Everyone knows and understands gearing is a huge part of this game. However as more pieces get added the RNG gets worse and worse. Making it feel almost hopeless to some unless the random chance smiles upon you so hard.
I have a few ideas that can help this while still maintaining what your ideal is.
- Allow all gear (reset to zero) to carry over each season. That way if a mythical unicorn gallops towards you, players feel accomplished. Instead of 4 pieces for 1 season.
I understand this may break a model of sorts but you can minimize it by making that gear "Bound" 100% to 1st hero its equiped to. This will still allow the need to farm more unicorns especially with HUGE hero base thats needed to play any account and feel viable.
- Allow us to reroll specific stats on said gear for instance who wants flat stat defense on there gear they equiped to a dps hero?
To accomplish this you can add a new dungeon where players farm legendary or mythic cores needed to reroll stats, cause yes more need for bread or like the challenge dungeons another source of try tickets. This option will allow players to feel like there grind is not for nothing as they can keep gear, perfect gear, even though its bound to 1 hero they have the sense of completion instead of repetition and hope.
I have more ideas but figure post is already long
, that said, I, and our Alliance on RE1 still give the “Card Wielders” a good run for their money and in many cases we better them too! So even though they may i5 every hero they own (why??) and pay for every gizmo available, it doesn’t make them good players, using the raw mechanics of the game (efficiency, planning, team creation etc)