passive skill should grant 20% damage bonus to the hero in front of her did the testing multiple time on the dummy (5 min multiple runs) and on the end game boss too! the hero in front of anneliesis is not dealing 20% more damage it's doing the same damage. in the screenshots i provided showing one run anneliesis behind guinivivre and the second run no one in front of her. this is a example i did multiple run of 5 min long for each to avoid rng being involved same damage. 20% damage bonus should be seen easily.
#the new hero anneliesis passive skill not working properly or as intended
1 messages · Page 1 of 1 (latest)
can you take a pic of her passive
hmmmm ill log it
the hero in front is getting the ultimate skill i can clearly see it in battle
but the damage bonus no
by the way this skill is written I would say the damage bonus only works while she possess the hero, so 5 seconds only
can't be this is so stupid hehe
and btw i tested it more it is working only when placing 2 hero! i put her behind guinivire alone on the battlefield and guinivivre did 20% more damage 😵💫 so weird
when placing them in a full team not doing more damage
i also tested them with rally team on the end game boss behind huberg same thing did the same damage
sounds like legit bug then
Its being looked in to, but there wont be a fix prior to monday
The ultimate skill release from Anneliesis passive also does not trigger any effects from skills, items, gear but puts her ultimate energy and battle skill on full cooldown. This makes her really clunky to time and use but I am not sure if this is intended.
I just noticed this but also, it might be intentional. Board wide CC + def down in 5 seconds would be kinda overpowered
... Honestly being bugged she is still the new meta in pvp just for the fact that up front CC and ult push is very very strong
items like the cards, turtle shell, etc basically anything/effects that apply at beginning of battle does not currently work if equipped on Anne. Oh and there's this thing...
Don't you think this would be pretty overpowered in pvp? Because she double hits and applies THREE CC's and she strips? Would this not mean that she basically guarantees a win in all pvp formats?
Let's say current season s4. If she was wearing witches, pioneer set, and rocking 500 acc it would essentially mean stunlock the entire board, def down the entire board, and ult push any radiant
In 5 seconds
I mean there's ways to counter that but essentially it's a situation that's very hard to counter
I have her currently and imo absolutely broken in pvp already. And that's ignoring the fact that she is not applying dmg bonus and she is not proccing gear/arti on initial ult
Also. In possessed state she cannot be CC or targeted in any way, so it also makes her completely immune until she drops in
All solid points. Anne is powerful and players want to run the new hero so I expect to see her everywhere. The current top 50 meta is dominated by Grish + Guin high resistance teams mixed in Phaesa/Zeffi/Mithrasea. A lot of teams run 700-1000 effective resist here so unless you have an i5 debuffer like the occasional Tamar with -35% resist + -10% talent to ignore, Anne really can't do much here. Grishguin don't care about the CC and the silence does little to stop Guin's autoatk death touch. Beyond initial drop, she has to wait on full cooldowns.
Still early in her release but from examining the current pvp meta, she's gonna see some play, just not the go to auto include or centerpiece like Grishguin, Phaesa or even Aspalta and Dragonmom was in past meta.
Also just checked in Venom challenge, the initial passive drop is not removing buffs but subsequent ults do. Not sure about cleanse....hard to test.
The initial ult is not triggering anything except her CC currently
It's not even triggering the heal as far as I can tell
Res stacking turtle defenses is a separate issue that currently there's no real counter for and that's why it's the meta. Obviously they are pushing the concept of aura to shake the meta because the DMG scales off... Allowing you to stack res and tank while still doing tremendous DMG.
Soon they will have to start introducing irresistible mechanics, which are definitely en route
Dear Traveler, thank you for your patience. I've forward your case to our relevant team and they will do their best to work on your case. I'll get back to you as soon as the result comes back.
Hi there! To help us look into this issue more effectively, would you mind sharing a screen recording and your Role ID? This will allow us to investigate the problem more thoroughly.
Guinavivre dealt almost the same damage. We all know there’s RNG involved around ±5% variation in output but a 20% damage bonus should be clearly noticeable which is not.
I’ll be direct! asking for a screen recording makes it pretty obvious that you don’t believe my report. I’ve already provided clear screenshots and results that show the issue, so I don’t see what a recording would add. There’s nothing in a screen recording that wouldn’t already be visible in the evidence I shared. From my perspective, this just feels like unnecessary extra work instead of actually addressing the problem. Also, this is something your dev team should be able to verify on their end using the data and results I’ve already provided, without needing me to record my screen. If you’re expecting something specific from a recording, then please explain exactly what that is !?!?
Dear Traveler,
We’re very sorry for the frustration this has caused you. We only asked for a screen recording so our devs could identify the issue more quickly. I’ve already forwarded your video to the dev team.
We’re truly glad to have such a diligent player in the community helping report bugs like this. Wishing you a great time in the game!
If there’s any new information, I’ll let you know right away.
My guy they do an excellent job of addressing player concerns, give them what they need to to their job
Hi, thanks for your effort! I looked at Synarell's talent forcing immediate ult cast to compare. In this case he does not trigger gear effect like Puppeteer's set on the initial trigger. He does trigger artifact and other effects normally and proceeds along normal ult/battle skill cooldowns. This is unlike Anneliesis whose passive does not interact with other effects and only proceed with normal cooldowns after the drop from her passive. If this is intended - clarification would be appreciated. Thank you!