5 seconds.

rose cobalt
#

i still dont know how to spawn the vehicles 😭

#

pls help

jagged spire
#

F1

rose cobalt
#

that spawns the btr or what is it called

weary lark
#

CHANGELOG:
Tweaked damage values for incoming rockets.
BRDM/MRAP are 1 hits.
BTR/Strykers are 1 hits to the back, 2 hits from the side/front.
LAV is a 3-6 hit from the front, but still a 1 hit from the back.

lime zodiac
jagged spire
#

yoooo

#

now with notification system

#

nicee

lime zodiac
#

When will the other side get a LAV contender?

floral shale
#

For me I just want to drive the finished transport trucks around

weary lark
#

CHANGELOG:
Fixed issue where there was a delay when firing the primary weapon of a vehicle.

weary lark
lime zodiac
floral shale
weary lark
#

No. maybe later.

floral shale
lime zodiac
#

@weary lark is the torque still shit that they get stuck on a pebble?

weary lark
#

potentially.

lime zodiac
weary lark
#

I'll change it later.

lime zodiac
weary lark
#

At least the small vehicles have insane speed though.

#

The BRDM is fast as fuck.

lime zodiac
floral shale
#

No torque

wet void
#

Yoshi put head bob back in and ill send you nudes

torn magnet
#

We need headbob again

lime zodiac
#

@weary lark be a good b and put bring it back.

weary lark
#

lol I'll make it an option at some point.

lime zodiac
#

"Some point" = I'll forgor about it

olive moss
#

goomes will kill him if he brings headbob back😔

wet void
#

then lets kill goomes problem solvedPogU

lime zodiac
#

Goomes opinion = Trash

wet void
serene hare
#

Down with the headbob! Long live the name tags!

serene hare
#

Not how it was implemented gun2

serene hare
#

It felt like my soldier was throwing his arms around trying to throw his hands off from his body

#

Too much movement

wet void
lime zodiac
serene hare
#

You underestimate my cat gifs

wet void
weary lark
#

@boreal burrow look what you have started

torn magnet
weary lark
torn magnet
#

oh wait I get what your saying

oblique cradle
#

removing head bob is L fr

boreal burrow
#

i think its fine to bring it back, but that implementation was not good im sorry lol it was way too much, and it went too far up/down

#

i think something like that should be a lot more subtle

shy nest
#

Headbob was that the screen shake?

#

If yes I’m glad they removed it.

boreal burrow
#

like when you sprinted the camera would move up and down rapidly

#

im all for it for sprinting and just normal walking, but it shouldbe subtle

wet void
#

it should have stayed yalls opnion is wrong catsmile

shy nest
#

Nah. That gave me a headache

#

Glad they removed it

wet void
shy nest
#

Wait did ur message get deleted?

boreal burrow
#

bot got it

shy nest
boreal burrow
#

caps

wet void
#

yea bot dosent like caps

shy nest
wet void
#

anyway head bob is good i dont give a dam what others think

boreal burrow
#

dont think anyone is sayign it isnt

boreal burrow
#

but that implementation was not

shy nest
#

jk

wet void
#

head bob!!!!!!!

boreal burrow
#

it was like this

#

lol

wet void
lime zodiac
#

Goomes opinion= Trash

lime zodiac
wet void
#

@yoshi_Five is it intentional that the movment speed in the mod is like 10-15% faster then vanila or a bug?

weary lark
#

Didnt touch movement speef

#

I lowered stamina

wet void
#

welp its def faster tested it out

lime zodiac
#

I wish me some vehicles that don't trun static upon dying. Me want able escape burning vehicle.

weary lark
#

Merry Christmas, Hoomans!

#

No need to fear, speed of sound is here!

#

Speed of sound is now in the Overhaul mod for the vehicles.

lime zodiac
jagged spire
#

jets?

#

prob not

shy nest
dark needle
#

ikr

#

just how cool would that be

weary lark
jagged spire
#

cat in ohd when?

lime zodiac
#

Where do the casings go?

jagged spire
#

he poops it out

weary lark
#

@here
Multiplayer helicopters inbound

lime zodiac
shy nest
wet void
#

we pooping good tonight

gray raptor
#

Pfff... Anybody with an old calculator for a computer can do helicopters...Fully simulated earth-space combat with no loading screens when? Where the heck is docking in space?

#

Moon missions when?

sly badge
#

How did you get the Vigilante models into the SDK (or any marketplace content)? i cant figure out how

wet void
boreal burrow
tender quest
#

wait so the change to the hab is that it takes damage overtime even if it isnt shot?

#

oh right

#

you mean when its damaged it can no longer be spawned on

#

and THEN it will take damage overtime

#

for a second I thought you were making them decay just overtime for no reason

weary lark
#

Ye

#

Placing hsbs has a distance restriction to other habs

#

Its like 100 meters or something

#

They cant be bunched together

#

I didnt want people to half destory a hab intentionally to not allow another one to be placed

#

So now if its not spawnable it slowly dies

#

Squad kind of had the same problem with vehicles

#

You were incentivized to not kill logis but capture them. This way they wouldnt respawn and the other team was fubbed

#

But they fixed it with vehicles slowly dying if no one was around

jagged spire
#

because if the enemy didn't kill your vehicle it'll become a mini spawnpoint your team to use.

weary lark
#

@here
UPDATE:
Fixed hidden player shadow appearing when invisible inside of a vehicle.
Added aircraft carrier assets into NotReadyVehicles. Only meshes and materials right now, too much effort for boats.
Added air absorbtion to helicopter sound cue.
Added UH60A (Black Hawk) to the game.
Takes small arms damage.
Players can be shot out.
Passengers and pilots have separate anim instances.
Impact damage when crashing.
Rotor collision causes impact FX and will kill helicopter.
Rotor collision will kill players.
Helicopter can fit 12 players.
Added all sockets for seats and cameras.
Added flyby camera shake for helicopter.
Has replicated engine status with warm up time.
Fixed spawn protector making enemies invincible.
Added vehicle claiming.
RULES:
Any player that wants to enter a vehicle MUST be in a squad.
Only squad leaders can claim an unclaimed vehicle.
There are minimum squad size requirements to claim a vehicle.
All non-sl members can enter a claimed vehicle.
If a vehicle is full, and a player who is part of the claimed squad attempts to enter, the first player who is NOT part of the claimed squad will be kicked to make room.
TL;DR: Squad members have priority when getting in vehicles.
NOTE:
No UI for vehicle controls yet.
Jump/Crouch(Space/Ctrl): collective up/down.
MoveLeft/Right(A/D): tail rotor pedals.
Mouse: Cyclical control.
LeanRight/E: Engine One.
Hard-coded controls are not ideal and I will probably try to find a way to make it customizable one day.
SPEED OF SOUND:
Implemented speed-of-sound for vehicle guns. Sounds are now properly delayed based on their distance to the player's camera.

tender quest
#

how spawn?

weary lark
#

Secret key-bind to spawn in helicopter is Home. Only server admins can spawn them in in multiplayer. Proper helicopter spawning is something that will be done in the future. The random-ass key-bind is just temporary.

tender quest
#

oh good

serene hare
solar basalt
#

But helis are in so it doesn’t matter

lime zodiac
#

I thonk i came

bold sparrow
#

I'm so excited rn.

wet void
#

@weary lark Small arms from froeidnlys can also damagde the heli and mfs keep shoting it down

weary lark
#

tragic

#

will fix

fathom pine
#

froeidnlys - wut

lime zodiac
#

@weary lark i saw someone walk into the tail rotor and the heli exploded, u shuld check that out. (the rotor wasnt spinning). it also dies way to fast from small arms, like one burst of full-auto and its ded.

weary lark
#

oh ya i'm fixing rn

lime zodiac
neat compass
#

how to claim the choppa?

lime zodiac
weary lark
#

Update inbound

wet void
jagged spire
#

Joshi, fix heli!

lime zodiac
# weary lark Update inbound

Yoshi u lie, the thing is impossible to fly. You need to crash and burn like 100 times just to hover for mili-second. fix or i kill

wet void
jagged spire
#

tbh, skill issue

serene hare
#

sklissue even

tender quest
#

@weary lark is inbound past or present or future

weary lark
#

3rd time is the charm; fixing helis getting fubbed after 2 hits

#

i thought i filtered out projectiles from being counted as impact damage; like when you crash

analog raft
#

Server made me crash 😭

unique arch
#

Posture check

weary lark
#

lol where tf did the dude go

#

he left his gun 💀

shadow dove
#

Yoshi is awesome!PogU

wet void
#

Flight model feels very good i just did som crazy maneuvers already a certified pilot catsmile

solar basalt
#

yoshi heli keeps falling on my head and killing me

#

pls fix catsmile

#

even in god mode i die

blazing stirrup
#

(I do that on purpose)

solar basalt
#

damn

#

dont gotta make it personal

solar basalt
#

Helis are so much fun tho, they handle pretty well just gotta get used to it

loud spire
weary lark
#

get physics

solar badger
#

Now for the vietnam era heli

soft egret
#

.

unique arch
#

Shoot out of heli when

weary lark
unique arch
#

zamn

soft egret
#

can someone tell me the controls

#

like where do i find them

ashen ravine
#

You can find controls on ohd: overhaul mod page in Steam, in the discussion section

ashen ravine
soft egret
#

isnt this the discussion section

ashen ravine
#

No, i mean in Steam store

solar basalt
#

#1110291763941355691 message heli controls here

solar basalt
plain basin
#

possible if you add the hydra rockets to the helicopters

#

please

oblique cradle
#

why hydra rockets

plain basin
#

so we can shoot people from the sky with the rockets?

oblique cradle
#

why not just rockes

ashen ravine
#

@weary lark Hello everybody. The first day of helicopter playtest is over.
So lets summarize all the problems we've encountered:

  1. The helicopter is too easy to roll over. This is very annoying, because 90% of the time we cant even lift off due to the fact, that people push the helicopter they try to cram into, turning it upside down resulting in an explosion.

  2. Helicopter remains are broken in multiplayer:
    When the helicopter explodes, there are 3 models flying across the map.
    Also, when heli remain lands on its roof, it floats in the air, probably due to the big hitbox. You could probably lower the hight of the hitbox, so that the model can sink into the ground just a little.

  3. Helicopter is too rare:
    We need helicopters spawning like a regular vehicle. It would be nice if helicopers spawned on helipads for the Blufor, and on some open space for opfor.

  4. Helicopters damage system is stoopid:
    Every time Something touches heli rotor or tail for more than 5 seconds, it explodes, killing everyone onboard. I propose making a different animations for
    A) Blades - when blades of a rotor are hit, they fly off or bend (no explosion)
    B) Tail - When the tail hits something, it bends and catches on fire (also no explosion)
    C) Full wreckage - when the fuselage is shot multiple times or helicopter hits something fast enough, it explodes

jolly grove
#

Open to helping in development of this, I had already developed a physically simulated flight model in the SDK didn’t know anyone else was working on it.

jolly grove
#

I also work on the MH60s and am very familiar with the technical aspect and flight model of these helicopters. However I don’t want to go to realistic like Squad did because it ruins the fun aspect. Aiming for a similar model like battlefield.

boreal burrow
#

i think the general concensus is arma basic flight model being the goal

#

its just complicated enough to have intricacies, but not super arcade to the point where it feels too gamey

jolly grove
#

Here is a loss of tail rotor efficiency video as well

jolly grove
#

I worked on it

tender quest
#

oh shit I remember that

#

that was like huge back in the early days

jolly grove
#

Here is my original flight model from a year or two ago in OHD before vehicles were a thing as well

#

Yeah I’m willing to put in some time to assist

jolly grove
shy nest
#

vehicles dont have a hitbox sometimes

devout pagoda
oblique cradle
jolly grove
weary lark
# jolly grove

Looks cool af.
I was wondering is the main rotor itself pitched forward at all? I've noticed some Black Hawks hovering and the fueslage is always super pitched up.
Also i might have to mess with the suspension in my mod cuz it looks like in this video that the heli ends pitched down when it is finally landed, but in my mod the whole thing is pitched up when landed.

weary lark
#

Imma see if I can fixup some of the UI stuff in the vehicles.

#

And add some basic UI for when you are near it.

#

UI breaking and compass not working in the vehicles just makes it look like a jank as fuck mod.

weary lark
tender quest
#

If there was one thing it would be the bumping

#

Like I was genuinely tweaking trying lift off the 5th time lol

#

Kind of made teamplay hard cause you'd have to avoid teammates to take off

ashen ravine
#

@weary lark Also some future ideas:

  1. Add m60 lmg's on the sides of the heli that can be controlled by gunners, like on the BTR-80.
  2. Add Red/Blue marker smoke grenades
  3. Controls:
    Shift - engine on/off
    Space/Ctrl - Collective
    A/D - Roll
    W/S - Pitch
    Q/E - Yaw
    some random button - plays "Fortunate Son"

Also pilot must be able to use mouse to look around, because it is crucial for landings
4) Maybe we should put a manual in there?
Like, when you press R, it opens a leaflet that says "so you decided to be a pilot" or smth like that..
This manual will give some detailed explanations of controls.
Would be pretty useful to read while you're flying as a passenger
5) Deployable rope, used to deploy troops without landing

weary lark
#

Yes I want to add customizable controls but it's probably a pain in the ass with the current version of Unreal Engine and how the input system works.

#

I have been thinking of some solutions but I really want to get away from having hard-coded inputs.

#

Especially with the helicopters lot of people have been complaining that the controls are weird, or that they are not used to the current control scheme.

wet void
#

the controls are werid but it only took me like 4 hours to get used to them

tender quest
#

I got used to the controls in a day

#

But I mean just copy squads layout or something

jolly grove
jolly grove
#

Uses something called a swash plate

weary lark
#

Oh ya I know what a swash plate is. I was thinking like the rotor hub itself isn't directly up for some reason.

#

idk

sly badge
#

@weary lark do you know about the infinite zoom bug?

weary lark
#

Yes

#

Bug where FOV gets set to 0

sly badge
#

alr

weary lark
#

already fixed

#

next update i do

solar basalt
#

These attack markers make it confusing to know what flag actually needs capped

ashen ravine
lime zodiac
#

Helicopters come to a complete stop when killed mid air while in motion and it looks super scufed, one sec heli going 120 the next 0 and plobs down to the grund. immersion ruined, 0/10 not recomended!!!. :((((((((

lime zodiac
solar basalt
#

Yes

wet void
#

and they should despawn when you place a new one alot

robust rivet
# robust rivet Lol

You should have to perform flight checks and refuel before you can take off

wet void
#

Also need a Heli license IRL to fly 🕊️

weary lark
shy nest
#

That’s amazing

shy nest
#

Very nice

#

Now we only need a Hind and an Mi-8 for the Russians and a Bradley for the Americans. That u would be done catsmile

jagged spire
#

abrams!

wet void
#

T90M !

shy nest
#

Tanks are overrated

weary lark
#

@here
I've been aware that there are some severe performance issues with my mod. It's just a skill issue on my end that I have to fix.
I would suggest in the meantime to any server owners to not use the helicopters at the moment on high player counts.

torn magnet
#

dollar store killdozer

lilac sequoia
#

are you planning to implement sometype of AA

steady tendon
#

Imagine we get a stinger for a load out

jolly grove
weary lark
#

it's called a rifle

jolly grove
#

lmao

lime zodiac
#

iron dome at home

robust rivet
steady tendon
jagged spire
#

including friendlies

shy nest
lilac sequoia
tender quest
steady tendon
weary lark
#

Apaches

#

One day

bold sparrow
#

Can i still play your mod singleplayer?

sly badge
weary lark
bold sparrow
#

Do i have to enter with the TWEEKED AAS gamemode?

weary lark
#

yes.

#

I thought I renamed it but I guess it is still called Tweaked AAS in the main menu.

bold sparrow
#

Alright thank you very much 👍

wet void
#

Would be nice if the vehicles have their engine off when they spawn in cuse its really annoying trying to speak to your squad over the engine noises

serene hare
#

having them be affected by the SFX volume slider would be perfect

#

👉 👈

ashen ravine
weary lark
#

M E O W

dark needle
floral shale
tender quest
#

update when

solar basalt
serene hare
#

how goes adding back in modded items being able to damage vehicles? 👀

solar basalt
weary lark
#

My adhd

#

Has brought me to make many things

#

Helis, trains, and now battlefield at home i guess

#

I might make bf4 mod for ohd

#

Well im making it now

#

But idk if i finieh

#

Cuz i got ground vics and helis

#

So ehy not bf4 at home

#

@here

serene hare
#

What about vehicles being damaged by modded items? Pls 🙏

minor moat
#

Cough cough admin tools 😂

dark needle
#

show picture of train

#

can't get in right now

weary lark
#

yes to all

#

and also battlefield at home

floral shale
#

Bubba field

loud spire
weary lark
#

nah

#

just gunplay

#

an ui

loud spire
weary lark
#

ye

loud spire
#

Shweet

weary lark
#

ok maybe not

#

idk

#

i'm very scatter brain lately

#

i need break

#

😴

serene hare
#

Yea, you've been sending it pretty hard recently. Come back when you feel good and ready to

weary lark
#

@serene hare I'm adding vehicle damage back to vehicles. You might have to add an actor tag to your weapon BPs for anything that isn't a normal RPG. I'm making + testing it out rn.

#

@sturdy flax

serene hare
#

lets go

#

mines are back on the menu boys

weary lark
#

I might even make more fancy thing where you can kill engine compartments and the ammo racks.

weary lark
#

Cuz rn only RPGs and other vehicles can do that

loud spire
serene hare
#

imagine a BMP just zipping it down a highway on a whole bunch of stolen spare tires instead of tracks

#

brick rigs style

weary lark
#

Add this actor tag to your weapons: BigLearning_VehicleDamage

#

I will put this somewhere else in the mod description I swear.

#

Be careful with the damage values

#

MRAP/BRDMs have 460 health.

#

Almost everything else has 700.

#

The way I have to do things atm, there is no angle of attack/RHA/internal component damage like there is with RPGs and vehicle on vehicle combat.

#

So 300 damage is always 300 damage

#

From the ass or the frontal armor

serene hare
#

bet

#

is there any way I can distinguish a certain type of vehicle or is that out of scope for now?

weary lark
#

prob out of scope for now

serene hare
#

aight fair nuff

#

thanks tho for adding back in modded support

weary lark
#

ye

#

how tf do i communicate info with another mod

#

actor tags only go so far

#

like i don't wanna have fucking config files stuffed into an actor tag

jagged spire
#

bloodlust in tweaked aas wen.

#

plz

weary lark
#

Does anyone know

#

how to do this

#

I know that you cannot reference another mod in your mod

#

but what if you ahve the same struct with the same layout as another mod?

#

I feel liek that would not work

weary lark
#

I'm thinking maybe to have a string table thingy

#

like my mod will look in other peoples mods for a string table asset

#

and then idk

weary lark
#

I got ammo racking working for all heavy vehicles.

#

The vehicles will explode once the ammo compartment's health is depleted to 0.

#

Also I have engine compartments.

gray raptor
#

pop nice!

weary lark
#

It basically make the engine weaker as it gets shot at.

#

Also once the ammo rack goes below a certain health, it will start "cooking" off ammo.

#

Meaning the primary weapon's ammo will keep depleting until it is gone.

#

Also WarriorJ made me proper top-down icons for the vehicles.

#

So no more tiny dots.

#

Also the vehicles now have full UI.
All the health and ammo ammounts are shown; no longer hidden.

wet void
#

Update when?

weary lark
#

Maybe next week.

#

Also I'm thinking of adding the ability turn on and off the engine.

#

So it's not at full volume in your ears when you spawn at main.

wet void
#

Yea that would be nice

#

Will the vehicles also has better physics like the heli now? so infantry cant just push them around orbit

weary lark
#

The helicopter can't be pushed around anymore.

#

I'm thinking I might have to ragdoll the players if they hit the tires.

#

I'm pretty sure that is what Squad does.

tender quest
#

@weary lark can we get some images or short video clip

jagged charm
# weary lark I'm pretty sure that is what Squad does.

Yeah I think so too; I'm wondering if you can add a physics impulse to bounce players away so they arent totally incapacitated every time - I believe it still involves ragdolling but it can happen over a much shorter interval if the impulse pushes them away enough

#

If someone runs you over with a logi truck, sure, it could be the enemy, but if it isn't then teammate basically just screws you

#

I think much later with UE5, impulse can work alongside the newer animation system

wet void
#

Is the advanced armor values/ penetration in the current live build of the Overhaul mod or is it still being worked on?

weary lark
weary lark
#

Should i add civilians?

lilac sequoia
weary lark
#

Lol wtf

jagged spire
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civilians? like the one from PR?

weary lark
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Idk

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Just a random thought

loud spire
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A insurgency mod would be amazing for ohd tbh

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Probably wouldn’t be that hard either you’d just need to make a civ class and randomize caches around the map.

tender quest
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yoshi add an update 😭

weary lark
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wip stingers

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with automatic lead

tender quest
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😭 😭 I wanna play with this update

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nah but for real

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civillians is a good idea

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how would you do it

weary lark
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idk

tender quest
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check for house asset

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spawn within house asset

weary lark
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what would be later tho

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much later

tender quest
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yeah

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i did some zeus stuff a bit ago but not with civs

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so next update is

  • vehicle hud
  • modded weapon vehicle damage
  • ammo racking
  • compartmental damage
  • stable helicopters
  • top down vehicle icons
wet void
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° Femboys

fathom pine
# tender quest check for house asset

Might have to make an automatic splatmap based off the navmesh for AI. Anything that is on the Navmesh but has a roof gets painted and is spawnable

wet void
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MRAP should be 2 shot to kill with an RPG instead of one in my opinion ( Same with BRDM) cuse that thing is resistant against mines yet it dies to a single RPG (the MRAP at least)

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Also would be more realistic if it got hit by an RPG in the engine ones and stayed alive but started somkeing and stuff more realistic i say

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Also how would vehicles that get one shoted by rps lose their engine if it takes just 1 rps to kill them

weary lark
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Ya I'm going to up the vehicle health a bit.

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Also only the MRAP and BRDM are one-shots.

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Everything else is a two shot.

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Depending on where you hit it the first shot will do anywhere from 60% damage up to 90%.

wet void
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Ones the helis are more fleshed out you should add camera shake for the people inside when the engine of the heli gets destroyed on top of warning ⚠️ and engine RPMs going down sounds would be sick

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+1 immersion

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Would be terrifying for the mfs inside the heli

chilly dragon
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I would like to see helicopter "fall" out the sky rather then explode. Seening a burning helicopter go down while knowing the dudes inside are cluthing their butts and prying to Jesus whould be peak neuron activation.

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also also

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+1 immersion

floral shale
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If the helicopter is being shot down or falling the controls should randomize making it very difficult maintain control

weary lark
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Maybe

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Yo

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Why people no play my mod on servers

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Someone please tell

neat compass
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maybe they dont know how