#Convert Purple and Green Normal Maps

4 messages · Page 1 of 1 (latest)

sturdy wren
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I have some exported normal maps from SSBU, but the they are a mixture of purple and green. Green normal maps just straight up don't work in Blender. What is the best way to convert/fix these? I'll include an example.
DJ~

dapper pivot
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that looks like extra data being packed in the blue channel?

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you could just delete the blue channel in photoshop, or use a Seperate RGB node in blender, then a Combine RGB node, and plug in R and G, and set B to 1

swift sky
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The blue channel is used for the ink effects, you'll want to split that into its own texture.