In current state of the game weapon models clip into objects when weapon model collides with an obstacle, like when player is "hugging a wall" for cover. It looks just ugly (see attached screenshots)! It would be great to have an animation for player character to raise/lower their weapon a little to avoid clipping/collision in a visually immersive way. I'm sure I've already seen it in couple other games, and I see no reason it couldn't be implemented in O:HD.
#Weapons behavior when player is near walls.
3 messages · Page 1 of 1 (latest)
yes i had that shit too. its unrealistic and should be changed to something like what you said
I agree with this, although they said they're working on it I feel their overcomplicating it. It would be far easier to just do it this way, and it would be easier as well. As, no one is just scraping the shit out of their arm in a warzone. You'd move it out of the way