Hello everyone,
I’ve been waiting to see how the new features and the guild system would develop, but unfortunately, the current direction feels disappointing. Here’s why:
At the moment, it’s more rewarding to be the top player in a mediocre guild than to be the 11th-best player in a strong guild. This happens because individual rewards are being given out in collective game modes (such as Sparkle or Planar Expedition). The key issue here is the Affinity Solvent, which is vital for progression during the season.
Right now, there’s no guild leaderboard and no meaningful incentive to perform as a team. For many players, this removes a big part of the motivation to play.
My suggestion is to rework the guild system with a stronger collective focus:
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Remove individual rankings rewards in guild modes (we already have enough elsewhere). We play as a team, we should win as a team.
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Introduce proper guild-level rewards and leaderboards, because they would encourage teamwork, give every member a reason to push together, and create a real sense of competition between guilds.
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Make being part of a competent guild truly valuable, because belonging to a strong team should feel rewarding on its own, not overshadowed by individual placements or rewards.
Thank you for considering this feedback.
