S2-052 Username : Pnzed. I'd like to point out that Lothair's passive dmg seems inconsistent, in the first clip the right dummy should have 165k + dmg (derivative from the passive) shown 4 times, ( considering that Lothair's ultimate hits the target 3 times + 1 extra slash from the exclusive talent ), when in reality the game captures only 2 hits. In the second clip the right dummy gets hit 192k + dmg only 3 times instead of 4 as I've previously explained. Whether it is only a visual bug, or a more important one regarding the dmg count, I believe should be correctly checked.
#Passive skill inconsistency
1 messages · Page 1 of 1 (latest)
Dear Traveler,
I am delighted to assist you! Please provide the following information so that we can further investigate the cause:
[Character ID] :
Once we have collected the information you provided, we will immediately report it to the relevant team for confirmation. Thank you.
Character ID: 1782172688257694720
Server: S2-052
Username: Pnzed
Thanks for your cooperation. The information you provided has been submitted to the relevant team, and we believe that it will expedite the progress of issue resolution. If there are any updates, we will contact you immediately.
Hello Traveler,
After verification, based on the video you provided, Lothair did trigger the passive derivative damage four times. Our team has also confirmed that Lothair’s passive is functioning correctly.
Hi, thank you for the feedback, unfortunately I have to say that clearly from my video the derivative dmg is triggered 2 or 3 times... (1st and 2nd video). Not only that , I should add that Lothair's passive functions correctly only when paired with not more than 1 hero (or alone), whenever there is twitch + sleight on the field the bug present itself frequently. Could you please provide these additional information to the relevant team for further analysis of the problem?
it's better if you also show the total damage of Lothair from 2 scenario to compare
Unfortunately I cannot compare Lothair's total damage of the 2 scenarios under the same conditions for multiple reasons: Lothair's passive dmg works correctly ( 4 times triggered) only if he is alone, if an hero is added ( sleight or twitch or both) as I said it bugs, total damage when is alone does not take into account for the stacks of poison that are added when sleight is present (even if I do not use artifatcs or equip on sleiight trying to not give him accuracy sleigth manages to apply toxin). The test that I made can only show some details that's why I've asked here for the relevant team to check.
This is how Lothair's passive derivative dmg is meant to be triggered (12k + dmg triggered 4 times), in my previous clips this does not happen, (to be precise I want to point out that the basic dmg of the slashes does trigger 4 times, but not the derivative one), I want also to add that the Bug happens expecially when there are MULTIPLE ENEMIES on the field and the only ones that can verify this are the devs, could you please submit again the problem for further analysis?
Here is another example, only on 4 out of 5 targets the derivative dmg is triggered 4 times, the left dummy receives only 3 hit by the derivative dmg. If needed I could provide other examples
Hello Traveler,
Your feedback has been resubmitted to the relevant team for further review. We will inform you as soon as there are any updates.
Thank you for your patience.
After further verification by the team, Lothair’s passive ability is functioning normally.
It seems strange to me, but thanks anyway for checking again