#Expedition Speedrun rating rewards should be better

1 messages · Page 1 of 1 (latest)

smoky jetty
#

Right now we almost have no point to speedrun Expedition content. Since the rating is among several servers it is hard to compete. Also rewards don't include any packs like temporal vortex rating does (or other juicy rewards). So a lot of players are not interested in it at all. I.e. with packs as rewards at least some alliances could brainstorm this thing and the whaliest nember achieve top rating.

IMO this piece of content is important since we are not doing much at the otherworld at the moment. We only have ancestral ruins to do and rewards for speedrunning them actually way better and obtainable. But this content is not the greatest for streaming or finding strategies. It is time consuming and random. The ranking for it is also personal and server local.

Probably you should change the reward system for Expedition Speedrun to involve more players

grim hound
#

Totally disagree to this, especially in the current concept of speedrun, as it favors those that are available exactly st reset and have like 2-4h playtime at once possible.

The speedruns should evaluate the time from starting the first encounter to killing final boss and not the servertime from relaunch to clear

#

An NO inspirations should be taken in to consideration in this Mode as well, to make it fair for all

#

If thats updated, maybe raise the rewards a little but not more than 10%

smoky jetty
#

Phase 2 ruins and Expedition Speedrun systems are fine. I mean rn we have rating among 30 players from several servers which rewards you worse than ancestral ruins rewards.

But if you introduce packs as a reward, similar to how it is done in Vortex (Which distribute rewards throughout the server). And, for example, more places in the rating/better rewards, then many more people will be interested in the content.

grim hound
#

Hmm i somehow missed the vortex part, that would be a good additon. Sorry, my bad.