#Weapons behavior when player is near walls.

3 messages · Page 1 of 1 (latest)

uncut thicket
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In current state of the game weapon models clip into objects when weapon model collides with an obstacle, like when player is "hugging a wall" for cover. It looks just ugly (see attached screenshots)! It would be great to have an animation for player character to raise/lower their weapon a little to avoid clipping/collision in a visually immersive way. I'm sure I've already seen it in couple other games, and I see no reason it couldn't be implemented in O:HD.

serene plover
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yes i had that shit too. its unrealistic and should be changed to something like what you said

paper ravine