#Cycles Render Tests

7 messages · Page 1 of 1 (latest)

lavish warren
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https://cdn.discordapp.com/attachments/685184034636169238/1215077677061636107/156_Pose_1.png?ex=65fb7045&is=65e8fb45&hm=d0ff763da96d0c47f2c1cc3c1527fe1ecee8fea4ed7753ca89aec6b4e86a5bfa& Cycles Render 1

He’s doing foot up 6-inches.

https://cdn.discordapp.com/attachments/685184034636169238/1215077675950149713/155_Pose_1.png?ex=65fb7044&is=65e8fb44&hm=8b3fbad9338df8210dadc8fc0efbadb2bd3f01af32b784a640ab06ffb303acfe& Cycles Render 2

No background proves it, but he’s at the arcade, in one of the games, where wind goes full-force on him, surrounding him from 360 degrees. I swear, you don’t even know the game I made up with such G-Force.

tidal cave
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why they wrinkly

lavish warren
# tidal cave why they wrinkly

Vertice modification, and Subdivision don’t mix, apparently. For the Cyndaquil, I was trying to do a G-Force thing for the torso.

For the Quilava, he was flexing his abdomen when doing his exercise, his face is just resting B-word face.

loud forge
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These models are from Scarlet/Violet, right? Or are these customs?

lavish warren
formal oyster
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Whats your goal with these renders?

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Realism? cool stylization?