#Skill timing not working in S2 Pillars
1 messages · Page 1 of 1 (latest)
Also, Durem was set to ult before Lyle yet Lyle ulted before Durem (and yes Durem has enough skill haste). So timing is a complete mess.
Also, Pillar of Limpidity boss is bugged too. He kept his Damage Reduction buff even after both Radiance Elements died.
Traveler, your message is well received! I will deal with your problem as soon as possible! ❤ Appreciate your understanding!
Dear Traveler,
To better verify your hero skill cooldowns, could you please provide screenshots of the Ultimate Skills for Durem and Lyle?
Thank you for your cooperation and understanding.
Also note that Berengar had enough haste to ult first, yet he waited for his timed 21st second.
Copy that! But I could use some time to respond to you, please allow me if I may.
Little recording of Limpidity still having Damage reduction after both elementals died.
OK. I got you. Please allow me some time for an adequate reply.
Dear Traveler,
The issue may be caused by a slight deviation in your decimal point formatting settings.
We recommend setting Durem’s first skill activation time to 11.9 and trying again.
Thank you for your understanding and support!
I set it to 11.9. It is game itself that changes it to 11.899999 for some reason.
In order to better solve your problem, could you please provide your game log?
[Game Log]:(please click the axe icon on the right side of the page to upload your game log. After the upload is successful, provide a screenshot)
Game log of what event you need? running pillar or?
Please upload the log of the problem you reported-when you set it to 11.9. It is game itself that changes it to 11.899999. Thank you.
Ok, but I don't know when it happens. When you first time save the team time settings are exactly as set. When you try to use the team few days later the timings are already changed. So it is not happening when I'm playing.
Thank you for clarifying the situation. If the same problem occurs later, please provide the log so that we can investigate the problem more accurately.
This problem happens always. As long as the timing decimal is different then .0 or .5 the game will change it at some point to .X99999. If I had to guess I would say when the timings are stored they are put in different format then used while in game and when they are loaded back rounding makes them change.
Dear Traveler,
The issues with the skill timing display and the Pillar of Trial Boss’s passive ability are already known. We will optimize and fix them in future updates.
Thank you for your feedback and understanding!
Kindly reminder Limpidity boss still has damage reduction when it should not