#.POD file format
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probably, you would lose the rig though
i just found https://github.com/jaames/pvr-model-extractor, going to try seeing if it works
I actually already have that, how would I use it though (Dunno how to use python scripts lol)
btw don't worry about the textures I already got them
oh ok
the python script seems to export glb so that would be the model
not sure if it does rigs though
yeah here's one
also don't worry about rigs I can probably just rig it myself
ok should I just send you all the pod files and you just send them back in the converted format?
Ok here
actually fun fact about this: This model comes from a game called The Gunstringer: Dead Man Running. Which is a spin-off to the original Kinect game on the Xbox 360. However it's partially lost media as the game was taken off of the store ages ago and cannot be redownloaded.
But I managed to find a way to get the base package file which contains all of the game's files
Oh yeah can you also do this one as well?
do you have the pvr files for the textures? the program crashes and wont continue unless they're there
hold on lemme just send the entire folder of all the files
Here
Should be everything
Just checked through myself, can't seem to find any .pvr files anywhere.
the python script expects pvr and tries to convert to png
ill just modify it to skip and/or just use the dds instead
yeah just make it use the dds (Skipping also works I think)
ok i converted them all to glb. blender can import that by default im pretty sure
ok lemme see
the uvs dont seem to match up to the textures, even though they seem like valid rips of the uvs
yea thats what i got also
Ok I can tell that the UVs are off, just need to find a way to flip it vertically
can just press "a" to select all then right click and Mirror Y