#Lumpy's Blender Gallery

1217 messages · Page 2 of 2 (latest)

chilly yarrow
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Got the base colors down now. The real work starts tomorrow...

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I don't know how, but despite me adding so much stuff the tri count ended up lower by about 500

chilly yarrow
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Do you think it's still called houndstooth pattern or is it just regular tooth

chilly yarrow
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Blender 4.3 won't work with my old sculpting brushes

deep flicker
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mr schnozz

chilly yarrow
deep flicker
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he looks like a british farmer...

chilly yarrow
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Well you got the british part right

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Fuck me, how do I get these sculpting brushes into my newer version of blender, now

chilly yarrow
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I figured it out wahoo

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Now you need to do extra work with marking brushes as assets for no goddamn reason

chilly yarrow
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The texture I was using to bake normals from might be slightly buggy

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Kinda sucks cause that was the only nice tweed texture I could find

chilly yarrow
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Well, not a lot of progress today on account of TEXTURES... but I did get a pretty spiffy hat out of it

chilly yarrow
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Phew, okay. Think I've got the textures done now. That was painful

chilly yarrow
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The model is complete now, but it wouldn't feel right to not have him packing some heat. and uh.
I forgot how terrible I am at hard-surface modeling, holy shit

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How do gun??? can anyone know what do?

chilly yarrow
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Looks marginally less shit with textures, I guess

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I guess a plus is that I don't have to put too much work into the topology since it's not gonna be like, bending

chilly yarrow
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She ain't the prettiest, but... yeah, it ain't pretty. But it works well enough!

chilly yarrow
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back on it

chilly yarrow
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good progress on the head so far. but it still looks kinda weird without the fur on the sides

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I know i have to make the chin a bit bigger, but the subdiv just says "no"

chilly yarrow
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He's kinda starting to look like a dejected cousin of the rockafire animatronics

chilly yarrow
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I SWEAR he’ll look better when i get the furcard panels in place

chilly yarrow
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debalded (for now)

chilly yarrow
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bleh, not a lot of progress today. just some furcard stand-ins before i retopo the head and some basic torso geo

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also a todd for height reference

chilly yarrow
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Hands and feet, plus partial head retopo done today.

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I also tweaked the teeth so he's not as scary-looking now

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I know his head is kinda huge atm, I'll have to fix it when I get all the things that require mirroring dealt with

chilly yarrow
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Head retopo done and facial rigging (mostly almost) done. Fuck rigging eyelids, man.

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Also made a matcap for his monocle bc realistic lighting doesn't look good with it. Though I need to adjust the blue/white balance on it

chilly yarrow
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Furcarding is finished, eyebrows and some basic texturework for the hat

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Progress is a lot slower than I would like, but it's fine. Spending time with my niece while she's here is more important

chilly yarrow
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Last time I opened blender all i did was halfassedly add some arm bones and said "yup, that's good for today"

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god, I hate rigging. but it's so good when done right

chilly yarrow
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Kinda stuck on what material I should make his gloves. Tried silk, but that ended up being way too shiny. Might save it for his cape

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leather driving gloves softer than what I do for Todd/Smiley's work gloves?? Or a simple cotton? A character's wardrobe speaks volumes, but I'm not sure which one speaks "moriarty"

chilly yarrow
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Also the rigging work is close to done now, I just keep getting distracted

chilly yarrow
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My sister gave me a sidequest to retexture a VRchat furry avatar she cough found randomly and I fear I may almost be cooking too hard

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It's quite far from finished but honestly

deep flicker
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Majoras dog

chilly yarrow
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sister sidequest complete (and it only took me... all day)

open cairn
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Legend of Zelda: Majora's Fursuit

timid vortex
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I mean, it's got masks that do that.

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Is this a wicker base?

chilly yarrow
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I have no idea. My sister just came up like “yo do you wanna make a custom texture for this model I definitely obtained legitimately”

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It had wings originally but i removed them bc they were cluttering up the design (and also for performance bc they had like 30 physbones each)

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I have a picture of the original one somewhere, let me check

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Here it is

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Unfortunately I don’t know who originally created it or what its name is, though the files i was given call it “grinner”

timid vortex
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Wild

chilly yarrow
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Back onto other furry matters at hand, Moriarty's progress is slow. For some reason, I'm having a crapton of trouble with the weight painting on his torso.
Seriously, how does this happen??

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There's also the matter of me being persistently bogged down by life stuff lately, getting distracted and trying to fix 500 other slight imperfections in other places on his model

chilly yarrow
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Finally got a day in to work on this guy. Progress is still slow, but more tangible now (most of what I've been doing can be boiled down to "I added bones in his butt and fucked up his teeth slightly, i swear this makes it better" that aren't really visibly improvements)

chilly yarrow
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you know what I just realized. I fucked up the textures on todd

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I didn't notice until just now that their shirts are off-white yellow/green tinted, I made the one on his textures pure white

deep flicker
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I wonder if there’s any colour sheets for them

chilly yarrow
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There's one for Smiley's post-miyazaki redesign that I found. But it's low quality and I can't make sense of the color codes

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For some reason they gave him three different shades of pink, which is present in both miya and post-miya designs. I don't know why they would do that

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I didn't notice this either on my first go-around with smiley so all of his pink accessories are the same shade

deep flicker
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I think some people in the anime community know paint codes but alas

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I ain’t one of them

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Maybe?

chilly yarrow
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This seems to be the one, it lines up using a reference screenshot

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some of the colors seem to be missing though? or perhaps custom

deep flicker
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Who knows. Cel colours are a massive rabbit hole

chilly yarrow
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Namely A20 for the hat and O30 for thecoat and pants

deep flicker
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Probably

chilly yarrow
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G7 being the color for the undershirt matches though, this will be helpful. thanks

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Though I wonder why some of the colors that match look a lot more saturated/bright in the screenshot as opposed to on the sample sheet scan

deep flicker
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Cameras and scanners can be a pain for colour matching

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No Pantone codes either

chilly yarrow
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Doesn't help that their colors vary a lot depending on the episode... different paint batches? Potentially also a film restoration issue too

deep flicker
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Highly likely

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Having direct cel access would confirm if the paint batches are different

chilly yarrow
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Cels...

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I have this scan of a cel of Todd but the colors look off

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Also no accounting for aging (this anime is from the mid 80's)

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And this one (one shot where they did, and one where they forgot to color-correct the footage)

chilly yarrow
chilly yarrow
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I've got a little package set up for anyone who might be interested in looking at this, with the color sheet, screenshots and cel scans/photographs

deep flicker
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Getting colours compared and whatnot compared?

chilly yarrow
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Yeah. Currently I'm trying to find exact screenshots of some of the cels I have included, but other than that it's basically complete

chilly yarrow
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Moriarty progress is still slow. Why? because blender keeps doing whatever the hell this is to the UVs when I use a multires subdiv on it and it's pissing me the fuck off

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I've spent the past day just re-sculpting the torso only for this to keep happening

chilly yarrow
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Finally figured out a solution and got the normal maps baked! Only took all day!
(seriously, I hate texturing....)

chilly yarrow
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which one should I pick, the left or right one

open cairn
chilly yarrow
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Between here and another server I asked in it's 2-2 🫠

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Guess I'll wait till tomorrow, then

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In the meantime I gotta figure out a replacement texture for the furcards that isn't literally grass

chilly yarrow
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Bleh, I think I may end up just having to entirely replace these furcards cause they look like ass when you look at them from the wrong angle

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I wanna play Kenshi today though

chilly yarrow
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Turns out doing furcards like a normal person works a hell of a lot better than whatever I was trying before (even if I think it makes him look too soft and fluffy)

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Still needs work though, having to manually edit like 500 little panels. ugh. And the main face mesh needs to be tweaked a bit too cause it looks weird from the front

chilly yarrow
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Finished furcarding today. I hate how laborious is is, but the results speak for themselves. 500 tris worth of fuzz, give or take (not counting the stringy hairs on the top of his head)

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I also discovered the viewport option that lets you blast your corneas out

open cairn
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WIAHHRM..

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WHAT MODE IS THAT

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I HAVE TO USE ALL CAPS TO YELL OVER THE COLORS THEY ARE SO LOUD IN MY HEAD

chilly yarrow
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Render Properties (top camera on the right in layout mode) > Color Management > set view transform to "false color"

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You will probably want to do this except you set it to "standard" instead cause it's set to "filmic" by default which makes your scene's colors look a bit washed out

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You can also adjust the contrast to make it even more eye-burny

chilly yarrow
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photoshop don't fuck up alpha channel colors challenge (failure)

chilly yarrow
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Main texturing is pretty much done now. All that's left to tackle is his cape

open cairn
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SO GOOFY... :D

chilly yarrow
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I am going to HATE doing the cape...

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Especially bc I cannot figure out for the life of me how it fastens to his neck

open cairn
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I have a special technique for that actually

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I call it "making shit up"

chilly yarrow
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I think that's what the creators did too cause the way his cape parts seems to change from scene to scene

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Sometimes it's over his left shoulder, sometimes it's over his right, sometimes it's down the middle

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And the one time we see him take it off, it happens offscreen

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Only thing I can conclude for sure is that his cape is likely made of some kind of silk due to the fact he has used it as a parachute on multiple occasions

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(Fun fact: early parachutes were, in fact, made of silk. when the parachute got used up, they would frequently re-use the fabric for clothing)

chilly yarrow
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tried to experiment with cloth physics to figure out how big his cape would be flattened out and accidentally turned him into a table somehow

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blender moment.

chilly yarrow
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I'll go fuck myself then I guess?

chilly yarrow
chilly yarrow
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got the material for his cape sorted out pretty easy (thanks, geometry backface node!)

chilly yarrow
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I hate having to do cloth folds

chilly yarrow
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project is not dead in the water guys I swear

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I've just been busier than shit lately

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oh my god has it really been nearly a month since my last post in here

chilly yarrow
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Still not dead!!! Finally got my motivation to work back after dealing with several deaths and getting a job
Moriarty is still in the works, but I have this to work on before I forget about it

chilly yarrow
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how the hell am I gonna texture this...

chilly yarrow
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Does this hair look OK? I'm trying to make it N64-viable so I'm a bit limited on how "good" I can make the hair look (eyes and mouth textures are temporary)

chilly yarrow
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tried to straighten out the mouth but now it just look like they be eatin lemon

chilly yarrow
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well, I managed to get two textures finalized tonight at least

chilly yarrow
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Textures are all done. Time to move on to rigging

chilly yarrow
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Blender is suddenly doing this weird thing where I can add weight paint but can't remove it, and no solution online is working to fix it

chilly yarrow
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Forgot what my current project was, started learning how to make maps for Gmod

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Took me like 30 minutes just to figure out how to apply a skybox without it throwing a shit fit

chilly yarrow
chilly yarrow
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Once again not doing what I'm supposed to

chilly yarrow
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Things to do at midnight:

  • put a dress on a frog
timid vortex
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real witching hours

chilly yarrow
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Finally got the motivation to work on Moriarty again and, of course, immediately fuck up by baking and saving over a huge chunk of the normal map, which means I gotta completely re-bake the normal and albedo textures

kind shore
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I must be missing out on this, but damn, they are really good!

chilly yarrow
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This one specific model has been a long time in the works. Mostly thanks to both burnout and lack of motivation on account of several people in my family passing away

chilly yarrow
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Juggling a different new project to keep me from getting too frustrated at one thing

The more I try to make sense of this guy's design, the worse it gets...

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Whatever he is, it is definitely not a duck. Despite what the game and external sources tell you

chilly yarrow
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Textures fixed, think Moriarty is pretty much complete. Although I can't decide if adding normal mapping to the furcards looks better or no.

chilly yarrow
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What do you guys think?

chilly yarrow
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Now that I'm done Moriarty, it's time to go back and clean up todd with the stuff I've learned

chilly yarrow
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Well, I think I did pretty good considering I had to completely reconstruct the brow and ears without altering the rest of the face mesh too much. The undersides of the ears now have detailing as well

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I did have to make a new material and set of texture sheets to fit it all in though, which I'm not a fan of...

modern shell
chilly yarrow
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Alright, Todd is done! (again)
Which means, of course, there's only one left out of this batch to do...

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I also forgot to do this earlier, but a side-by-side comparison of the old and new versions of Moriarty's model

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Believe it or not their polycounts are almost the same (old: 19,226 vs new: 20,503) but the new one has considerably more bones (old: 55 vs new: 159) mostly on account of the face being animated with bones as opposed to shapekeys this time as well as extra flex bones for the joints

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The polycount comparison also isn't accounting for other stuff (like the fullbody cape, collision mesh and cane) but just for the "base" version

chilly yarrow
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it begins

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I'm having a lot of trouble trying to nail down the face shape, especially given how inconsistent it is

chilly yarrow
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Starting to feel more confident about it
Although I almost feel like it's too square this time (compared to the old one on the right, which feels too rounded)

chilly yarrow
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The nice part about making your own models from scratch is that you can copy-paste parts and not be lazy because you already put effort into making them

chilly yarrow
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Getting somewhere

chilly yarrow
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Not a lot of note today, it was mostly retopologizing the face. Current tri count is 19,800, which should be close to final (although, 300 tris isn't a lot of wiggle room... my goal is to keep it below 20k tris)

chilly yarrow
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Managed to squeeze an extra 1000 tris by redoing the inside of the mouth and removing some edge loops on the top of the head where it would be covered by the hat most of the time

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Only issue I have with it is that it makes the topology ugly as fuck, but since these areas won't be deforming a lot and the shading is pretty much exactly the same, then it's all good

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I learnt a trick using some toggles on the sculpt smoothing tool that made tweaking the mesh go a lot faster

chilly yarrow
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Finished up with some small details, got it all unwrapped and made a placeholder color texture. Less progress than I would have liked, but i got very sidetracked chatting today lol
Now he's actually starting to look like himself!

chilly yarrow
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Not a lot of work the past few days, been busy helping parents renovate grandpa's old house. But today I at least got some materials set up ready for baking

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Feel like I could be doing a better job with the textures but I don't know enough about materials to really do anything about it right now

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Sometimes I wish I had like, substance painter, but I feel like that program takes just as long to learn as Blender itself (and it's not even free!)

chilly yarrow
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Not much to update on, I did get some sculpting and baking done today but nothing huge

chilly yarrow
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Textures are still a WIP, but the sculpting is done at least

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Still been super busy lately, but in my spare time I've been chipping away at it bit by bit

chilly yarrow
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me when i encounter a pale eyeless ghoul (it stole my hat)

radiant peak
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Cute thief

chilly yarrow
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been goofing off instead of working on textures, falling in love with geonode-based fur...

chilly yarrow
chilly yarrow
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not much for updates recently, holiday has been kicking my ass
materials are done though, all that's left is to start rigging

chilly yarrow
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Also been goofing around a lot and trying to put more work into my OCs
Turns out characters having been exclusively doodled in MSpaint don't really translate well into 3D lol

chilly yarrow
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progress on OC/online persona is slow but looking good (i hate hard surface modeling help)

chilly yarrow
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Pretty much done the basics now, just need to learn how to do decals and then move on to optimisation/baking

chilly yarrow
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Pretty much ready for baking now! I took some extra time to scummify the materials a bit more and added decals (I know the electrical box one doesn't really belong but I wanted to add a bit of canadiana on there)

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I'm also going to add some rivets to the design as well but I'm going to bake the texture on one first so I don't have to do the tango with 500 micrcoscopic pieces of metal

chilly yarrow
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Retopology on most of the larger pieces done
The part i like about most of the model being rigid surfaces is that I can get sloppy with the topology

chilly yarrow
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Blender wtf...

chilly yarrow
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I just want to bake my textures bro, why is my model getting raptured

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(seriously I've never seen anything remotely like this before)

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(if I move my camera closer to get a better picture it blacks out the entire view area)

chilly yarrow
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I think I got carried away again doing something else instead of finishing the other 12 projects I'm supposed to be finishing

chilly yarrow
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I plan to give it clothes eventually but I'm not 100% sure what style. I'm thinking ancient egyptian

formal ember
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For a moment, I thought it was a Vorticon from Commander Keen. (Race of alien dog people)

chilly yarrow
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There’s a few details I have yet to properly add (namely fuzzy antennae off of the back of the head, where you see that bare spike)

chilly yarrow
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guess I better get my ass in gear here and finally get to rigging smiley, ugh...

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I love sculpting but the rigging is my least favorite part 😓

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Glad I took a while to step away from it cause now I realize I made him like, super barrel chested

chilly yarrow
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huh. well that was easier than I was making it out in my head to be

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Dadada!

chilly yarrow
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Small test to make sure it looks OK with toon shading as well

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I still need to go back and fix Moriarty's face, as well as do toon shading for the two models as well

chilly yarrow
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Suzy delta rune

chilly yarrow
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This is all I could get done tonight, afer I got distracted. Topology is kinda garbage but since this is for a personal project I don't care as much

chilly yarrow
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Detailed retopology kinda sucks assssss

chilly yarrow
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Aw yeah! This is happenin'!

formal ember
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You've got the power to make him 3D

chilly yarrow
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Retopology (almost) done on her, totaling to about 36k tris. Pretty respectable considering that's only about double my usual limit for this kind of stuff

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Still need to figure out what I'm gonna do about the antennae and her clothing though, which will definitely bump it up a lot

chilly yarrow
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Somehow I managed to knock out most of the texturework in one night

chilly yarrow
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Not much done lately but I've been trying to brainstorm ideas for what I want the clothes to be like

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I'm not 100% happy with any of them, so some feedback would be appreciated

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#2 is the one I'm currently leaning towards though?

chilly yarrow
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I like these stones that I carved

chilly yarrow
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Got the texturing for the clothes done, which means now I have to move on to my least favorite part... rigging