#Please reconsider the 3% problem.

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halcyon reef
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Global is concluding 3rd season and players have plenty of experience team building.

The two persistent pain points of built in failure rate regardless of accuracy/resistance (3% problem):

  • Inconsistent runs frustrate team building and planning.

  • Accuracy/Resistance requirements exacerbate randomness and difficulty in obtaining usable gear.

    We have 30 simulations for endgame boss per day and 6 teams. Consider endgame Aschetius where failing a single resist for all the random debuffs, the stun, the ultimate down can desync the entire team and force a rerun. On average you can spend 5 reruns for a single team and that is often not nearly enough when runs can vary 50-100 mil damage and beyond. This is making CC and endgame exhausting.
    On the issue of hero value and variety - We have immunity heroes (not for team ult down currently) and they are already widely used. They do not need the 3% to make them more attractive and players will not always default to immunity hero when the option is not always accessible for every element pairing and the trade off is an entire slot on the team that might be needed for other mechanics.
    The other option is to build for high resist and accuracy at the cost of even more frustrating gear requirements (building for acc and res at the same time) The trade off involves noticeable decrease in dps and/or survivability. The 3% adds another layer of frustrating RNG that further devalue gearing and player agency in their choices.

    Players will always prefer consistent results from their carefully considered choices whether its gearing or team building. Buffs, debuffs vs resist/accuracy already exist in balance with tradeoffs. Dragonheir has a consistency problem and the 3% is compounding the pain points for an unclear benefit.

south flint
#

I'm ok with the 3%. This put ppl to think and build more team carefully to get better result rather than 4DPS 1 sup with 350 res everywhere only. This make many epic hero with debuff immunity and control immunity have chance to be used. Even top player in our server ignore the stun and just use the old team without high res and they still get high score so the stun /desyn are not big problem.