#Ripping from Shin Megami Tensei: Nocturne HD (Unity)'s Mysterious .PB.bytes files

4 messages · Page 1 of 1 (latest)

leaden epoch
#

Hello, hello! I'm currently in the process of trying to figure out the assetBundle file structure for Shin Megami Tensei III: Nocturne HD. It uses the Unity engine (specifically, Unity 2019.4.10f1), and--after ripping its bundles in order to recreate them for modding purposes--there's always a .PB.bytes file located within each bundle that I, for the life of me, just don't understand.

Does anyone have experience with these files and how I could start looking for means to extract whatever's inside? I know so far that a .bytes file is a textasset, but, otherwise, I'm sort of lost.

I appreciate any assistance that can be thrown my way. Thank you.

feral tartan
#

@leaden epoch still? can you compress and send GameAssembly.dll and global-metadata.dat

#

thats interesting "smile"