#"Semi-Realistic" Quilava

14 messages · Page 1 of 1 (latest)

raw garden
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I tried something with the Scarlet and Violet model of Quilava. Might not be perfect, But trust me. I did my best.

ashen sapphire
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hm. but i don't understand the tools you used enough to give adequate feedback. but i think the best thing i can say is that yeah while the fur looks nice, its unfortunately made the model look uncanny. the fire effects also look hand drawn which clashes with the "semi realistic" aesthetic you seem to be going with.

raw garden
ashen sapphire
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well perhaps you can find a workaround.

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perhaps you could try adding some texture or fur here as well.

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the way you have it now makes Quilava look like it has a plastic shell on its belly.

raw garden
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Fixed the Skin Texture. Should be better.

ashen sapphire
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its a little better, but i feel like now you've gotta figure out a way to make the fur mesh with the skin better.

twilit horizon
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Would a gradient texture work?

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Kind of have the hair blend in with length?

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I’m ou know how hair maps go from black to white, with white being the tallest hair and black being bald

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I imagine you could use a gradient to ease it

raw garden
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I'm not an expert at CGI, so... I don't know what to do at this hour. LOL