#Exclusive Hero Khvitar

1 messages · Page 1 of 1 (latest)

mint acorn
#

Hello everyone! I want to draw your attention to the difference in damage between the exclusive hero Khvitar and the legendary hero Khokhadir. The heroes were equipped the same. Khokhadir's awakening does not add any additional damage. And as you can see, the difference between them is quite small. In my opinion, the exclusive hero should have a greater advantage compared to regular legendary heroes. Look at the damage that Lelvanis or Lothar do in areas that require a lot of damage. For example, take the guild boss. Even without their artifact, I'm sure they can do more damage than Khvitar with her exclusive artifact. It seems like her damage was artificially limited. I'm not saying that she has no damage at all. But maybe this needs some improvement.

eager peak
#

Hvitars bonus is the death-skill, she isnt designed for Bossfights.

mint acorn
magic mural
#

If you improve Hvvitar more, she will 1 shot every PVP Team. There are Heroes designed to do massive damage in longer fights and some deal a huge burst. I think the balance between these heroes is good. Else you would just use Hvitar everywhere.

mint acorn
# magic mural If you improve Hvvitar more, she will 1 shot every PVP Team. There are Heroes de...

Okay. If someone is worried about her balance in PVP and thinks that everything should be exactly like this, leave it as is. But her damage should not differ so much in PVE (she should be able to compete with other exclusive heroes on continental and guild bosses). By the way, the damage in PVP of the same hero Premtsa is simply amazing and can be even more than Hvitar. But no one writes about this 😉

magic mural
#

I get your point, but you could also say improve Flora, cause if you place her alone and compare her to Premtsa, she is also worse. Some heroes need a team to work.

mint acorn
hushed scaffold
#

both without exclusive or elemental artifact shes good enough, and you cannot separate arena cause that where she shine.

heavy raptor
#

Some Heroes are built for PvE some are not. She is not a PvE character.

mint acorn
hushed scaffold
mint acorn
crude arrow
# mint acorn What criteria did you use to determine that Khvitar could not be a character for...

Hvitar is great in fae meander and she's also a solid pick for aoe fights. It's just that frost as a mechanic doesn't really boost damage all that much, and her damage doesn't scale very well.

She's meant to be a pvp / burst dps. You can also use her in planar expedition or endgame boss if you have a proper team setup for her, as you need 6 teams and you can't put lelwanis and lothair in every one.

Different characters are good for different things. It is why I recommend players don't go for Hvitar unless you really enjoy pvp, which is where she is quite strong. A well built hvitar in arena can run over a lot of different team comps, and the frost units in arena are also very strong and geared towards arena. Champs like lucien / eurion / auster / lossenia / elecebre / felosia. These are some of the best pvp units in the game. That's kind of frost's whole thing is pvp burst dmg and aoe CC.

silk ibex
mint acorn
# crude arrow Hvitar is great in fae meander and she's also a solid pick for aoe fights. It's...

As for PvP, the heroine has become worse in the updated version. Previously, it was enough to impose a penalty to defense on the team, and she would practically "blow away" the enemy team without a chance. Her colossal damage was felt. Now, as soon as the freeze wears off, she practically does no damage. In the arena, only Elesebra saves her. I still think that the freeze needs to be improved. And it's not even about the arena. Yes, her execution mechanics are unique, but this should not limit her in PvE content. The freeze mechanics should compete with the poisoning and summoning mechanics. And if the developers are afraid to upset her balance in the arena, then why are they silent about Nastenka? The heroine, having received a penalty to attack from Ergander and Reyta, destroys even tanks with her combat skill. At the same time, the heroes do not even have a penalty to defense)) I know that the topic of game balance is complex, but I hope that players will enjoy playing as Freeze in the next seasons, and they will not forget about this mechanic, but will continue to play it, as well as the poisoning/summoning mechanic, on equal terms. I mean PVE content and the fight for DPS where it is needed.

crude arrow
# mint acorn As for PvP, the heroine has become worse in the updated version. Previously, it ...

You are not understanding what I'm saying at all.

Each hero has strengths and weaknesses. Each archetype has a specialization. You can't just make every archetype equally good in every area of the game.

Dungeons
Fae Meander
Vortex
Arena
Planar Expedition
Continental Boss
Endgame Boss
Speedruns
Single Target
Area of Effect
Burst damage
Scaling Damage
Survivability
Crowd Control
Buff / Debuff
Melee
Range

If you imagine each character has an approximate power budget and each of these categories takes away from the power budget, you can't make every character the same for every area of the game. That would just make the game completely boring.

If you want a good pvp champ hvitar is a great choice, and frost has some of the best units. If you want an aoe burst dps that is range (safer) then hvitar is a great choice.

If you want a Vortex DPS or a speedrun DPS, hvitar is not a good choice, but flora is. But you know Flora sucks in arena and fae meander. That's just the niche she fills. Nobody is out here crying to make Flora good in pvp. That's just not what she (or wild archetype) was designed for.

If you need a scaling DPS for long fights, hvitar is not a great choice. She can do some solid AoE damage, but she'll never keep up with characters like lothair and lelwanis, and lothair is pretty good in planar expedition and vortex as well, but not very good in arena. Lelwanis is pretty good in arena, but crap in vortex.

The game is interesting BECAUSE of these differences. What you are asking for is basically to start erasing what makes different specializations unique and fun to build / play around with.

silk ibex
#

yeah if you want someone to be equally good at a ton of things, look no further than thelendor. Mister "I am good at everything that requires AOE but I suck because of it"

#

because "good" is never good enough

mint acorn