#Brawlbox import to blender has all bones at origin when I clear pose
7 messages · Page 1 of 1 (latest)
Can someone Please help me with this?
Please? I don't know how to fix it.
Can someone PLEASE help me here? I want to import animations from the Klonoa wiimake into a VRChat model, but I can't do it if all of the bones have their rest positions in the origin of the armature. D: /nm
Can someone PLEASE help me figure out why it does this?! I really need the animations! /nm