#Iinjustice game. Obvious ptw mechanics

1 messages · Page 1 of 1 (latest)

craggy galleon
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Magic chess is una unffair for who doesn't pay. You can see who will win only seen the heroes. Make al leats something minimal fair

paper parcel
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It is even more unfair - even big payers can't play in those time windows due to work and sleep 😅

worn temple
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So what exactly do you suggest?

broken tulip
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I really was hoping they would borrow a page from blade colisseum in that you build teams every week from random assortments and buying from shops

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they really need to make a pve mode with blade colisseum team-building mechanics

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it's by far the best / most fun / engaging content for everybody they've put out

worn temple
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I would also love that to apply to the dailies. Doesn't have to be the PvE stuff but PvP would be so much better

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and also no inspirations for everyone!

broken tulip
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yeah I really think the design space they used for blade colisseum has been underutilized

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i know it doesn't really sell champs but it is better for the overall health of the game and keeping players interested / engaged, especially f2p low spenders

worn temple
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I took the liberty to forward your answers and our conversation as a suggestion 🙂

mint atlas
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It is kind of interesting how insane the rewards are for the rankings in Magichess (and Honor duel) based on that you have only 2 available timeslots and it takes in consideration your hero pool with inspiration.

I don't really understand why they haven't expanded the time slots yet, but I kind of understand why it is your hero pool and inspiration for PvP (for PvE it shouldn't really be the case). After all, there should be some modes, where you get advantage based on your heroes and their inspiration level and get good rewards for it. I really don't think the rewards you normally get in like Arena or Season ranking are that rewarding if you have spent a lot of money.

But I agree that they should add more modes, where it is f2p competition like Blade Colosseum to engage everyone. Honestly I would like to see changes to the "tower defense" mode, where it could work similar as kind of merge between Blade Colosseum and Magichess, where you would after each wave spent some coins on either heroes, gear or artefacts to defend before next wave or even buffs like from Ancestral Ruins. And it could be easily both PvE or PvP too. If they make this, I would probably spend too much time on this ...

fleet otter
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Biggest thing is just make magichess available all the time.. like why is it only available 2 hours a day? Autochess is way more fun than doing adventure stuff imo 😂

pseudo thunder
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I wanted to personally thank to Devs for the 'Tavern Gambit' schedule. It’s exactly what my life was missing – a mobile game telling me when I’m allowed to have fun.
In my country, your first slot is at 13:30. It’s perfect because I love explaining to my boss that I can't work because I have to move virtual chess pieces. And the second slot at 21:30? Brilliant! Who needs a wife, a child, or a private life when we can have your 1-hour window of opportunity to lose every match bcs you are not P2W? My rest is overrated anyway.
I truly appreciate the effort to turn a relaxing game into a part-time job with fixed working hours. I didn't realize I signed a labor contract when I installed the game. Please let me know if I should send you my daily schedule so you can approve my bathroom breaks too

broken tulip
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Guys just to put it in perspective, when they did live arena in original Dragonheir, there was no schedule, and the game mode died after a couple weeks.

Unfortunately, the population of available players isn't high enough to support a 24/7 schedule for the game mode, you would end up waiting 10-15m for a match and be placed against players who are hundreds or thousand+ ranking points above you.

They definitely should add more options for players to...

  1. Complete the quests
  2. Farm the events
  3. Experience the gameplay / pvp

But I GUARANTEE you would be in here complaining about the matchmaking wait times and power differential if they expanded the mode to 24 hours a day

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And people would give up on the mode after the event ends with 24h matchmaking because after 5m of waiting in the queue people just give up and go do something else

final goblet
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as a new player, I was initially excited for this mode, However, when I realized that the leaderboard rewards are cross-server rather than server-specific, I stopped playing by the second day
​Grinding for hours daily throughout the entire season against veterans and krakens, just to barely reach the top 5% for an extra 30 dice, simply isn't worth the time for me
​for the tier rewards, i will just wait and play at the end of the season, By then all those highly competitive i5 whales will have already climbed to the top brackets, leaving the lower ranks much more manageable for the rest of us

broken tulip
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As a teamfight tactics player, I was also excited for this mode, but then I realized it was such a dumbed down version of auto-chess that it really wasn't even the same game, and it quickly felt like a chore to me

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because the strategic depth and development took a backseat to trying to entice players to buy characters 🙁

pseudo escarp
torpid yarrow
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The time slots are a real mode killer, even not starting about game mechanics. I am just never online when necessary so after reaching certain rank I never was able to play it again

mint atlas
# broken tulip Guys just to put it in perspective, when they did live arena in original Dragonh...

Completely agree, but honestly maybe they could have done 24 hours if this wasn't based on if you have the heores and how high inspiration they are. If everyone has all heroes and no inspirations, then the matchmaking becomes simple, because you don't have to group people by like 50 around same rank as you to match against each other. Even players ranked in hundreds or thousands have good chance to win against top ranks, because the baseline and rng is same for everyone.

mint atlas
# broken tulip because the strategic depth and development took a backseat to trying to entice ...

It's kind of funny how you can't even utilise coins properly, because you have only 3 health. For example the Reproduction pouch (mythic artefact which doubles your coins) is completely useless in this mode, because you are sweating with getting the correct star upgrades and can not save coins. On the other side, the Orb of Inhibiation (silence for 20s) is so overpowered, that I can run 3 star team vs 5 star and still win. Haven't seen anyone lose with this yet.

I actually can see that they are trying to improve the game by adding new game modes etc, but it is a bit confusing to me, why don't they implement simple changes based on the feedback. Like adding 4 more timeslots or maybe increasing health to 4-5 should be quite easy things to do and it will (in my opinion) improve the whole experience much more. The more difficult changes in terms of balance etc can be done gradually.

upbeat berry
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It's badly designed - only two time slots, a strategy challenge that can't be started because you don't own 10/11 of the school's heroes, legacy coffer that locks you in so you can't do high lvl challenges for other schools, pay-for-coffer upgrades... the whole thing is a joke compared to tft.

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Suggestions for improvement -

  1. More time slots
  2. No limitations on coffer resets
  3. No pay to win coffer upgrades
  4. Allow the use of preset teams for strategy challenges