#Extra teams slots
1 messages · Page 1 of 1 (latest)
Somehow I don’t think this will happen, bearing in mind we already hit 30 team slots, even for FTP, when it used to be 15 (unless you paid for the battle pass etc) and tbh, so far, I haven’t had a problem within the 30.
It’s just a case of using 1 team for a number of tasks, for instance, I have my Bards team for all the bards fights, who also double for other dungeons too, and the same can be said for others too.
Resource management is the key central premise of the game, and I guess this includes the use of team slots
Don't need as many now since endgame is 6 teams
I think is a good suggestion. There are more content which we need saved teams.
Is ther though? 3 gear dungeons, 2 rune dungeons, 3 pillars, fey, CCs and than after CCs otherworld ?
I have also the pannar expedition teams. They don't get used every week because depends on the elements but is not something I want to rebuild. Pillars now is continuous, is not anymore a team we can delete once done.
I used to have slots for testing CC options. I don't have a anymore.
Bringing back the option to reorganize the orders would be helpful.
I had to delete some dungeons teams to make space to test the CC teams, by accident it was the AB12 team, took me 2 days to rebuild that
When I test teams I like different gears, timers, team mates. It all adds up in the end, I was testing about 5 teams for 1 boss and had to keep deleting my test teams that were doing better, instead of going back to improve then with better gear, timings, whatever I have learned.
We have that option
Ok will look again. There are some things on the new UI that o didn't get yet.
Yes that's my problem as well. Maybe I can reduce all dungeons to 2-3 teams once elemental affinity is more developed. Affinity solvenis coming very slow in this new version.