#50% End Boss Change

1 messages · Page 1 of 1 (latest)

graceful blaze
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Come on guys… every time you change something, e.g. nerf Theowin or Dargo you roll out the “in the interest of player fairness we made this change blah blah blah”.

How can you say this when the boss gets stronger the second it hits 50%.

Some people in different time zones, with real life things to deal with etc, cannot hit it right at reset and hit it later in the same day.

How exactly is it fair if some players on the same day hit an easier version of the boss…

Changes should kick in at next reset so it’s fair to all players. This is common sense.

glacial wraith
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Yoooooo.

So talk to me more here. Are you talking s1, s2, or s3 boss change?

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@graceful blaze

graceful blaze
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S3

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But all if they change at exactly 50%

glacial wraith
# graceful blaze But all if they change at exactly 50%

So s1 was just a level increase iirc. I had zero noticed changes back then, but Im also a bit more aware these days.

S2 changes were harsh. I agree some warning would have been nice (I'm on server 1, so we get to be the beta testers lol)

S3, it was only a level increase. A 5% loss while using Emperor sets was noticed. The boss does hit a bit harder. There MIGHT have been a slight defensive increase but its really not noticeable. I lost half a % damage (literally 0.44%).

The real crux is the first come-first serve issue which we experienced in s1/s2 as the event/boss swaps over and people lose out in OW. This was addressed, except the 50% factor.

I think it was left at just a level increase to give some more fairness to players. Now, while I love a challenge and figuring stuff out - and straight up Squid Boss was my fun this season, I agree it would be nice to have more time to prep even for a nerd like me.

But, I really think with s3, the 50% isn't a factor really. Even the tryhards in my alliance, all they had to do was make some slight adjustments defensively/support/positioning and in most cases, damage went up ironically.

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Like I'm pretty critical of the content and changes with the game, and I can't complain here. Waiting till reset after 50% would be nice to have though. And I know that is in the feedback to the Devs.

graceful blaze
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It doesn’t really affect me either.
But it would affect more casual players whose teams suddenly start dying.

In S3 yes its not a big deal especially for competitive players.
But I am not sure how anyone could argue this is how it should actually work.

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Unfortunately I am not sure its fun now for a competitive player.
Even FTP/low spend has a large roster now.
The continental bosses and then overworld bosses are trivial. No half competitive player could fail to get 22 million except possibly on poison.
So you run the same boring easy bosses for 6 weeks straight, then the final boss for 10 or so days straight.

The only challenging day is the day the final boss launches, which is another issue. That day is a big challenge for competitive players to suddenly min max 6 teams in a 24hr window, this takes many many hours.

The boss should be released for team building imo a day or two earlier. Just not for damage saving.

glacial wraith
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And tbh I talk to a lot of casuals and even they’ve had to make minor adjustments and that’s it - as opposed to a major overhaul like with Mekka

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Mostly like I can’t complain about this seasons 50% change overall for players.

From the tryhard perspective I’d say make it crazier like with Mekka.

But I’m sure all of us from super casual to tryhard shark to super kraken would prefer much more advanced warning on mechanics, and at least 24 hours to prep and test without it counting. Do you agree?