#WeaponSoundCollection can't be broken/split
6 messages · Page 1 of 1 (latest)
im not familiar with working with collections but i noticed that you could get/set the collection itself, so im wondering what happens if you output information to an array, set or struct? (likewise im not sure what works here, i just noticed it looked possible)
im wondering if you can then check what gets output to those and then try checking/modifying something there depending on what you need to do. that is another thing, if you explain what you are currently trying to do it might help determine whether it is currently possible to do, or if there is another way to do it in the meantime, in case changing/checking something like that at runtime needs to be done in a different way.
the other thing i was thinking was to check to see if this has something to do with sound playing during an animation montage and whether that matters or not, and whether something could be accessed or changed there as well.