#Remove progressive campaign
1 messages · Page 1 of 1 (latest)
I agree with you, how can anyone agree with something as ridiculous as this, I want to play the game because I like it, but some developer with problems in their head, thought it was right to prevent players from playing the game for a few days, as if that wasn't enough, they will reduce the purchase of bread for farming and also as a reward!
I like it how it is now though. There is enough content already for each day. Some pacing is healthy imho
the only part i dislike about this is when you give us exp potion AFTER releasing lvl 100 we already reached. If you do limitation like that, rewards should be adaptated to it and not a pure loss because of order of farming
💯
this is evidence of a bad design and the all those necro rewards ? they was high af
you right, we should get 0 rewards instead as before, and being unable to clear the game without the op strategy they just gave instead of making it harder as expected 😄
You should have that edgy checked out to find a middle ground
bad design = bad rewards too
Idk, several stuff are not amazing to me, but the gap with before is like day and night so it doesnt feel like bad design nor rewards
We are at optimization at this stage, not good or bad. But that is personnal pov ofc
its not hard to make a rotation of rewards for those who want to play another thing than necro or got another legendaries, is not good or bad is lazyness
nvm this was about campaign but is hard not to mention those wrong directions this game is taking
I will only say you will end up in need of thoses anyway, so the rewards are still decent ones even if you choose to ignore necro (which will be very hard with mid season challenge), as you get a great healer with all maxed 🙂
But you right, we should keep each topic to its section to redirect in right direction
a autochess game isnt easy enough for u to have all those focused boost? maybe making it in a broader way not only gives more chances to role and theorycraft but make the game more fun (and challenging)
Necro is totally understandable though, as they give a free necro unit via login
i know but in a wildcard game that screws all other builds than necro now the game is clearly oriented and thats worst than meta
The amount gifted is good enough to be a reward but is so low compared to what we will be farming anyway that in the end it is kinda irrelevant tbh
After 10 days of season i barely see any necro comp still played among tops beside the torrin healer gifted (a rly good gealer)
I am not sure we can speak about meta there