#Brawlbox import to blender has all bones at origin when I clear pose

7 messages · Page 1 of 1 (latest)

faint ermine
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I was trying to import a model with animations, but when I reset all of the bone transforms, instead of a T pose, I get all of the bones at the origin. How do I fix this without destroying the animations?

faint ermine
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Can someone Please help me with this?

faint ermine
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Please? I don't know how to fix it.

faint ermine
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Can someone PLEASE help me here? I want to import animations from the Klonoa wiimake into a VRChat model, but I can't do it if all of the bones have their rest positions in the origin of the armature. D: /nm

faint ermine
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Can someone PLEASE help me figure out why it does this?! I really need the animations! /nm

faint ermine
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I'm starting to get annoyed. :/

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So this is what the model usually looks like when imported, in a perfectly normal T pose.