Just a lil mod to practice my blueprint programming and learn the SDK.
If you are not familiar with the Project Reality mod from Battlefield 2 the initial features are as follows:
-Increased weapon inaccuracy increases during movement (walking and especially running)
-Increased weapon inaccuracy when turning quickly at a large angle (twitch aim 45 degrees for example)
-Suppression increases weapon inaccuracy
-Weapon accuracy recovers with no movement and minimal to no turning while unsuppressed.
Those are the minimal features I'm planning. I have some ideas about changes to suppression effect, recoil changes, stamina, animations, movement speed, etc. But I'm trying to keep scope small for now.
FAQ:
Why are you trying to implement such a cumbersome feature that was only really in place due to the limitation of a 20 year old engine?
As I mentioned earlier, this implementation is mostly for getting practice and familiarity with blueprints and the sdk. Granted though I do think this system encourages interesting tactical gameplay over any modern system that I have seen today. Is there a better feeling more modern system that achieves the same tactical gameplay? Probably and I might experiment with finding that in the future.






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