#Banners Suggestion

1 messages · Page 1 of 1 (latest)

high stone
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Hello, I would like to make a suggestion regarding summoning banners.

  1. Improved Player Experience (UX)
    All banners day 1 to last Day of the season with choices of elements we want.
    No more "downtime"! Players no longer have to get bored waiting for the Week 4 banner. The game respects their pace and keeps them engaged from day one.

  2. The end of anxiety and FOMO
    Removing the pressure of the timer prevents burnout and uninstalls. If a player is away (vacation, exams), they don't miss anything. A game that respects its players' privacy earns their loyalty.

  3. A more profitable model for developers
    This is a financial advantage: high-spending players can buy everything from the start without waiting. Furthermore, a new player joining mid-season will generate revenue from the first banners, which was impossible before.

  4. Total strategic freedom
    Having all the options at once allows for sound resource management. Players make genuine choices about synergies and revitalize strategic discussions ("theorycrafting") instead of being subjected to an imposed schedule.

In short: We're transforming a mechanic based on frustration into a model based on choice and enjoyment. It's a win-win situation!

wind kite
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I'm up for more choosing later, but starting the season and pulling only on two banners the whole season for some will be too narrow. I'm a bit afraid that some will f.e. will only pull on Necrosis/Fire Banner and completely ignore everything else.
This will (in my opinion) narrow played elements much more.

I would suggest a kind of cooldown after selecting one of the banners to kind of "force" players to plan ahead.

Also I would really like to have banning/choosing options on banners. Many players as far as I saw it are being annyoed by overly drawing certain legendary heroes. Maybe implementing an option of banning heroes from the pool will bring players more to summon on banners to get more different heroes and not get Sanguem i100^^

high stone
# wind kite I'm up for more choosing later, but starting the season and pulling only on two ...

It doesn't matter, it's up to the player to plan what they want to aim for ^^ but at least we won't be frustrated by missing out on a particular banner because we're waiting for a specific hero.

Furthermore, if we could choose the two schools we want on each banner without being limited to a fixed school, that would be a huge plus.

Everyone is then free to manage their summons as they prefer ^^ nothing forces people to summon right from the start if they prefer to wait.
I agree with you on the idea of ​​removing heroes if we already have them at inspiration 5, for example.

high stone
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This suggestion still stands; I think it would be really great for everyone to have all banners unlocked from day one and for them to last all season, so that each player can summon on the banner they want, whenever they want, without feeling like they're missing out on something.

ruby jetty
honest badger
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Another thing that would be ideal to implement is the 1000 pity carrying over between banners

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sometimes I want to just pop a 70 helio pity for fun because that's why many people play gacha games

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but the way it's set up now I have to wait 2 months between summons if i want to get the good characters

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Being able to summon whenever you feel like it and not worry too much about wasting resources would be such a good move for player retention and enjoyment imo.