#Project: Nationalistik - Persistent Warfare Mod

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sand ivy
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A Infinity Studios x ** Precision Unknown** Partnership

Introducing "Nationalistik" - A persistent warfare Game-Changing Mod!

Greetings, Operation Harsh Doorstop community!

We are thrilled to announce a brand-new mod for Operation Harsh Doorstop, titled "Operation Harsh Doorstop: Persistent Warfare." Our team of 10 dedicated developers has been working tirelessly to bring this mod to life, and we can't wait for you to experience the enhanced gameplay we have in store.

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What is Operation Harsh Doorstop: Persistent Warfare?

Our mod takes the already gripping action of Operation Harsh Doorstop and adds a new level of strategy and immersion. We have focused on two key areas to elevate your gaming experience: an advanced inventory system and a comprehensive logistics system.

                                                                               **Here are some of the things we have been working on, however many more are kept under wraps.**

Advanced Inventory Prototype System:

One of our prototypes:

Our new inventory system adds depth and realism to the game, allowing players to manage their equipment and resources more effectively. This means you'll have to think carefully about what you carry into battle, and how to best utilize your assets.

-More realistic weight and space limitations for soldiers and vehicles
-The ability to customize your loadouts and prioritize items
-Enhanced item interactions, such as ammo sharing between teammates and weapon attachments management
-Comprehensive Logistics System:
-In Persistent Warfare, logistics play a crucial role in determining the outcome of battles. We've developed a system that simulates the challenges of supplying and maintaining a fighting force in the field.

https://streamable.com/lzab0g

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Logistics System

We do not want to show this yet due to having planned a big showcase in the following weeks however we have worked a lot on it as it is a main part of our project

-Dynamic supply lines that impact resource availability and reinforcements
-Base building and resource management, requiring careful planning to maintain combat effectiveness
-An immersive, player-driven economy

The current system we have involves resource gathering, where players need to build an automatic resource miner over a random node to get that resource, then with that resource go to a factory and refine it into different supplies such as ammo or building materials.

A video to showcase will come in the next showcase update.

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Our Current Building System

This basic building system isn't very advanced however its very early and still in the works.
We are planning to make automatic miners for our resource gathering system which players would need to build along with factories that players would need to build themselves.
More will be showcased in the later weeks.

https://streamable.com/ahmv62

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The Map

A 16 kilometer squared map, that has balanced logistics roads and hills for tactics and other things players can get involved with to get a better experience. The current map is 4x4km. Here are some pictures of the map.

Based on the Swiss alps, where both factions are fighting for its resources.

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Our Factions/Lore

As the war between Getaria and Tarkeria United rages on, the once picturesque cities of central Europe now lay in ruins. The two factions had been fighting for control over the resources of the region, with Getaria trying to expand its territory and Tarkeria United trying to protect its monopoly over the European continent.

Getaria, led by the ambitious and ruthless President Andrei Danescu, had managed to control most of Eastern-Central Europe, including Poland, Ukraine, and Yugoslavia. With their vast resources, they had managed to create a formidable army and were determined to take over the entire continent. Danescu saw the war as an opportunity to establish Getaria as a dominant power in Europe.

On the other hand, Tarkeria United, led by Prime Minister William Hasting, had been struggling with a recession and a decline in its influence over Europe. Hasting saw the war as a way to reclaim their lost territory and protect their economic interests. The people of Tarkeria United had united under one name to face the threat of Getaria.

The war had been going on for years, and neither side seemed to be gaining any significant advantage. The fighting had caused immense suffering to the people of central Europe, who were caught in the crossfire. Many had been displaced from their homes, and the once-thriving cities were reduced to rubble.

The people of central Europe had grown tired of the constant conflict and had begun to form resistance groups against both factions. These groups were determined to end the war and establish a new government that would prioritize the needs of the people.

As the war continued, the fate of central Europe hung in the balance. Would Getaria succeed in its bid for domination, or would Tarkeria United manage to protect its interests and reclaim its lost territory? Or would the people of central Europe rise up and end the conflict once and for all?

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Getaria = Based in Eastern Europe
Tarkeria United = Based in Western Europe

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** Meet the team**

@sand ivy = Me, I am the lead/head of the team. Currently working on the anticheat, also linking all mods together into one.

@naive urchin = He is currently working on the anticheat.

@chrome pike = He is our main mapper working on the map, he is the one that created the map in the showcase.

@pine valley = He is one of our building mappers, working on buildings

@high vortex = He is a general scripter, he is currently part/head of the inventory team.

@hoary laurel = He is a general scripter he is currently part of the Logistics team

@civic summit ticalbanana = He is also a general scripter however currently he is a helper on the Logistics team

@remote crag = He is an advanced scripter he is currently working on the building system

@crimson oyster = He is currently our sounds guy working on different faction sounds for our factions.

@west pewter = He is a great guy, helping us around with things definitely gets the credit for being there when we need help.

We are looking for the following roles:

  • Graphics designer = Someone who can design factions, make us visual representations, help with designs etc...

  • Faction Developer = Someone to make some factions for us, the logic and blender side of it.

  • Experienced Developer = Someone more experienced in development in the OHD SDK, who can help us with the hardest of tasks.

  • UI Specialist = Someone to help us with UI, and chaning HUD etc...

If you are interested message me

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** Help Us**

Here is our patreon to help us cover the costs of hosing servers, diverse assets and paying for collaboration repositories so that we can work more efficiently develop the mod as fast and as best as possible. Any support is appreciated!

Credit To Our Supporters for making the mod possible
@minor peak

https://patreon.com/ProjectNationalistik

https://discord.gg/C7eGzeBNy6

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Anticheat for server owners coming....

rain hearth
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very very exciting

sand ermine
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If the cheater can build stuff and do it at the pace of trowing nades games dead xd. But great things are hopefully coming

sand ivy
sand ivy
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Any suggestions are welcome, also we are looking for developers and graphical designers, so if you wish to help DM me.

west pewter
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8x8km map oof, that's a commitment, thats huge, and also idk how it will work with bots and the nav mesh (you might not want/need them)
and also with such a huge map, id really like to know if yo go in a corner of the map and try to zoom with a sniper, if the same issue that happens in squad happens in OHD for big maps (where it jitter and it's really annoying to use scopes)

sand ivy
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Yeah we are scaling down

chrome pike
west pewter
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yah

sand ivy
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I noticed after walking on it for 1 hour that its too big

rain hearth
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have u played with vehicle's on it?

sand ivy
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Vehicle showcase coming this week

minor peak
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are we working off standard servers for this mod (64v64)?

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cos if we could fit in more players that would be incredible

sand ivy
minor peak
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i really hope you guys achieve that and wish you luck

sand ivy
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Thanks

west pewter
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hum, 1000 players, on unreal? its unreal

astral cape
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Yeah that's not going to happen in OHD, you'll be lucky to get a stable 100 player server

west pewter
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even 60 ^^ with voip

high vortex
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it def is a long shot, but we can atleast shoot for the stars, which will allow for us to come up with the best possible solutions and end up with 100 players instead of 60. If we can eventually reach higher numbers then thats great

west pewter
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Yahhhhhh, you have to keep realistic expectations

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and even more so give gamers looking at it realistic

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the worst you can do is promise the moon and not deliver

west pewter
astral cape
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☝️

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72 is the highest I've played on with any kind of decent server performance, and even that wasn't good, 64 is basically the max unless OHD's net code can be optimized, or like kaiz points out if VOIP is disabled

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There's absolutely nothing you can do on the modding side to improve this

hoary laurel
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Being realistic we should be shooting for around 40 players until ohd makes optimizations with our first prototype. Vehicles and construction will probably be big hurdles to network with decent performance. Any help or tips on server and net code optimizations would be heavily appreciated

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That is not to say that 100 players in the future won’t be possible though, and I could be overestimating the networking cost

sand ivy
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Thats why i did say 1000 is a dream, it’s something we wish we had but probably impossible atm.

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You never know what will come out 🤷‍♂️

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Stuff like spacialOS might come out more available to small budget teams.

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It’s definitely something that’s in sight speaking of years. But currently not even worth trying to do over 100

astral cape
sand ivy
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😅 I guess so

chrome pike
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Need an amd epyc sever for those player numbers

west pewter
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nah high Mhz is better, since it's basically limited by the main thread, having a lot of lower clock core doesnt really helps

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so consumer intel is the best

sand ivy
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New member guys

spare schooner
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bluerake

glossy blade
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If ya need more helper modders I would be available, I'm well versed with ue4 modding in general, I would have time for helping as a consultant (maybe I can later on help with UMG stuff when I got more free time available) ESalute

spare schooner
glossy blade
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I'm not a designer, I'm a programmer

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I realize the drawn things

broken nymph
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Emotional support drake. KEKW
love the scope and ideas of this project. 👀 Will have my eye on dis.

high vortex
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(Joking)

sand ivy
ripe harness
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@sand ivy Looks great. Map is great. It's going to be a great mod. Proud of you kids.

sand ivy
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Thanks, appreciate it.

weary gust
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I loved foxhole but I got tired of the view. If what im reading is even close to what foxhole is, I will play nothing but this game mode. Im so excited to see what yall cook up.

sand ivy
sand ivy
bitter idol
chrome pike
sand ivy
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Conencted to starlink

chrome pike
sand ivy
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We don't have as much progress to show for now due to mainly doing replication and other background works but updates are coming soon.

sand ivy
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New Update

I am happy to announce that in the next few weeks we will get a playtest up for everyone where you will be able to play using out upcoming inventory, vehicles and other systems.

Vehicles

We have managed to get the base of replicates vehicles working, in the next few weeks more updates such as turrets will come https://streamable.com/elj42m

Inventory

For the playtest we will use a new weight based inventory system.

Please remember that patreons have access earlier to such info and playtests so if you want to support us here
https://patreon.com/ProjectNationalistik

neon forge
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Realism warning ⚠️

sand ivy
neon forge
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does it add realistic mw2019 gun sounds

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or something else than ohd default sounds cuz default ohd sound is too unrealistic (no realism mw 2019 mw 2022 eft)

sand ivy
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I don’t see why not.

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Yeah we will change gun sounds

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We will have other guns

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Not the basic ohd ones

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It mainly depends on out budget but we want to have different sounds for guns

edgy ledge
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COMRADE magic is for weak people we use the will of stalin

west pewter
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oO

sand ivy
spare schooner
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E to get out

sand ivy
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** Project: Nationalistik Update**

Roadmap
Hello everyone, I am happy to announce that we have some updates. First of all we have created a roadmap for our mod, which with your help we hope we can accomplish in time. This roadmap isn't 100% however its what we believe will be done by those times.

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** We have moved discords!**
We have officially broken off the Precision unknown discord due to our latest growth and want to sustain and give you guys more information more easily.
Join our new discord to get new and faster updates on the mod. https://discord.gg/TJKgmV8sH2

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Faction Design
We have finally designed our 2 factions and how they will look. Here are our unique designs of the 2 factions. The pictures should just give people the ability to imagine the style each faction will be and imply whatever they would like in their head. With these newfound ideas send them to us in our new discord.

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Mod Progress
We have resolved replication on the inventory system, Added working vehicles, started working on the gamemode and some progress on the logistics system.

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New Logo & Updated Patreon
We have updated our logo for the mod and our patreon. Our patreon now holds a bit more information and contains more icons and look overall better.

sand ivy
west pewter
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yah

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might update and play with what u got me

sand ivy
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Nice

errant zenith
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Loving the design work on the roadmap/factions/logo

sand ivy
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Thanks

sand ivy
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Me and midjourney

shut folio
spare schooner
shut folio
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how does that work? never knew AI can give accurate shit

west pewter
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it can make nice looking stuff

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i wouldnt use 'accurate' on the contrary it can confidently say utterly wrong stuff (that looks right :D)

sand ivy
shut folio
shut folio
sand ivy
sand ivy
west pewter
sand ivy
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@shut folio u can use it on my discord server (infinity studios)

shut folio
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oh alright zangers

sand ivy
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Updates are coming mid June

sand ivy
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Updates are posted on our discord 2 days prior to these updates and smaller ones are posted there more often (new update has been posted today)

Patreons get updates 5 days in advanced and some features weeks and even months before, they will get access to the july prototype mentioned in the discord and also get to chat with us about features and give opinions on them, they influence the development greatly.

https://www.patreon.com/ProjectNationalistik

sand ivy
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** The updates given to the patreons will appear on here and our discord next week Saturday**

sand ivy
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** Nationalistik Update **

I am happy to announce that we are entering the 2nd phase on our Roadmap. June. We have finally finished all the details and documentation on how things are going to work past the basics (inventory etc). I am happy to announce below the systems that are going to take place in the following months.

We are on path to delivering a working prototype to our patreons by the end of June latest start of July where there will be some of our systems working. We expect it to have the:
- Faction Pick shown in the picture
- Custom Map shown in the picture
- Building system with emplacements and roads
- Inventory system
- (Not sure about the map prototype yet)

** Faction Choose System**

Here is our basic faction choice system where you choose one of the 2 factions and you cannot change them until there is a faction wipe, similar to foxhole.

After choosing a faction the menu on the right will open up with the avialability to choose "Civilian" or "Transport" role and you would need to apply for a Army or Government role.

After choosing this then the map in the middle would also change and show you your faction's bespoke information such as intelligence.

We are currently working on this system as a basic first iteration as mentioned above.

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** Map when pressing "M" **

There will be many additions and changes to the map, such as unique information and battle plans.

Certain ranks within the "Nation" will be able to draw on the map and place comments and other things based on their ranks.

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Rank and Role system

There will be different ranks and roles within the nation.

Civilian - A civilian is a person who wants to do casual RP in such a way that they will be able to set up their own shops, trading and work jobs. They will also be able to join a faction and create their own such as gangs and mercenaries. They will be able to fight in the wars and get involved but also raid their own Nation and proceed a almost "Civil War" if they don't agree with the government.

Army - The army is a hierarchical system where most of the players will join and will be the base faction for the first iterations. They will be fighting when the nations are at war and have to obey their superiors. Basically a STRONG milsim. They have to listen to the Government and their dictations.

Government - They will be a couple people who will run the diplomacy and the currency of the world. They will dictate if they want war with the other side or if they want peace, these decisions will be needed to take place based on the current economic state as the economy will be realistic and war effort driven meaning that if the country needs money the Government may dictate a truce or they can dictate a war to take over a resource ground. This will all depend on the government. There will be different types of governments and the civilians will choose. All servers will start with a democratic government and then the civilians may either uprise to form a different style or one of the ministers may take matters into their own hands and become dictatorial. Furthermore they will change the different amounts of how much soldiers, transport personel and workers are getting paid.

Transport - People who wish to do logistics and have a driving / casual experience where they mostly transport goods for money and get paid by the government to transport things.

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** The Public Economy**

The economy will be driven by a variety of factors.

Government - The government will hold all access to the money and how much everyone is paid. Such as the workers are getting paid a certain amount to mine and refine materials and transport personnel to transport it to the front. Soldiers will also be getting paid. The gov therefore will need to balance the pay on what they need at that moment in time to help the war effort or economy.

Resource Fields - The amount of resource fields. Resource fields will have a capacity on how much they can get mined, and therefore the more resource fields a country has the more its economy can thrive. The Army will need to capture resource fields from the other country at times of war and the gov will use it efficiently and send in orders for workers to mine and refine.

War Effort - If the country is at war the gov will need to increase costs on the Army and make sure they get their equipment. The army will also need to make sure they don't waste their "Budgets" when at war such as using too many tanks as it would mean either their pay will get cut or they will lose bits of territory.

Private Companies - Private companies that will be working on their own equipment to sell to mercenaries or to Army members if they want better equipment. They may increase or decrease the economy based on how many resources they take and how much they pay workers compared to the government. However if a dictatorial government where the Dictator wants all private companies to close they will close but a normal democratic president under a Capitalist government won't be allowed to take that option.

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The Private Economy

This is what all civilians and soldiers do with their money they earn from their job.

Equipment - People and soldiers will be able to buy better equipment than the ones supplied by the government and will be able to use that in their battles such as night vision ETC.

Vehicles - Everyone will have access to a public shop where they will be able to purchase vehicles such as Cars, bikes, helis and planes.

Buildings / Plots - Everyone will have access to purchase their own plot of land or building where they can do whatever they want as long as its within their government's jurisdiction.

**Other ** - There will be multiple things available to purchase to advance in the ranking system and gain more experience and prestige. Also funny and miscellaneous things will also be available to purchase.

These will work without the need of resources to build them apart from vehicles which takes into account the resources available at certain nodes and automatically reduces the amount of resources in that node's storage.

The prices will always be really high encouraging players to purchase these items from private companies or the government.

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Building

As a first iteration building will only need one resource for everything and will allow everyone to build Factories, Emplacements and Roads to begin with. There will be 2 types of factories, refinery and production where the resource will be refined and where it will be produced. We already have the building system mostly done we only need to get models for the factories and do the background work on the factories.


This is our new talk to npc system, where you can talk to NPC's, shops and others to buy items, gather information and other things.

https://streamable.com/zg9iq0

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** KEEP IN MIND WE DON'T HAVE A UI SPECIALIST YET AND ALL THE UI STUFF IN THE PICTURES WILL BE CHANGED, ITS ONLY SHOWN FOR FUNCTIOANLITY AND TESTING**


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|| @everyone ||

** UI CHANGE - TEAM SELECT **
https://streamable.com/91d9iv

It may not seem as much but its a big achievement. The main issue was modifying the UI as it is VERY difficult to modify in a mod! What we have managed to do is to modify the UI slightly for now but there will be bigger changes in the future. Also we have managed to make it so you can select a team the first time and then you cannot change teams unless you re-enter the server, this will be different in the actual thing as it will save the faction forever until we actually reset all the player's persistent save data but for the sake of testing we have left it as rejoining the server to not have to keep deleting the data again and again. So here it is!


** Building system / Factory Building**
https://streamable.com/ci52fn

As you can see rubble will be placed down and then if the people have the resources necessary they can build them up to Refineries. This will be further advanced with different types of refineries and needing supplies to build it but here is the basic iteration and some improvements to the Building system we made.


Building System / Factory Building + UI
https://streamable.com/qhxnfp

I added it so you can build the factory from your inventory. And its now combined with the new map & UI.

MORE UPDATES WILL BE GIVEN OVER THIS WEEKEND FOR OUR PATREONS
https://www.patreon.com/ProjectNationalistik


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If you want to get early access and get the early content also help us to pay our Repository 😢 and develop the mod faster & have $5 to spare join our patreon!

  • We are nearing the prototype playtest stage, which will occur at the end of june start of July. Videos of it will be provided a couple weeks after the patreons play it.

https://www.patreon.com/ProjectNationalistik


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** Many thanks to our patreon supporters:**

  • @minor peak
  • @reef forge

Helped us out immensely to pay off costs and be able to actually get a repo and a server up!


minor peak
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take the patreon pill, become based

sand ivy
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facts GIGACHAD

reef forge
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Thanks homie

sand ivy
errant zenith
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Incredible work 😀

sand ivy
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** Building **

The implementation of resources which are required to build. On top of the UI players will need the resources to build each structure. A factory will need steel and such. Furthermore we have made a new fictional resource called quarkstone that will be able to develop and build other resources as a placemat until we manage to make more resources and farming abilities. I will have a video of it working later this week, I just haven't had the time of recording it.

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** Server Travel**

We are going to have 4 different servers at launch ( WHAT IS SHOWN IN THIS MAP IS AN EXAMPLE AND THEY WILL BE MUCH BIGGER), each zone 1 - 4 will have 4km x 4km and a little no build border around the borders. The borders will be a misty transparency.

How will we do this? There will be the base level that will have the base map with each zone empty and there will be sublevels for each zone. For example server 1 will consist of the main level and a sublevel of zone 1, this will block any physical exit out of zone 1 that will occur without servertravel and show all the buildings and such in zone 1. This will enable us to make a big map and preserve the coordinates so when you servertravel it will take those coordiantes and teleport you to them in the next zone. The servertravel will consist of a popup / notification which will ask you if you want to servertravel.

Once you servertravel it will open up a URL where it will ask you to enter a server, then you would enter a server which will contain the zone you are trying to join.

For the august playtest there will only be 2 zones.

How it works: 2 servers will be ran on the same dedicated on the same files in the same folder but they will each have different bat files, this means they will be able to utilise the same save data and the same sublevels but on different servers so we can techincally use 2 different servers on a big map so instead of having max 40 players we will have 40 players per server on 2 or more servers which will allow us to go as high as 500 players if we have enough budget for a good enough dedicated and enough players.

** Advertisements **

There will be around the map on release signs all around and banners where Clan owners can contact us to advertise their clan on. This will cost them around $5 -$10 depending on demand and where the banners are and will last for a month until they either re-pay or another clan will take their place.

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Playtest coming asap, we are working on the finishing details. Keep your eyes peeled. Invited members and patreons only. Will have a vid / live up.

sand ivy
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Is everyone ready?

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Preview incoming

spare schooner
sand ivy
sand ivy
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BIG PLAYTEST NEWS

The playtest is underway and planned for this weekend. However the patreons @reef forge and @minor peak have come to an agreement to release the playtest to the pubilc, please thank them on our discord . This means everyone in our discord server will have access to play the mod. With the release of the playtest I am looking to release another video and a livestream streaming the mod to hopefully get more attention to the mod and the modding community in general. (The playtest will happen on a slightly modified stratis)

If you wish to make impactful decisions to the mod, have $5 to spare, and help us pay off our server, repository and some other asset / labour costs so it doesn't come out of my pocket anymore 😢 subscribe to our patreon. You will have access to faster information and also in the future to other benefits.
https://www.patreon.com/ProjectNationalistik

https://discord.gg/TJKgmV8sH2

wraith ice
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God damnnnnnnn looking forward to this

sand ivy
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Playtest this weekend, open to those in our discord

pseudo tulip
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this project is literally something I used to dream of in my mind lol

arctic roost
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i can't seem to find this mod in the steam workshop

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is it still availible?

distant owl
distant owl
spare schooner
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naur

arctic roost
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i understand now

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its unreleased

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huh

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i remember seeing another mod in the steam workshop that may have used this

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ig its gone now

distant owl
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There is a “simple” vehicle mod that you might have seen

arctic roost
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it was talking abt veichles

distant owl
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Yeah

arctic roost
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i use ohd overhaul for it

sand ivy
# arctic roost it was talking abt veichles

Yeah, we made the first replicated vehicle system around march time but haven't worked on it publicly since. We are working on this mod atm I would say its quite close to public release.

distant owl
sand ivy
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Current patreons will get extra stuff, probably faction wise.

sage hemlock
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What are the last few things you guys are working on before releasing this mod?

sand ivy
sand ivy
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** I am happy to announce we are enabling pre-alpha tommorow on the island of Stratis. Get ready. Further announcements will be made tommorow morning. **

Credits:
@chrome pike
@reef forge
@minor peak
@high vortex
@distant owl

arctic roost
rain hearth
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is it out?

sand ivy
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Not yet,

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Basically what I've done is fuck smth up. I just got it fixed now. This means I'll release to those who know in the Discord but I will announce formally tmr with a good youtube video etc.

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Since I don't think I have time for the vid

sand ivy
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** Nationalistik Pre-Alpha is officially released!!! **

Disclaimer: The mod is still in pre-alpha, we are aware there is a lot of bugs but we are a really small team of usually 1 modder

** The gamemode is Supply: Advance and Secure **

Here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=3029391243

Server is called: Nationalistik | Precision Unknown

Quick youtube overview: https://youtu.be/qPFoyVfO7lk

Thanks for supporting us!

If you wish for faster progress and to get early updates, donate to our patreon. Spread the word about the mod, and have fun!

https://www.patreon.com/ProjectNationalistik

steamcommunity.com/sharedfiles/filedetails/?id=3029391243

-Game Objective:--

The primary goal is to capture all points on the map.

--Resource Management:--

Players start with zero guns and other essential items.
Guns and equipment are periodically spawned in crates at specific, strategically important locations on the map.

--Strategic Elem...

▶ Play video
sand ivy
rain hearth
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lookspgood so far, would be fun to try and have some events to fill the server