#Noises

6 messages · Page 1 of 1 (latest)

lone trail
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Can you add different noises for different teams when they walk, run etc. because of the different boots they are issued with since different countries? This I dont think requires much work but would help us to immersify into the game more. Thanks

dire light
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Footsteps are in need of variation which I'm sure is on a massive list of things to do.

lone trail
#

alright thanks for the reply

ancient rapids
#

working on it

dire light
# ancient rapids working on it

is it reasonably possible to start with near pinpoint footstep location based audio as some games have and then use distortion/echo to make it sound less precise to a given player? a quick example might be that a heavily fatigued player does not positionally locate audio as accurately as a less fatigued one, so basically a game mechanic. also this isn't necessarily a suggestion for the core game, i just want to eventually see how sound works in UE4 works a bit, was thinking if that's possible, and realized that I don't think I've seen a game do that before or maybe I just wouldn't know it.