#Spectator camera
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what exactly does this entail? will this be mode specific? will this be after death?
Well there will be a difference between how we implement it into the base game versus how a mod will be.
Base game will include a debug camera that is the same as the one it is now
Will be available for admins
This mod will likely be its own modded gamemode however
With more advanced tools
i mean bd, you already know i'm researching it and will talk with dullae. i'll need it for KoTH and wasteland anyway
Yup, just making posts about it here to keep things organized
gonna do one for mine too
showcase video incoming ( i mean, it's gonna take a few min, slow ass upload ๐ฉ ) nothing insane just going from pawn to spec cam fly around and through object, and going back to the pawn
https://www.youtube.com/watch?v=C_LBZyIfxsc
@candid vale
Going from the pawn to spectator cam, fly around and go through object. Going back to the pawn.
took 10 min, but ofc fixing small problems always takes the most time (like for ex keybindings are weird, idk yet how to fix that)
everything i do works on multiplayer, thats my main testbed, the problem is more about single player, i never test for it, since i dont do stuff that would play well in SP
im having trouble with keybinds, but i have a AZERTY keyboard, you might not have this problem on qwerty
right side is the Spectator cam
dude lets try it
hummmmmm
gonna try, i havent setup and tested my server yet, we'll see, i didnt even cook , yolo
yup cook failed as expected ^^
cook successful, trying to launch server
i'm in voice in internal discord
The more i think about it, i would loose less time creating a new Pawn instead of the spectatorPawn ^^
**BUG **
-When in spectator cam, trying to deploy/respawn, when going back to the Player char, you cant move anymore
-Going back to player char: weapon hidden oO :
workaround : go back into the Spect cam and again to player char
-Returning to Player char you can get stuck and not able to move : hit F6 a few times, if it doesnt work, Respawn ( coming from the Stop mov inside the macro immediately maybe)
Minor: -While in spectator camera, and leaving the server it doesnt destroy the pawn, it stay there like a doofus (need to test if its still the case)
TODO:
3rd person cam ? for the admin himself, and also to follow a soldier (line trace from camera, if it hit a soldier : follow it , a little crosshair might help with that)
When going out of spectCam, possibility to teleport to the current SpectCam location, instead of going back to the previous pawn location
More granularity for speed, +10 speed instead of 15
TODO Minor :
Fix the error message spam for compass (Everything in the UI is broken) (Hide HUD on possess , should be enough)
Or better yet hide the UI
Add Icons on top of player char(and bot)
V0.1 :
DONE:Camera move speed
Bug fixed:when going into spectCam it would control the pawn of the first player connected to the server ๐คฆโโ๏ธ
V0.2 :
bug fixed: camera going backward when changing speed with alt+scrollwheel
v0.3
Feature: When possessing the spectCam, hide the pawn / shadows / weapon and make it invincible (maybe change collisions too)
bug: Apparently didnt fix the camera going backward when changing speed with alt+scrollwheelnn
bug fixed: when walking and going into spect cam, soldier continued moving
v0.4
Feature: First test of FOV/Zoom, Camera manager, on the client works perfect thx Miha
gonna go soon, if you wanna test with me , move you ass , if not you can setup your own server / use goomes
F6 to activate and deactivate spectator cam
F2 to add 2 bots
F1 for slomo (doesnt work)
Alright im out
Great work though, super solid base
@candid vale
Dev V0.1
If you want to test it
servertravel risala?game=/Dev/Core/BP_AAS_Dev.BP_AAS_Dev_C
https://www.youtube.com/watch?v=-5vJyK5bmMo
Controls :
F6 to enter/exit Spectator cam
Move WASD
Go faster temporarily: Sprint key
Granular speed increase / decrease: Alt + scrollwheel
Move up: Jump(and 'Jump' only : not 'Jump/Vault' in your settings, bind it to Capslock it works nicely)
Move down: Crouch ('crouch' only not 'crouch toggle')
00:00 Move + sprint
00:09 Granular speed increase / decrease
00:17 Move up / down
00:30 Move up / down With granular speed
Move WASD
Go faster temporarily: Sprint key
Granular speed increase / decrease: Alt + scrollwheel
Move up / Down : Jump / Crouch
will do zoom/fov maybe in a few hours taking a break
if you need a server ping me ill be around later
Just woke up if you want to test it now
here ^
server up
in voice
is it a ghost ? is it an an admin in spectator cam with his Mesh hidden(but not the shadow ^^)
lmao
here we go
finally , hey @candid vale you know why there is no collision between player char ?
it's like that in vanilla (i think i tested on a vanilla map without my mod)
to avoid too much trouble when people spawn/ with bots ?
v0.3
Feature:
When possessing the spectCam, hide the pawn / shadows / weapon and make it invincible (maybe change collisions too)
bug:
Apparently didnt fix the camera going backward when changing speed with alt+scrollwheel (just tested again looks like it's working , ๐ )
bug fixed:
when walking and going into spect cam, soldier continued moving
so did you try it @candid vale ? because you went away saying 'i need to rent a server'
you wanna try before the playtest to make sur it works ? we could even try with the factions , im DLing it
cant you rob goomes of his ๐ ๐ ?
I rented a server and am still waiting for them to deploy it
aww , it sux
4 hours fuck
oh shit , sunday...
i mean ... it make sense
@tacit ridge
can you lend us your server ? we want to try a mod before the playtest (it's 4mb)
(also bluedrake, if you want to use it , everyone needs to have it, so we will need to warn everyone when you ping them for the playtest
i mean, at this point yolo and lets try it at the playtest directly
i was using the same thing miha did, just not in the right place, doing it on the server instead of client without noticing ๐
works nice, and doesnt effect player settings and configured FOV, ๐
#1028312436677279836 message
v0.5
Polish of the Controls (Added Jump / Vault / JumpVault AND Crouch / CrouchToggle)
Added granularity when increasing camera speed (10 increments instead of 15)
Added Zoom to Next/previousItem (Mouse wheel)
Hidden the mag count/weapon fire mode at the bottom Right
Added compass to Spectator Cam
Bug fix:Fix the error message spam for compass (Everything in the UI is broken)
Bug fix:Replaced the compass, that was broken in the Spect cam, to a working one.
Tentative Bug fix: Returning to Player char you can get stuck and not able to move
Controls :
F6 to enter/exit Spectator cam
Move WASD
Go faster temporarily: Sprint
Granular speed increase / decrease: Alt + Mouse wheel
Move up: (Any one or every) Jump / Vault / JumpVault
Move down: (Any one or every) Crouch / CrouchToggle
**Zoom : **
Lean Right And left (Can hold it to keep zooming)
Next/Previous Item (Mousewheel)
@candid vale i figured why it was confusing you and me , i binded everything this time, any one of the jump / vault combo works now
also added zoom to mousewheel , since i saw it on miha's code, so every one can choose what they prefer(i prefer holding Lean R/L)
where is the file for this?
non existant, im gonna make a video for the progress ,and cook it, and send it
i managed to find a way to hide the UI
after the vanilla function that supposed to do it crash the SDK
anyway, ive Replaced the compass, that was broken in the Spect cam, to a working one.
Since i'd like to still have it (there is a way to hide it, with a keybind, didnt do it yet will do later)
and i've hidden the mag count at the bottom
kk sounds good
having a working compass could be dope
its very prototype this version, i havent tested a lot,
just managed to finish this instant making it work
didnt do any debug
send it, yolo
@candid vale were gonna just use my server for testing
Dev V0.5
Hidding the weapon mode select and magazine count bottom right
Replacing the bugged Compass in Spectator cam to a working one
Demo
works on server you can join if you want
Position of the Compass is normal i'll fix that later
I put it on FCV as well
what's with the giant TEXT BLOCK ui lol
I can't hide any of it with showhud 0 either
Its to tell me its the right one
i told you it was a rough version
i didnt clean it up
kk np
Todo
- Center compass
- Allow lean toggle for zoom controls
- Hide stance indicator
- Remove "TEXT BLOCK"
- Keybind to show and hide hud (i wont / be able to use ShowHud 0)
- Add gamepad controls for controlling camera view, and gamepad triggers for controlling zoom
v0.6 (Polishing only)
1. Fix: Center compass and Remove "TEXT BLOCK"
**2. Fix: Allow 'leanToggle' for zoom controls **
**3. Fix: Hide stance indicator **
4. Fix: F7 Keybind to show and hide hud (Hiding the compass and watermark in Spectator mode. in Player Char mode: hide all widget)
Unintended : when leaving the SpectatorCam, it stays at it's last position, so when you go back into the spectator cam, you are not at the player pos, but at last pos.
Thinking about more about it : it's interesting, maybe implement another keybind to reset SpectCam position to the player's position.
And allows you to go back and forth between Player/Spect without travel every time.
TODO:
hide the Flag Capture indicator when the soldier was inside the cap zone and go into spectator cam
Bug:You need to hit the F7 key multiple time before it hide the UI: Set the default value of ShowHUD
Low prio:
5. Add gamepad controls for controlling camera view, and gamepad triggers for controlling zoom
(Smoother cinematic view)
6. execute console command 'ShowHud 0' see if it works?
OHD:SpectatorCam and PlayerChar HideHud
should be way more presentable for making video now
welp , it's crashing the client, deleting it
Nevermind,
i think MSI Afterburner is crashing the game ๐คทโโ๏ธ
V0.6: Blue i pinged you, but had to deleted the file(with the ping message) , i though it was causing crash
btw found some interesting bugs today
wait what
I didn't delete anything
also I think the spectator camera is breaking the AI somehow?
we tested it and for some reason there is definitely some odd AI behavior whenever the spectator cam is enabled
i delete the .zip , ignore it i just wanted u to know i pinged u
tell me
ahhhhh i didnt halucinate, ive notice too
i'll investigate, but thats more of a dullae thing
maybe filter by HDplayercharacter , when trying to find targets, idk
nah I talked to Dullae
he said he's never seen it happen in vanilla
although he's super interested to know how the spectator camera broke it if that's actually what happened
but there's no way for him to know
unless you show him the source
i bet he didnt, how many time bots + debug camera are a thing
and looking for it
well thats not entirely true, he can test with my mod, and i can screenshot the setup i have for my spect cam (the parent of the pawn) etc he doesnt need the whole source
and he can reproduce
ill try to reproduce myself on my end
weird thing is , it happened one time , and didnt after that
issue is, bots will not fire at enemies when standing still (such as defending a position)
yeah
also defending bots will not attack the first flag until it has been captured
so you'll notice that none of the insurgents will move until the first flag is already taken
maybe making a test map where they have to move a long distance to a cap zone ?
other issues are HUD getting stuck on when you switch to spec once
so the second compass is still there, so is text block, even when you leave cam
also the first time to enable cam, every time after you enable cam again it will always be the same spot that you first toggled it
it doesn't retoggle to your player's new position
did you try version 5 ? or talking about the previous one here ?
ive reworked the whole thing
ah yeah, its known
What do you think ? it could be a nice feature, you spawn where you left of, and if you want you can reset
which HUD is getting stuck ?
in general hitting F7 clean it up (as a workaround)
the 'Text block' ? i removed this in v 5 it should show anymore
alright gonna go and work on it for a while
v0.7 (features)
Show TPS in the scoreboard and list the controls for the spectator cam
Changing the color of the icon of your squad mates to green, to differentiate from team mates that stays blue, Override the whole map, increased brightness of the icon.
Enable 3rd person cam, with N key
Tentative:When going Back in spectCam Hold F6 to get back to previous spectCam location , Tap will reset the position to Players loc
Floating map
Players own green icon.
Show other player's icons.
Show/hide floating map (Temp keybind F8 ? Radial menu CameraToggle that are not used i think)
Hide when MainMenu/DeployMenu/Scoreboard is opened.
Scrollwheel when not hovering the map should zoom the map centered on the player.
Fix: You need to hit the F7 key multiple time before it hide the UI ||(fix Set the default value of ShowHUDCustom)||
Fix: When in spect cam, bots could still see you and shoot
Fix: When you go into SpectatorCam the Capture progress was still going on, and other players could see the other player's presence on the flag in the capture status top right (the little circles)
||(fix Edited collisions from Object type channel Pawn to Dynamic on the Soldier mesh/capsule when going into SpectCam, and reset after (on the server, and on every clients))||
Bugs: Dont swich teams while the SpectatorCam oof
So again from reading your bug report i think the last version you tried was v5
Here is v0.6 ๐
https://www.youtube.com/watch?v=-07QyEbgOsU
@candid vale
gonna take a break
OHD:SpectatorCam and PlayerChar HideHud
https://www.youtube.com/watch?v=ZI7AXktt_Cc
Changing the color of the icon of your squad mates to green, to differentiate from team mates that stays blue
im gonna try to include it in the Spectator mod, i hope the way i replace the map will not cause problems, i've not tried it in a big playtest yet
OHD: Same icon color for squad mates on the map
increased the brightness of the Player icon (was too dark might have been a problem on some map backgrounds
Oh, i could even show the other team players icons on the map
@candid vale you mentioned again, that bots are acting weird with the spectate cam, i thought it was a minor thing, is it really that problematic ? like it happens a lot ? and what does it do exactly ? the bots are looking at the spect cam ? when you go far away do they resume normal behavior
okay
i'll look into it in prio, maybe not today , bit tired to tackle something like that
@neon fractal have you looked into why AI bug when near a Spectator cam.
Maybe it's because i choose a Pawn as parent, i tried SpectatorPawn but something wasnt working right
maybe you could filter for only HDplayerChar and lower ?
ill try switching , but thats a lot of rewrite
idk if more modders will have the same problem
No, I didn't look into it
I don't think I can
I'd have to test/change things in editor
ok , so my actor is a simple pawn
i'll try making a test setup
because :
5:19 AM]
=DRK= Bluedrake42: also defending bots will not attack the first flag until it has been captured
[5:19 AM]
=DRK= Bluedrake42: so you'll notice that none of the insurgents will move until the first flag is already taken
[5:19 AM]kaiz: maybe making a test map where they have to move a long distance to a cap zone ?
so that they are moving / attacking,
nevermind, it's another issue,
Oh
i think i know what's going on
it's on my side, ill test, just to make sure it doesnt interfere
Good, let me know how it works out
@candid vale i think i ve found the problem, it was on my end, had nothing to do with the Spectator Cam (Spect camwas a pawn i thought the bot were confused by it and targeting it)
I've tested it a good bit on a server (Installed on candy van but not running in case there is problem)
Please let me know when you plan on testing it (if you do an impromptu playtest and know when you wanna do it please let me know in advance if possible)
V0.7
**New keybinds : **
Controls :
F6 to enter Spectator cam (Tap will spawn the camera at PlayerChar location, Hold F6 to get back to previous Spectator Cam location)
F6 to exit Spectator cam (Tap will control the PlayerChar at previous location, Hold F6 will teleport the player to Spectator Cam location)
F7 Show/hide UI
F8 or T(RadialMenu is Unused for now) Show:Hide Floating map
N(CameraToggle) 3rd person camera
Move: WASD
Go faster temporarily: Sprint
Granular speed increase / decrease: Alt + Mouse wheel
Move up: (Any one or every) Jump / Vault / JumpVault
Move down: (Any one or every) Crouch / CrouchToggle
Zoom :LeanRight/left (toggleLean works too)
Zoom :Next/Previous Item (Mousewheel)
fuck yes, i wasnt sure it would work since it was disabled on purpose , but could reactivate the 3rd person cam, it's working on live MP PT
dude yessssss
let me know when
@hardy wedge trying to join now but it keeps kicking me out
okay I just put it on FCV
testing it there now
you should put a crosshair when you switch to third person
use the GTAV one
its small and simple
yeah cant join rn, let me know if you find problems, like in particular, bots
yeah the bots are still fucked
are u kidding me
how are they fucked, i saw them shooting me no problem
i really need more info on what you are doing exactly
and what is happening
I already explained it
A: they don't attack the first objective
B: they don't fire if they've reached a defense objective and are standing still
yeah well i didnt had this problem
maybe it's happening on vanilla only
also how many bot were there ? 8 right as configured for the minimum ?
i noticed bots werent going inside the cap zone, so they werent capping, even though there was 4 bot near cap, only one was inside
Ayyy, bots green icon is working , didnt think of testing this
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I get it
@candid vale
as a workaround for now
dont Create a squad with bots, they are following you
and when you go into spect cam, for some reason they go back to where you were when activating Spect cam
@mortal dirge
#1028312436677279836 message
nah we tested that, its only with the mod
i meant on a live server as opposed to in editor, my bad
im sorry i cant reproduce it
its working perfectly
Ive seen them attack the first obj, and fire while in a flag
๐คทโโ๏ธ idk what to tell you
i cant figure it out with so little info, and replicating the condition and it working perfectly
been playing for 20 min with a few bots, capturing the attack flag , going back on the def flag when its atacked
everything looks fine ๐
its all good man
not a big issue
the problems they have don't really break the game
just make them slightly more stupid lol
but its still playable
it works just fine for now
well
next time we can test it, you'll set it up like you did, and show me what's going on
with text its a bit hard
trying to fix other problems with AI and capture zone (when going into spect cam, bots still shoot at the player char left behind) and capture zone still show player inside it / capturing it
fixed the cap thing, getting crashes in editor when trying to stop bots from shooting the player char
I cannot download the militia. It says "oops something went wrong"
try another browser , also #โmod_install_help @indigo minnow
10:27 PM]=DRK= Bluedrake42: For today's playtest you will need the latest version of both the Spectator camera and also the VBSS faction
so how was the bots ? still fucked, do you have footage of it by any chance ?
About the Specator cam mod, any feedback guys from the previous playtest?
Floating map ? no problem ?
Green icon for squad mates ?
3rd person cam ?
Were bots particularly dumb about capturing flags ?
Hey.!! The Thirdperson Cam is not work.? Why.?
yeah we had to disable it
still problems
I'll have to do a playtest with only the spectator mod
im so confused dude
i need more info than that
guys, you need to be precise
Key N not work.! Key F7 doesn't work for me
and the rest was ? F6 was working ?
ah also N is the default Keybind, maybe you had it to something else check CameraToggle in the settings , see whats its bound to
also are u sure the mod was running ? BD said he disabled it
can we please set a date and time, and do a proper announcement, i really cant do the 'hey im feeling like playtest now'
It gives people time to know about it and plan for it, more people will join, could it start at max 6pm CEST ? (my old brain doesnt work right when its late)
Ok.. He has disabled it.,
^
the last two playtests were scheduled tho lol
yes , but the first one is when you found the problem, iirc, and the second i couldnt join anyway, not a patreon
im just saying, if you do an impromptu one, i wont be able to join thats all, busy IRL gotta plan
and nevermind for the max 6pm i realize its gonna be hard to get players to join up, until 9pm CEST is alright
F6 Tap : Hide soldier / Show Spect cam at Soldier pos
F6 Tap : Show soldier at previous loc
F6 Hold : Hide soldier / Show Spect cam at previous loc
F6 Hold : Teleport and Show soldier at Spect cam loc
OHD: Spectator cam Teleport Soldier And Previous Spect cam location
BD you said that you wanted the cam to reset to the soldier's location, instead of showing the previous spect cam location.
it's now default behavior with toggle F6 key
for this :
F6 Hold : Teleport and Show soldier at Spect cam loc
i should make it so it finds the nearest landscape... to avoid killing the soldier when you spawn 300m in the air ๐
~~v0.8
F6 to enter Spectator cam (Tap will spawn the camera at PlayerChar location, Hold F6 to get back to previous Spectator Cam location)
F6 to exit Spectator cam (Tap will control the PlayerChar at previous location, Hold F6 will teleport the player to Spectator Cam location)
TODO:
Follow another soldier with a 3rd person cam : line trace , or Click on a player's name in the scoreboard
show a widget on top of the head of AI and player (show name too ?) :
#๐sdk_help message
BUG:Show the Capture flags in the Floating map
Bug: floating map , wrong image bg, just happened one time ๐คท
BUG: The map is centered on the spectCam if you zoomed it previously, setup the mousewheel keybing to zoom the map while in spectator cam. (conflic with zooming)
Bug: doesnt hide the custom compass of SpectatorMode map when showing main menu~~
working on Koth now
3rd person cam Prototype video, need some polish before releasing, so it'll be a while until i have a KoTZ version worthy of playtesting
Spectator cam will now be available in King of The Zone (king on the Hill inspired)
#1028451882479403111 message
F6 to enter Spectator cam
Look around for a bit
F10 to Activate 3rd person cam
Look around for a bit
Go to the soldier and move it a bit, crouch / prone
CTRL/Jum...
I didn't know anyone was working on it. ๐