#Gear Changes in CN Version
1 messages · Page 1 of 1 (latest)
- Graves now have 20 difficulty levels (Venom has lower monster level than Rot/Curse for the same difficulty levels)
Lv1 : Monster lv20/25 [drops 1 rare gear]
Lv2 : Monster lv30/35 [drops 2 rare gear]
Lv3 : Monster lv45/45 [drops 3 rare gear]
Lv4 : Monster lv45/50 [drops 3 rare gear, with slight chance of dropping epic gear]
Lv5 : Monster lv55/60 [drops 3 rare gear, with slight chance of dropping epic gear, 1~2 epic crafting mats]
Lv6 : Monster lv70/75 [drops 3 rare gear, with moderate chance of dropping epic gear, 2 epic crafting mats]
Lv7 : Monster lv85/90 [drops 3 rare gear, 1 epic gear, 3 epic crafting mats]
Lv8 : Monster lv100/100 [drops 3 rare gear, 1 epic gear, 7~8 epic crafting mats]
Lv9 : Monster lv100/100 [drops 1 epic gear, slight chance of lego gear, 7~8 epic crafting mats]
Lv10 : Monster lv110/110 [drops 1 epic gear, slight chance of lego gear, 7~8 epic crafting mats, 1 lego crafting mats]
Lv11 : Monster lv125/130 [drops 1 epic gear, moderate chance of lego gear, 7~8 epic crafting mats, 1 lego crafting mats]
Lv12 : Monster lv145/150 [drops 1 epic gear, moderate chance of lego gear, 7~8 epic crafting mats, 2 lego crafting mats]
Lv13 : Monster lv175/180 [drops 1 epic gear, 1 lego gear, 7~8 epic crafting mats, 2~3 lego crafting mats]
Lv14 : Monster lv200/210 [drops 1 epic gear, 1 lego gear, 7~8 epic crafting mats, 5 lego crafting mats]
Lv15 : Monster lv210/220 [drops 1 lego gear, 5 lego crafting mats, slight chance of mythic equipment]
Lv16 : Monster lv225/235 [drops 1 lego gear, 6 lego crafting mats, slight chance of mythic equipment]
Lv17 : Monster lv240/255 [drops 1 lego gear, 6 lego crafting mats, moderate chance of mythic equipment]
Lv18 : Monster lv255/270 [drops 1 lego gear, 7 lego crafting mats, moderate chance of mythic equipment]
Lv19 : Monster lv270/285 [drops 1 lego gear, 7 lego crafting mats, high chance of mythic equipment]
Lv20: Monster lv280/300 [drops 1 lego gear, 8 lego crafting mats, high chance of mythic equipment]
- Gear sets
Epic gear: no change + no1 cares
Legendary sets
- Executioner Set:
2P) Attack +20%, Critical Rate +10%
3P) When the wearer's skill triggers critical hit, damage is increased by an additional 16% - Cyril's Set:
2P) Attack +20%, Skill Haste +20
3P) For every debuff the target has, the wearer will ignore 7% defense, stacking up to 3 times. - Ranger Set
2P) Attack +20%, Attack speed +20%
3P) When the wearer's attacks triggers critical hit, gain +35% chance to deal [+130% Attack] additional damage. - Emissary Set
2P) Attack +20%, Accuracy +40
3P) for 10sec after the wearer applies a debuff, the damage done is increased by 8%, stacking up to 4 times. - Platinum Knight Set
2P) Attack +20%, Enlightenment +30
3P) after releasing the ultimate skill, increase derivative damge by 30% for 12 seconds.
- Ancestral protection Set:
2P) HP +20%, Defense +15%
3P) the wearer takes 15% of the damage that would otherwise affect allies, and takes 10% less damage from all sources. - Blue Oak Set:
2P) Defense +20%, Skill Haste +20
3P) when the wearer drops below 25% HP, gain healing over time [+80% defense] per second for 10sec. this effect can occur every 60sec - Snow guardian Set:
2P) HP +20%, Accuracy +40
3P) Every time the wearer takes damage, gain 1% ultimate energy. - Undead Set:
2P) HP +20%, Resistance +60
3P) when the wearer takes damage, has 50% to retaliate 20% of the damage taken to the source.
- Tidal Set
2P) Enlightenment +30, Resistance +60
3P) When the wearer resists a debuff, heal all allies by [+5% Max HP], this effect can occur once every 10 sec - Puppeteer Set
2P) Accuracy +40, Resistance +60
3P) When the wearer releases ultimate skill, allies of the same element gain 10% ultimate energy, allies can gain this effect once every 15sec - Holy Hunter Set
2P) Accuracy +40, Skill Haste +20
3P) when the wearer deals damage, there is a 20% chance to stun the target for 3sec - Three Ears Set
2P) Defense 25%
3P) when the wearer releases ultimate skill, all allies deal 15% more damage for 10sec.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mythic Equipment:
Weapon:
- The Final Commandment:
1P) for every friendly unit of the same school, increase the wearer's attack by 6% - Soul Harvest:
1P) the wearer gains additional attack equal to 300% of their current accuracy. - Dominator's Axe:
1P) increase the wearer's damage by 16% against targets with more than 50% HP - Moonlight:
1P) when the wearer's health is reduced to 0, gain immortality for 3 seconds and reduce damage taken by 15% for the next 10 seconds. this effect can only occur once ever 120 second - Sky Alliance:
1P) when the wearer applies shield, dispell 1 debuff from the target, this effect occurs once every 20seconds - Supreme Blessing:
1P) the wearer's buffs have 50% to be permanent.
Helmet: (unironically same effects as weapon) (most likely can't stack, need confirmation)
- The Final Commandment:
1P) for every friendly unit of the same school, increase the wearer's attack by 6% - Soul Harvest:
1P) the wearer gains additional attack equal to 300% of their current accuracy. - Dominator's Helm:
1P) increase the wearer's damage by 16% against targets with more than 50% HP - Moonlight:
1P) when the wearer's health is reduced to 0, gain immortality for 3 seconds and reduce damage taken by 15% for the next 10 seconds. this effect can only occur once ever 120 second - Sky Alliance:
1P) when the wearer applies shield, dispell 1 debuff from the target, this effect occurs once every 20seconds - Supreme Blessing:
1P) the wearer's buffs have 50% to be permanent.
Body Armor:
- Absolute Deterrence:
1P) when the wearer takes critical damage, there is a 50% to reduce the source's critical rate by 30% for 5 sec - Tunnel King's Legacy:
1P) every time the wearer successfully applies a debuff, heal themselves by [+2% Max HP] - Impure Bloodline:
1P) When the wearer's ultimate skill is fully charged, cleanse all negative effects. - Precise Carnage:
1P) the wearer deals 30% more damage to enemies with defense penalty - Emperor's Might:
1P) the wearer deals 25% more damage while at full health. - Wolfthorn Penance:
1P) the wearer gains 15% attack speed for every 10% HP missing. - Flesh and Blood:
1P) when the wearer deals derivative damage, they mark the target increasing derivative damage dealt by 20% for 12 sec. - Massif Colossus:
1P) the wearer gains 50% lifesteal from basic attacks, and an additional 50% lifesteal from attacks when below 25% HP
Gloves:
- Absolute Deterrence:
1P) when the wearer takes critical damage, there is a 50% to reduce the source's critical rate by 30% for 5 sec - Tunnel King's Legacy:
1P) every time the wearer successfully applies a debuff, heal themselves by [+2% Max HP] - Impure Bloodline:
1P) When the wearer's ultimate skill is fully charged, cleanse all negative effects. - Precise Carnage:
1P) the wearer deals 30% more damage to enemies with defense penalty - Emperor's Might:
1P) the wearer deals 25% more damage while at full health. - Wolfthorn Penance:
1P) the wearer gains 15% attack speed for every 10% HP missing. - Flesh and Blood:
1P) when the wearer deals derivative damage, they mark the target increasing derivative damage dealt by 20% for 12 sec. - Massif Colossus:
1P) the wearer gains 50% lifesteal from basic attacks, and an additional 50% lifesteal from attacks when below 25% HP