#(Sugestion for new char) the META BREAKER, can use for autochess synergy, and maybe new school hero

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oak void
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First of all
This character that i crate inspired from many games and novel i recently see and Google Gemini help me realize the vision in my mind.

When I saw the announcement about Auto Chess, I realized the mechanic is going to be some characters with the same school in one team together with another support hero, which is not bad too. But then I realized something what if there is one hero that can solo the field with a special synergy or school, but if you turn on any other school, the special synergy disappears? And thus, this character was born.

Hero Name: Xaroth, The Fallen Arbiter
Rarity: Legendary
Element: maybe necrosis or new element called “The Void” (Special Event/Collaboration Element)
Role: Crowd Control / Burst DPS

  1. Lore: The Architect of Silence
    Xaroth was once a high-ranking overseer of reality’s laws within the Celestial Realm. However, he became dangerously obsessed with a concept he called The Perfect Silence. He began to view the noise of mortal life—voices, friendships, and the alliances between races—as chaotic impurities that disrupted the harmony of the universe. After a failed attempt to strip the gift of sound from every living soul in Adenthia, he was cursed and cast into the inter-dimensional rift known as The Void. He returns now not as a god, but as a cold, singular entity. Xaroth seeks no army and acknowledges no kin. His presence on the battlefield nullifies all vows (synergies), demanding that only his absolute authority remains.

  2. Special Synergy: Void Autarchy
    In Dragonheir, synergies are typically elemental-based. Void Autarchy is a unique synergy that transcends standard elemental bonds, inspired by the concept of The Greater but adapted for a high-fantasy setting.
    • Activation Mechanic: This synergy activates only if Xaroth is the sole unit of his race/class on the field, or if no other elemental/class synergies have reached their active threshold (e.g., no Wild 3, Necrosis 3, or Support 3 active).

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Synergy Effect: “Unstoppable Force”

  1. Mantle of the Void: All allied units gain a translucent obsidian aura. They become immune to all Crowd Control effects (Stun, Freeze, Silence, Fear, etc.) as their physical forms partially phase into The Void.
  2. Abyssal Grasp: Basic attacks from all allies have a 20% Chance to trigger Void Stasis for 2 seconds. Affected enemies turn monochrome (like stone statues) and are completely unable to move, attack, or cast abilities.
  3. Ultimate Skill: Final Decree
    When Xaroth’s mana is full, he exerts his will over the battlefield.
    Description: Xaroth slams his weapon into the earth, erupting a shockwave of dark violet energy across the arena.
    Effect: Deals massive Pure Damage to all enemies in a wide radius.
    Secondary Effect: If an enemy is already under the effect of Void Stasis, the duration of their paralysis is extended by 1 second, and their Defense (DEF) is reduced by 50% for the remainder of the effect.
    The Void Static visual maybe gonna be like faceless void ultimate in dota 2 but the mechanic is diffrent.
  4. Release Strategy and Design
    This character was born from a blend of novel-inspired and my imagination and a desire to disrupt the current meta. For me the plan is to release Xaroth in the main Dragonheir: Silent Gods game first to establish him as a Meta-Breaker. By requiring the player to avoid activating other synergies to unlock Void Autarchy, he forces a completely new way of team building. After he has made his mark in the main game, he will then be introduced into the Auto Chess mode as a top-tier legendary unit.