#several ideas

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lament gull
#

These suggestions aim to improve quality of life, reduce repetitive friction, and increase long-term engagement while making better use of existing systems.
Adding a clear event countdown, especially with a red dot on the final day, would help players avoid missing rewards and encourage last-day logins without being intrusive.
Automatically unlocking hero talents at level milestones would reduce unnecessary micromanagement and make progression clearer, especially for newer players.
Replacing talent crystal rewards with new equipment-focused dungeons would refresh PvE content and keep farming relevant, especially in late game where talent resources often lose value.

Updating rewards in modes like Fey Meander, Lab of Curiosities, by replacing low-value scrolls with familiar eggs would significantly increase player motivation without harming the economy.
Adding an auto mode for ancestral runes would remove repetitive execution while preserving strategic decision-making, improving accessibility and comfort.
A Planar reminder on the home screen would increase visibility and participation in existing content with minimal development effort.

Improving the auto-equip system by considering hero roles, game modes, and team synergies would turn it into a reliable assistant rather than a basic fallback.
Allowing players to craft one positive rune and one negative rune would introduce meaningful choices and reduce reliance on pure RNG.
Enhancing the Universe Expedition shop and making the Ring of Glory truly exclusive would strengthen long-term goals and competitive value.
Adding familiar eggs to sorting filters would be a simple but impactful UX improvement, reducing inventory frustration.

Finally, improving alliance battle matchmaking to avoid repeatedly facing the same opponents would keep fights fresh, fair, and strategically engaging.
👉 Overall, all these ideas share the same goal:
reduce friction, increase meaningful choices, and better respect the player’s time.