#Gearing

1 messages · Page 1 of 1 (latest)

strong ridge
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Everyone knows and understands gearing is a huge part of this game. However as more pieces get added the RNG gets worse and worse. Making it feel almost hopeless to some unless the random chance smiles upon you so hard.

I have a few ideas that can help this while still maintaining what your ideal is.

  1. Allow all gear (reset to zero) to carry over each season. That way if a mythical unicorn gallops towards you, players feel accomplished. Instead of 4 pieces for 1 season.

I understand this may break a model of sorts but you can minimize it by making that gear "Bound" 100% to 1st hero its equiped to. This will still allow the need to farm more unicorns especially with HUGE hero base thats needed to play any account and feel viable.

  1. Allow us to reroll specific stats on said gear for instance who wants flat stat defense on there gear they equiped to a dps hero?

To accomplish this you can add a new dungeon where players farm legendary or mythic cores needed to reroll stats, cause yes more need for bread or like the challenge dungeons another source of try tickets. This option will allow players to feel like there grind is not for nothing as they can keep gear, perfect gear, even though its bound to 1 hero they have the sense of completion instead of repetition and hope.

I have more ideas but figure post is already long

unkempt lichen
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Loving these thoughts!

strong ridge
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I concede on a point brought up to me, on some sets do not carry over. However rng is still intense

Rng on type (legendary/ mythic)
Rng on set that dropped
Rng on stats type (atk, atk%, def, enlight, etc)
Rng on stat gain (+10, + 5, etc etc)

atomic yew
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Yes you are so right it takes some of us yes I am talking atleast ME it seems all season to finally have enough gear for one team to work to it ability and some challenges ask you to have gear for 3 team to even do it gear should definitely should carry over from one season to the next

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Starting over every season is ridiculous or you sould be able to carry more over to next season than just 4 pices even if you half to up grade a GEAR LOCKER to do it the could add is a storage locker to the island that allows you to store it that you half to lv up to be able to store more

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Season starts all gear goes back to lv 1 again making you half to relevel it bacie line stats like you just got it mythic gear locked until we get to that.Point in the season where you can collect more of it or can't lv it up till that point

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But starting over from scratch is making me lost my mind

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They could give us our gear, not leveled up and the new gear that comes out.Be stronger I mean their so many ways they could to it better

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Food locker would be nice aswell if their not going to give us anouther storyline this wonder around aimlessly picking up more ingredients is ridiculous as well

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Let's build a city trade route something butcher shop that we can stock a blacksmith to build weapons or up grade ones we find

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This rabbit hole goes deep baren you knew this convo would strike a nerve here buddy lol

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But yeah by the time you get some gear figure out to time to restart and start all over

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In witch mean throw all out the window and figure it all out again rence repeat and be lost again and hope to get something that works again

distant torrent
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They give us 4 pieces to bring over and another piece we get to make with perfect stats each season. I think that's enough to make the rest of gearing much less painful than it ever was.

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If anything they could just expand the 4 piece carry over to 8 and I think all the problems would go away

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combined with season 2's increased gear drops from challenge mode+mine+island shop

gloomy thistle
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How about the 4 peaces of gear we get to carry to the next stay forever not just one season do after Avery season you could already have at least one set for one hero and you could start working on the next set

distant torrent
gloomy thistle
distant torrent
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Yeah that's a good thing imo because at least it's a fairly even playing field. You could get gear blessed or you could get screwed, regardless of whether you watched a youtube video telling you exactly what to save or not save.

Also can you imagine how utterly soul crushing gear drops would get seasons down the line if you had almost perfect sets for everyone? That'd be like going into a new MMO expansion with max level raid gear you never replace.

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Part of what's most interesting as a free to play is getting this massive pile of puzzle pieces- Champions, gear, runes, artifacts, etc- and having to try to slot them together into something that works.

Having gear solved for you over time, with less and less changing every season, would just make people throw the game away that much faster when they get bored with no longer needing to run half the dungeons.

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Or they'd be forced to add secondary and tertiary progression systems per champion like other gachas so it goes from having a relatively finished character by the end of the season to infinitely grinding for the next crap, just like other gachas. I really don't want to have to grind for like... starlight constellation runes or whatever convoluted nonsense would take the place of the decent pacing we currently have.

simple gyro
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8 instead of 4 would be nice. But honestly there are many ways of balancing RNG and many of the things they have done are increasing RNG.

-Now we have to give elemental bonus to a gear. Which means if we want best gear in multiple teams we need to get multiple perfect gear.

-now there is the mythic+ gear that you get on the challange dungeon and gives you more base stats and more rolls.

This all increase the RNG to have good gear to teams you need.

The direction they are taking is to increase RNG, not to decrease it.

distant torrent
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I'd argue that elemental ascension is a bonus for your vortex team more than anything. Only gigawhales are going to need multiple perfect gear sets to fight over every event's top bonuses. Other people gain significantly less from minmaxing every team

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M+ gear I'll acknowledge as a pain point, but I do not feel that it's all that different from the regular gear grind

unkempt lichen
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All too often we hear “what about the whales and the Krakens” when games are about more than that!

It’s about the players of all levels that only want a (reasonably) level playing field to work from, and not just those that spend.

There has to be a way of sorting the servers out so that those that want to be “Top Spending” can do so, but with their own, likewise those that choose to go into that environment can CHOOSE to do so.

Whilst those of the loyal fan base out there, and that prefer to spend low or not at all, CAN CHOOSE to play against their own peers in similar levels also!

We know the company has spending data for everyone in the game, and we know that due to the Pioneer Club etc.

Therefore it is not beyond the power of the Devs to create servers purely for the “Card wielders” (and those that choose to join them) much like how they separated out the Reborn Servers from the others (only better I would hope!)

Now I know I’ve gone “off piste” a bit, but the pain of the Krakens has been mentioned, therefore I feel this comment will balance the argument somewhat.

Also, and for the record, I am a spender, and classify myself as a “VERY obese Porpoise” 🐬 level rather than a Whale 🐳 or a Kraken pepekraken, that said, I, and our Alliance on RE1 still give the “Card Wielders” a good run for their money and in many cases we better them too! So even though they may i5 every hero they own (why??) and pay for every gizmo available, it doesn’t make them good players, using the raw mechanics of the game (efficiency, planning, team creation etc)

And in case you were wondering, it’s CrimsonOath on RE1, RE15 RE16 and WickedKin on RE17 and RE22 etc that run their balances down btw, just for anyone that’s interested 😂

Thanks!
🤓🫡

strong ridge
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Just by reading some of the words above, its almost sad void hasnt realized his nightmare of next level gear in the addition of legendary + / mythic + the cycle has started. Also notice in the normal dungeon mythic drops (atleast for me) are rarer unless i get enough challenge tickets to try amd farm. So my friend its already there. Not to also mention the atrophy rate of players being bored and leaving has always been bad its why they merge servers and monitor which ones to merge every season

distant torrent
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So the vast majority of people really see no difference in their performance with bad or good gear drops, because the stuff they "need" to complete to increase their rank beyond the "you get 1 more helio for all your hard work!" level is already at a ridiculous price point.

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But personally I've noticed there's a LOT more gear drops season 2 than there were season 1. Rather than choosing between gear and talents, you can get both with challenge tix going toward gear and stamina going toward talents. You get free stuff from the mine, you can buy runes from the island shop every day, and you can even run extra gear drop orbs within the challenge dungeons to get more tailored gear, or just more.

Could they increase the drop rates further? For sure. Do the vast majority of players actually need even need minmaxed gear? I don't think so. So many of the prizes are incredibly small increments for even quite a large amount of getting ahead of others.

I'd say whales are the ones that want the minmaxed gear the most, as they want to lower the amount of RNG so that there's not an unholy mixture of how much you paid compounded with how lucky you got and how screwed you are by your timezone when it comes to time-based rewards.

I don't think removing gearing as a consideration by allowing us to collect minmaxed pieces season over season until new gear drops don't matter at all is the solution. I think allowing us further avenues to target pieces within a season in a way that rewards participation and requires some sort of skill expression would be far better.

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Perhaps an option to further increase difficulty of a challenge stage in exchange for a guaranteed main/substat on a piece of gear? Like a more involved version of that orb that increases the chance of getting ENL/attack% on chests.

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Or they could offer a watered down version of the mythic+ crafting event that runs all season. Every X bread spent gives you a piece with 2 guaranteed substats and a guaranteed main stat

unkempt lichen
distant torrent
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Heck, the island probably needs more buildings anyway. Just add a forge there we can level up each season

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Make us earn the currency to craft a piece

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Choosing between buying things from the trading post or crafting a piece with that currency would actually be a choice

simple gyro
# distant torrent I'd argue that elemental ascension is a bonus for your vortex team more than any...

Good gear including elemental ascending is about competition, not about whaling. Dolphins and whales can have the same amount of stamina therefore same amount of gear.

The RNG affect everyone in similar way. Some RNG is good, but I think it is going too far with the elemental ascension and mythic +, amount of gear sets and low drop rate.

4 gear box was great, 8 gear would be better. But I would like to see less gear RNG overall.

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Could for exemple let you do elemental ascension for multiple elements. Than you need less amount perfect gear during the season.

Make it more expensive to ascend the 2nd or 3rd time...

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This would reduce RNG significantly.

atomic yew
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No it should be a weapon locker that you lv higher the lv more you can take with you no madder how many old weapons faze out could be sold or just become trophy of earlier conquest but at least you would have some kind of reference to look back on to move forward apon

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Of course you might find more to replace them but until you find the diamond you have something that some what that works

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Anouther thing I wish their was some kind of list or reference to where challenge fight that you have found but where not strong enough to complete at that time so you weren't walk around aimlessly talking to everybody trying to find the one or two fight you missed forehand

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@distant torrent but it real is not a fair playing field when some have all the toons inspired to max right from jump dont even need gear to do all dungeons with out even breaking a sweat no gear need just their toons

atomic yew
atomic yew
atomic yew
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This game is not a war game so it's taking me a min to get my head wrapped around the hole thing but I am get the hang of it once I figured some more out their so many toons pacific toon that are need to form certain teams that seam to take the longest to do and to figure out what banners to role on at what time the gear just seam to be the biggest flaw

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In a nut shell it seam like you get around 900 dice to play with over a season that 3 banners during one season you half to make 6 full teams by the end that 30 toons in witch you set different way during said season the complete different event dungeons extra.... so at a is bear minimum you need 150 pieces of gear that alot of diamonds in that 150 they give you 4 to take to the next season

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You doing really good if you find 10 diamonds the rest are hit or miss good in one aspect or another but still out of the 10 you find you still only get to take 4 now it might just be me but that alot of grinding to half to pick 4 to take with you

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Oh that not counting gems for evey toon and ruins and negative ruins for ever toon

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Just say that alot to start over from scratch on evey time lol

full skiff
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please give us more gear we can carry over to next season or improve the gear we get. The endless chest and glove flat stats is insane and boring. And when we get % gear the substats are crap....

primal burrow
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They're clearly moving in that direction with giving us those orbs for challenge mode to get better chance of finding certain substats, but they should also add one for mainstats, because we're halfway through the season and i still don't have a functioning gambler set. I've found maybe 1 competitive dps crit mythic so far after all this time / stamina and it basically screws you from competing with similar investment players because the gear is so important. Slight gear upgrades will amount to 10s of millions or more in damage on continental bosses.

For starters, get rid of flat stat gloves and chest. We don't need or want these. They are designed for other games that let you keep your gear forever as a sort of filler / timegate to prevent people farming too fast. In seasonal game where gear disappears give us more ways of crafting the type of gear we really want, whether it's more forging events, or more power-ups for challenge mode that narrow down the variables for farming gear.

People want to be able to make consistent progress with our limited time and stamina each season towards building hand-picked sets to unlock the full potential of their strategies and champions when it comes to continental and endgame boss time. Farming gear for 2 months and having only 1 or 2 good pieces is unacceptable imo.

gilded quail
# primal burrow They're clearly moving in that direction with giving us those orbs for challenge...

Yeah I completely agree with this. These two crystals make it easier, but the main issue is not having crystal for main stat. I think if they just changed it to either on main stat and secondary stat, that would make it easier to get the stats you want. And they could also add crystal to completely have 100% chance not to get flat attack, defense, hp as no one uses them.

And as it was said before, if there is maybe like smith on the island working in the same way as the mythic forge (which we just had for event) were we can upgrade/smelt secondary stats, that would be great. And you could be getting materials for that in same way as pillar of trials.

distant torrent
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it drops from the shop on the island

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unless I misread mine

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ah it is secondary, nevermind

round turtle
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Nvm hes talking main stat , too long didnt read

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In general moving.in the right direction , you don't want to give everything because then when you take it away people get upset

primal burrow
# round turtle In general moving.in the right direction , you don't want to give everything bec...

My point is just that it takes way too long to get a decent set of gear online. This game is seasonal but the way gearfarming behaves is more like a game that doesn't reset your gear. I don't want gear to be a slot machine every season to whether I can put the correct pieces of gear on the correct champions to build my team. I'm not arguing we should have every piece of gear immediately, but at the very least we can get rid of flat stat chest / gloves and give us a few more ways to guarantee farm certain pieces.

Two whole seasons so far without a decent gambler set just ain't working for me. And it's not even like the sets are all that good anyways.

Also I feel like the balancing should be 3 pc set + 1 mythic > 4 mythic, but that's a different conversation, mainly because 3 pc sets are harder to achieve so the correct set for the correct carry should outperform taking 4 mythics every season and just slapping them on every character.

Maybe make it so you can only equip 2 mythics per character? As well as improving our ability to get good set pieces through a forge option or better challenge mode powerups, idk. As it is most of the dps sets just don't see any play because it's always more damage to slap 4 mythics on, outside of some rare situations.

plush kelp
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Personally I hated the idea of losing all my gear that I worked hard for. I also hate the limited stamina because I am used to grinding endlessly to min max gear. However, It is growing on me. The problem I see now is that it feels like getting good gear is just about as bad as most gatcha games but your stamina is limited so you cant even over farm it to compensate. If they are going to allow you to only care over 4 pieces that you can't even keep a 2nd time. I think that it should be doubled to 8. 4 offensive pieces, 4 defensive pieces. In addition you should be able to carry over 4 of any combination of runes as well. It is a really painful to give up that one god roll rune I had in S1. If they do not add to what you can carry over it may be enough to just lessen the RNG a bit. Make offensive sets more likely to appear with offensive stats. You are still subject to RNG on how those stats roll but as it stands I rarely find Crit and Atk% on the same piece and when I do it rolls to flat HP. Eventually Ill get tired of the chase and move on to something more fulfilling.

distant torrent
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I think if we had the ability to set 1 primary and 1 secondary stat to target it'd solve basically every issue

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farming chest? set to % attack and crit rate

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farming gloves? crit rate and crit damage