Hello,
Even before the new season starts, there are already serious concerns about the direction of the game.
- Overwhelming Amount of Content at Once
The update introduces multiple major systems simultaneously:
New exclusive heroes (from CN S5–S6)
A new board/cheese mode
A collaboration event (Heroes of Might & Magic)
Season synchronization
This creates cognitive overload and removes the sense of controlled progression the game used to have.
- Dilution of the Banner Pool (Key Issue)
The banner system itself remains similar, however the addition of a large number of new heroes significantly dilutes the pool.
This results in:
Much lower probability of obtaining specific key heroes
Increased randomness despite similar mechanics
Greater difficulty in targeting and completing teams
In practice, this makes acquiring essential units far more difficult, sometimes close to unrealistic for many players.
- Sudden Meta Acceleration (Power Creep)
Importing heroes from more advanced CN seasons introduces:
Pre-optimized, meta-defining units
Immediate power creep
Risk of existing rosters becoming obsolete
The transition feels rushed rather than organic.
- Shift Toward FOMO-Driven Design
The combination of:
Diluted banners
Meta-heavy releases
Reduced targeting efficiency
Creates stronger Fear Of Missing Out (FOMO), pushing players into rushed decisions rather than long-term planning.