#Dynamic mission mode
13 messages · Page 1 of 1 (latest)
yeah
Invade and annex like style?
had an idea like that
A small scale 2 squad v 2 squad, one def one attack, a bit like rambow six siege with gadgets (not that dumb of gadgets) but like lockpick / wire cutter / silencer / 'hack tool' to intercept surveillance cam feed
And you'd have to infiltrate a compound using theses randomly generated/placed objective to make it easier, cut the power, open backdoor/gates / blow up walls
reminds me of ghost recon wildland's PVP
its a good idea
its sorta like siege but over a larger map
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If you decide to put the time in, let me know, I may be able to assist - regardless of gameplay element specifics, the systems of such a thing are something I intend to explore and they can modified to fit any game style ; the main roadblock is how heavy it would be on map design, and in my opinion it might want to have working destruction elements, but maybe there are easier compromises doable first.
well, it wont be anytime soon, if i indeed want to dedicate time on something it'll be wasteland...
Maybe if i hit a roadblock on wasteland, or if i need to take a pause for whatever reason.
But it will indeed need a compound, and specific layout to make the multiple entrance and dynamic placement of objective / gates / doors etc