#content adjustments

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spiral palm
#

As we keep moving to new seasons and merging servers it’s starting to feel like the scaling and rewards are not being adjusted in a way that is fair to players. Below I will list a couple examples:

  1. Vortex: Why have the scoring brackets and rewards never been adjusted? As servers keep merging the competition here is harder and harder but the brackets stay the same. Not only this but in S4 the Echo rewards for daily vortex were scaled downward?

  2. Seasonal Rewards: In general the seasonal rewards have always been too low. They should be changed so people want to compete for ranks. Right now there is really no reason to. Along with this the ranks and rewards should be adjusted similarly to Vortex taking into account server merges and competition.

  3. Farm dungeons: Adding new mechanics is ok but why are you ramping up difficulty on these? Is the goal to make the game only competitive for big spenders? As the season progresses all farm dungeons become easy, but making them too difficult at the start for the majority of players or without very specific units has a domino effect on the other content and more players’ ability to compete.

I know there have been other factors limiting the teams’ ability to improve the game, but there are aspects that are feeling like a detriment to what was already in place.

Thanks