#Convert Purple and Green Normal Maps
4 messages · Page 1 of 1 (latest)
that looks like extra data being packed in the blue channel?
you could just delete the blue channel in photoshop, or use a Seperate RGB node in blender, then a Combine RGB node, and plug in R and G, and set B to 1
The blue channel is used for the ink effects, you'll want to split that into its own texture.