#progressing through seassons

1 messages · Page 1 of 1 (latest)

smoky pulsar
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Hi all, as just moved to S4 (Summerwatch VIII) i am suggesting some things, that could improve QoL for casual players.
Here are points, that i think are not ideal:

  • each seasson is harder, but for causual player - NOT top 10%, who is not spending his complete wealth, you feel no progression
    suggestion: dont make the game for top 10%
  • even if each seasson is harder, there are players (top 10%) that are able to beat stage 9 (dont want to speak about Vortex, where there can place x-millions of damage -_-) in less than a week after seasson start
    suggestion: dont make the game for top 10%

Honestly i dont blaming the team, because this is issue of all games, that they are making the game for top 10%, but that is also reason, why those games dont stand much longer, and are facing big player withdrawal - same as here.

I like what you are planning for the future, like less grinding, etc., but with this set-up, i think that lots of players dont see those changes, because they will stop playing.

warm trench
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I think they'd lose more players if they made the pve content too easy

lost summit
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Every gatcha game is made for whales and not for casual non/low-spenders. It's not breaking news. If the game was be made for casuals it would not have these graphics and it would not have constant updates (here DH is unique as it doesn't do any worthwhile balancing or updates) and would eventually die (also the road DH has chosen atm).

So once again, any changes that make them lose money will not be implemented unless some kind of community boycott would take place. As seen with Rook, these devs do not listen to community so this whole suggestion thread makes no sense and is completely pointless. Save your energy for something else.