I am trying to rerip some of the Crash of the Titans models with rigging and some stuff that isn't included in the current uploads, but while most of the textures can be exported just fine with Lucas' Pure3D Editor, the main texture used for Crash's gameplay model cannot be viewed/exported using the program (left is what it looks like when i try viewing or exporting the texture from the gameplay model, right is what it looks like for most other textures)
#Need help ripping some of the Crash of the Titans textures
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I think the reason why it can't be read properly in the program is because there might be something going on with the way it loads the texture for Carbon Crash, since I can see that the texture is included in the file in a hex editor, but it doesn't seem to appear at all in Lucas' Pure3D Editor
Here is the file containing the texture, I used the Scarface test build of Lucas' Pure3D Editor (I had to reupload this because I sent the wrong file)
After trying to analyze the file with my very limited knowledge on stuff like this, I think the textures for both Crash and his spin effect may use palettes in order to swap between Crash and Carbon Crash. Enabling "Show Advanced Chunks" in Lucas' Pure3D Editor shows 4 files that have headers for Crash's textures, it only has these for his main texture and spinning textures, his cutscene model, as well as the glow.bmp file don't have these additional files associated with the textures
Analyzing the hex data for the body texture also shows that it's seemingly missing a header for what type of texture it is, which the other textures (including the spinning texture) have, which seems to explain why it can't be loaded in the program
I've also tried several other programs in order to try getting the textures out of the game, the closest I've gotten to actually getting them is RenderDoc, which was able to export the texture with messed up colors (I am trying to specifically rip from the 360 version of the game so I can't use something like Dolphin's texture dump)
Tried using VulkanRipper to export the textures with the same result of the colors being messed up
just swap the red and blue channels in an image editing program