#Gamecube model imports improperly in Blender

2 messages · Page 1 of 1 (latest)

nova robin
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I've been ripping enemies from Pikmin 2 and most have been fine but a few have them have imported weird in Blender. One of the screenshots is on 3ds max showing that it imports ok but I don't know how it can be fixed in blender

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I've been using SuperBMD to convert them as a .dae and it worked fine about 90% of the time and barely had this happen