#Tongue of the Fatman (MS-DOS)
9 messages · Page 1 of 1 (latest)
I can't look at the files right now, but if it's EGA they are most likely stored in bit planes. A look at it in 1bbp mode would show something if it's not additionally compressed.
Yeah they seem to be compressed. Game uses VGA mode.
Yeah most early games use at least some minor compression since they were usually designed to run directly off floppy. If I get a chance this week I might take a peek, but I have had little time/energy for ripping lately.
I was able to spend a small amount of time with it. The tbl files do have graphics data, multiple graphics per file (you can see ASCII text that I think delimits the individual graphics) and it looks like it uses some sort of RLE/encoded drawing instruction set. Unfortunately I don't have more time to spend on it this weekend. But I was able to just edit files in place then reload the game in DOS box to see what bytes did, so you might be able to reverse it without disassembly knowledge.
Interesting
Have you had the chance to look at this again?
I've been trying to get some smaller stuff through screenshots. I wonder if there's any cheats to unlock all characters so I don't have to suffer through this game to unlock them.
No sorry, things are pretty busy for me right now.