#Attachable lift points and cables

1 messages · Page 1 of 1 (latest)

coral jackal
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After noticing that Ship fender/bumpers will stick to nearly everything in the game, including each other (really cool) It would be awesome if we could have a similar buildable that we could craft that we could attach to things like sharks, angels, ball robots, heavy crates, donk pallets. that would be a physical point we could use with a tine of the forklift or use with a cable and winch system (anchors, mooring lines, and the various cables seem to have similar properties already.
(Edited to add:)
I am imagining these would be semi-permanent (aka they have to be ground off with a tool) not pulled with "tractor beam hands"

Also it would not hurt to put some extra weight in the back of the Donk Lift, its max lifting often causes the back end to lift off the ground easily.

lament barn
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second that. The donk needs a little more badonkadonk.. also... when driving it, if you hold a or d, it should pivot in place. having to lurch forward and back with the forks at their highest trying to stack pallets is a giant pain.

eternal sail
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Yeah the forklift is balanced for like 600-800kg it should be closer to 2400kg

merry hollow
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I've had . . . inconsistent results. I've had it lift 8 200KG fortiholds and drive, but be so heavy it couldn't cross the threshold onto the elevator platform.

I've also had it tip over forward trying to lift a pallet carrying four empty fortiholds.

eternal sail
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I have a theory that the crates only update their weight when reloading. But i haven’t done any testing

merry hollow
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I think it's connected to the pallets. I've seen a lot of odd behavior on fortiholds after connected to pallets.