Hello, I would like to make a suggestion regarding summoning banners.
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Improved Player Experience (UX)
All banners day 1 to last Day of the season with choices of elements we want.
No more "downtime"! Players no longer have to get bored waiting for the Week 4 banner. The game respects their pace and keeps them engaged from day one. -
The end of anxiety and FOMO
Removing the pressure of the timer prevents burnout and uninstalls. If a player is away (vacation, exams), they don't miss anything. A game that respects its players' privacy earns their loyalty. -
A more profitable model for developers
This is a financial advantage: high-spending players can buy everything from the start without waiting. Furthermore, a new player joining mid-season will generate revenue from the first banners, which was impossible before. -
Total strategic freedom
Having all the options at once allows for sound resource management. Players make genuine choices about synergies and revitalize strategic discussions ("theorycrafting") instead of being subjected to an imposed schedule.
In short: We're transforming a mechanic based on frustration into a model based on choice and enjoyment. It's a win-win situation!