#Link hero System

1 messages · Page 1 of 1 (latest)

harsh badger
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as the title say
when my hero lv 90 and get new hero and i want to try it but don't have the res for him but with link system when link my 90 to the new hero lv
it will be 90 same as linked hero So i can try as much as i can so will be 5 heroes links.

potent glade
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Man you either playing the wrong game type or you dont get the concept of this game… it is not a jrpg. It is a gacha game and also a seasonal game. The whole point of it is using your stamina strategically to level specific heroes to be able to do dungeons and bosses competitively and efficiently. You run out of resources, hence the point of being smart with them…

harsh badger
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u right

quick belfry
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most seasonal gacha games actually has the link system

lean sand
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One would need an example then

glass dew
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I guess something like this exist in afk journey. Problem is it is different game when you need multiple multiple copies of one hero to be useful. This is definitely different game. And as Mrow said, here being smart pays off. So then you know who to use and who not. Then in OW you are using quite a huge amount of heroes which you normally dont use

blazing mist
quick belfry
tawdry surge
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If I remember correctly, in AFK arena, it's call Dimensional link which only special hero type call Dimension (collaborate event hero) can be linked with any highest level hero so you won't need to spend resource to level up them. Image if I can link Gaiolere to any lv 100 hero and no need to farm shards and goblin pots for him frog

blazing mist
quick belfry
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in ever legion i think it's the same

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tower of god im not sure about it but i know that it has a link system where leveling is not that tedious

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from my experience and from the games ive played i think this and summoners war are the only one where you need to level heroes individually

blazing mist
quick belfry
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and the power you get from them carry over to the next season

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you can't change gear but you can only upgrade them

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you still need to get them though

blazing mist
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Btw, you are talking about Idle games vs this one

quick belfry
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yeah im also good with that. but man it would be nice if we can keep at least 5 of our best roll gears lol

quick belfry
blazing mist
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Imagine, having locked Gambler set in S1, while others locked in another set. Then you come in S2 with your Gambler set and other players don't have it - they would quit/complain

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What they should do to fix the original suggestion:

  1. Training grounds should have 2 options:
    a. Battle Drill that we currently have so we can test dmg of our heroes.
    b. A mode where all heroes you own/don't own are max lvl with max skills where you can fight against dummies or against a set up of heroes like arena.

This would help people to test their own heroes as well as see new/not obtained heroes in action and see if it's worth getting them

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This would be P2W terrible mechanic

quick belfry
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yeah that would be great

quick belfry
blazing mist
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When it comes to the gear there is an easier solution:

  • New Dungeon = New Content
  • the dungeon drops crafting material X
  • X allows us to re-roll main attribute
quick belfry
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that would be nice. would reroll all attributes work? there are games who have those like summoners war but i think only the substats will reroll and not the main stat coz main stats are static

blazing mist
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Currently it's harder to find an optional main stat - I spend over 6000 stamina in S3 to only get 1 ENL Mythic Chest. I did not even care about sub stats that much, but that dungeon could also drop a 2nd resource Y that allows to re-roll sub stat.

However, we should introduce a limit an item can be re-rolled otherwise people will stop farming Gear dungeons and farm the new dungeon

quick belfry
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they could also ease up on the energy mechanic so we can farm more in end game. maybe no stamina cost like 2 weeks before season ends

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by that time everyone already did everything and is a bit set anyway

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like theres nothing to look forward to but farm and see big numbers

thorn scarab
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don't know about other games you mentioned , i am also not sure you know what a seasonal game means so im not sure they are seasonal

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resetting heroes and gear is just standart for seasonal games , it's not meant to be a negative thing , if you don't enjoy that concept you simply don't enjoy seasonal games.

now when it comes to gear grind and exp grind that all can be improved as it has been stated for months

quick belfry
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your overall power does not go back to zero in afk journey when you go to season two and the reason for that is because you still keep the previous power from season 1 gears included.

quick belfry
thorn scarab
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that "gear" just stands there static it has a limit, it's not like you are working on it or tweaking it .

the "power" you are mentioning it would make no difference if it was reset or it keeps building on it , it's just for looks because it makes no difference in the game.