#Gear Changes in CN Version

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Dungeon Changes:

  • Grave Dungeons now drop slot specific gear
  • Grave of Venom drops Helmet & Weapon as well as crafting materials required for their crafting
  • Grave of Curse drops Body Armor and its crafting materials.
  • Grave of Rot drops Gloves and their crafting materials
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  • Graves now have 20 difficulty levels (Venom has lower monster level than Rot/Curse for the same difficulty levels)
    Lv1 : Monster lv20/25 [drops 1 rare gear]
    Lv2 : Monster lv30/35 [drops 2 rare gear]
    Lv3 : Monster lv45/45 [drops 3 rare gear]
    Lv4 : Monster lv45/50 [drops 3 rare gear, with slight chance of dropping epic gear]
    Lv5 : Monster lv55/60 [drops 3 rare gear, with slight chance of dropping epic gear, 1~2 epic crafting mats]
    Lv6 : Monster lv70/75 [drops 3 rare gear, with moderate chance of dropping epic gear, 2 epic crafting mats]
    Lv7 : Monster lv85/90 [drops 3 rare gear, 1 epic gear, 3 epic crafting mats]
    Lv8 : Monster lv100/100 [drops 3 rare gear, 1 epic gear, 7~8 epic crafting mats]
    Lv9 : Monster lv100/100 [drops 1 epic gear, slight chance of lego gear, 7~8 epic crafting mats]
    Lv10 : Monster lv110/110 [drops 1 epic gear, slight chance of lego gear, 7~8 epic crafting mats, 1 lego crafting mats]
    Lv11 : Monster lv125/130 [drops 1 epic gear, moderate chance of lego gear, 7~8 epic crafting mats, 1 lego crafting mats]
    Lv12 : Monster lv145/150 [drops 1 epic gear, moderate chance of lego gear, 7~8 epic crafting mats, 2 lego crafting mats]
    Lv13 : Monster lv175/180 [drops 1 epic gear, 1 lego gear, 7~8 epic crafting mats, 2~3 lego crafting mats]
    Lv14 : Monster lv200/210 [drops 1 epic gear, 1 lego gear, 7~8 epic crafting mats, 5 lego crafting mats]
    Lv15 : Monster lv210/220 [drops 1 lego gear, 5 lego crafting mats, slight chance of mythic equipment]
    Lv16 : Monster lv225/235 [drops 1 lego gear, 6 lego crafting mats, slight chance of mythic equipment]
    Lv17 : Monster lv240/255 [drops 1 lego gear, 6 lego crafting mats, moderate chance of mythic equipment]
    Lv18 : Monster lv255/270 [drops 1 lego gear, 7 lego crafting mats, moderate chance of mythic equipment]
    Lv19 : Monster lv270/285 [drops 1 lego gear, 7 lego crafting mats, high chance of mythic equipment]
    Lv20: Monster lv280/300 [drops 1 lego gear, 8 lego crafting mats, high chance of mythic equipment]
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  • Gear sets
    Epic gear: no change + no1 cares

Legendary sets

  • Executioner Set:
    2P) Attack +20%, Critical Rate +10%
    3P) When the wearer's skill triggers critical hit, damage is increased by an additional 16%
  • Cyril's Set:
    2P) Attack +20%, Skill Haste +20
    3P) For every debuff the target has, the wearer will ignore 7% defense, stacking up to 3 times.
  • Ranger Set
    2P) Attack +20%, Attack speed +20%
    3P) When the wearer's attacks triggers critical hit, gain +35% chance to deal [+130% Attack] additional damage.
  • Emissary Set
    2P) Attack +20%, Accuracy +40
    3P) for 10sec after the wearer applies a debuff, the damage done is increased by 8%, stacking up to 4 times.
  • Platinum Knight Set
    2P) Attack +20%, Enlightenment +30
    3P) after releasing the ultimate skill, increase derivative damge by 30% for 12 seconds.
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  • Ancestral protection Set:
    2P) HP +20%, Defense +15%
    3P) the wearer takes 15% of the damage that would otherwise affect allies, and takes 10% less damage from all sources.
  • Blue Oak Set:
    2P) Defense +20%, Skill Haste +20
    3P) when the wearer drops below 25% HP, gain healing over time [+80% defense] per second for 10sec. this effect can occur every 60sec
  • Snow guardian Set:
    2P) HP +20%, Accuracy +40
    3P) Every time the wearer takes damage, gain 1% ultimate energy.
  • Undead Set:
    2P) HP +20%, Resistance +60
    3P) when the wearer takes damage, has 50% to retaliate 20% of the damage taken to the source.
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  • Tidal Set
    2P) Enlightenment +30, Resistance +60
    3P) When the wearer resists a debuff, heal all allies by [+5% Max HP], this effect can occur once every 10 sec
  • Puppeteer Set
    2P) Accuracy +40, Resistance +60
    3P) When the wearer releases ultimate skill, allies of the same element gain 10% ultimate energy, allies can gain this effect once every 15sec
  • Holy Hunter Set
    2P) Accuracy +40, Skill Haste +20
    3P) when the wearer deals damage, there is a 20% chance to stun the target for 3sec
  • Three Ears Set
    2P) Defense 25%
    3P) when the wearer releases ultimate skill, all allies deal 15% more damage for 10sec.
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Mythic Equipment:

Weapon:

  • The Final Commandment:
    1P) for every friendly unit of the same school, increase the wearer's attack by 6%
  • Soul Harvest:
    1P) the wearer gains additional attack equal to 300% of their current accuracy.
  • Dominator's Axe:
    1P) increase the wearer's damage by 16% against targets with more than 50% HP
  • Moonlight:
    1P) when the wearer's health is reduced to 0, gain immortality for 3 seconds and reduce damage taken by 15% for the next 10 seconds. this effect can only occur once ever 120 second
  • Sky Alliance:
    1P) when the wearer applies shield, dispell 1 debuff from the target, this effect occurs once every 20seconds
  • Supreme Blessing:
    1P) the wearer's buffs have 50% to be permanent.
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Helmet: (unironically same effects as weapon) (most likely can't stack, need confirmation)

  • The Final Commandment:
    1P) for every friendly unit of the same school, increase the wearer's attack by 6%
  • Soul Harvest:
    1P) the wearer gains additional attack equal to 300% of their current accuracy.
  • Dominator's Helm:
    1P) increase the wearer's damage by 16% against targets with more than 50% HP
  • Moonlight:
    1P) when the wearer's health is reduced to 0, gain immortality for 3 seconds and reduce damage taken by 15% for the next 10 seconds. this effect can only occur once ever 120 second
  • Sky Alliance:
    1P) when the wearer applies shield, dispell 1 debuff from the target, this effect occurs once every 20seconds
  • Supreme Blessing:
    1P) the wearer's buffs have 50% to be permanent.
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Body Armor:

  • Absolute Deterrence:
    1P) when the wearer takes critical damage, there is a 50% to reduce the source's critical rate by 30% for 5 sec
  • Tunnel King's Legacy:
    1P) every time the wearer successfully applies a debuff, heal themselves by [+2% Max HP]
  • Impure Bloodline:
    1P) When the wearer's ultimate skill is fully charged, cleanse all negative effects.
  • Precise Carnage:
    1P) the wearer deals 30% more damage to enemies with defense penalty
  • Emperor's Might:
    1P) the wearer deals 25% more damage while at full health.
  • Wolfthorn Penance:
    1P) the wearer gains 15% attack speed for every 10% HP missing.
  • Flesh and Blood:
    1P) when the wearer deals derivative damage, they mark the target increasing derivative damage dealt by 20% for 12 sec.
  • Massif Colossus:
    1P) the wearer gains 50% lifesteal from basic attacks, and an additional 50% lifesteal from attacks when below 25% HP
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Gloves:

  • Absolute Deterrence:
    1P) when the wearer takes critical damage, there is a 50% to reduce the source's critical rate by 30% for 5 sec
  • Tunnel King's Legacy:
    1P) every time the wearer successfully applies a debuff, heal themselves by [+2% Max HP]
  • Impure Bloodline:
    1P) When the wearer's ultimate skill is fully charged, cleanse all negative effects.
  • Precise Carnage:
    1P) the wearer deals 30% more damage to enemies with defense penalty
  • Emperor's Might:
    1P) the wearer deals 25% more damage while at full health.
  • Wolfthorn Penance:
    1P) the wearer gains 15% attack speed for every 10% HP missing.
  • Flesh and Blood:
    1P) when the wearer deals derivative damage, they mark the target increasing derivative damage dealt by 20% for 12 sec.
  • Massif Colossus:
    1P) the wearer gains 50% lifesteal from basic attacks, and an additional 50% lifesteal from attacks when below 25% HP