#Season changes suggestions - Temporal Vortex, Arena, Equipment, Elements, Damage statistic, other.

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vapid knot
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Hi, I wanted to write some feedback on this season. I have played the previous 4 seasons too and there are some things which I would like to comment on.

Temporal Vortex (TV)
I feel like TV is now too simple of dungeon/challenge as pretty much everyone uses Wild element as the boss is only single target. The rotation of the buffs doesn't even matter, regardless of the buffs, Wild element is just too strong and you don't need to change anything. In my opinion, the best thing would be to change it similarly to the Continental Challenge where the boss would either have multiple targets or the buffs would benefit particular elements or there might be debuffs for some elements/damage type.

Grand Gladiator Arena
I think the arena suffers from similar thing as the TV. Ice (Permafrost) element is overpowered in arena and it is used like 80-90% of all time. It's similar to the shadow element before in season 3 and 4. Basically both elements have shortest recharge time and insane PvP damage. This is especially with Hvitar's who I think executes enemies even if they have Monelisse's Teardrop or other Immortality buff. And if you combine it with Clean Sweep equipment, even the debuffs on her wouldn't help you that much. I understand that there are heroes designed for PvP or single target dmg etc., but I don't think it should be to the extent where one combination/element is used 80%-90% of time. For me, it feels quite boring and I would for example want to see weekly (possibly daily) rotation of some buffs or debuffs for elements, so it is more interactive.

Equipment
Some people have already wrote about it, but the drop rate of getting correct mythic equipment is quite bad. For some of the important stats like ATK% or Enlightenment I have just one Armor or Glove per set (1 out of 22) . It would be nice to either have possibility to increase drop rate for core stats or just remove the atk, def, hp as they are too weak and no one uses them, especially for mythic equipment.

vapid knot
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Elements
I like the changes to the elements, where they have talents and also they get buffs based on number of deployed heroes from school. I would like to see more talents and also possibility to not pick just one row, but different talent from each row/column. Usually now the talents feels like that 2 of them are good and other 2 not so much or I would prefer some from other rows/columns.

But there is one thing which I really want to complain about and that is the Summon element. All the other elements have pretty good synergy, especially with Premium Heroes and the school buff, but the Summon element has rather anti-synergy.

I would say that the idea of Summon element would be to have "overwhelming" number of undead units, which might be getting buffed as it is done in the Ancestral Ruins. But instead, Lelwanis kills not only normal undead units, but also elite undead units as for example Ladehlia's demon or the Darkflame Phoenix. All the other elements have school buff which lasts whole fight, but for summon element, if you are using Lelwanis, the phoenix gets sacrificed in like 1 minute and then there is no "buff". I don't know if Utior is just supposed to compensate for this, but this anti-synergy between Lelwanis and most of the Summon heroes and the buff is quite insane. It's nice, that at least the talents compensate for it a bit, but I feel that the talents for Summon elements are not that good.

But regardless of Lelwanis, I don't feel that the Darkflame phoenix is that strong as compared to other school buffs. Maybe if it has resurrection and becomes stronger each time it dies, that would make sense, but for now it doesn't feel as it is that good.

Damage Statistics
I would like to ask, if it would be possible to add more information about where the damage is coming from. For example for poison heroes, I would like to see how much damage is done by poison and how much from their skills. Or for example damage of Darkflame phoenix.