Hello
Please release the final boss to the community at least 2 days before you can save damage on it, so people can test it and build their 6 teams.
It’s brutal having to try and build 6 teams in a 24hr window with real life in the way.
It should be unlocked 2 days minimum early for all players to test and build their teams, just not save their damage.
#Final boss testing
1 messages · Page 1 of 1 (latest)
is this in season 1?
In all season.
I agree with work trying to build 6 teams is just dumb. The game has many problems like this boring boring oh no u have to spend all day getting things done for next 2 weeks boring boring.
My opinion is scrap OW bosses and do end boss on the 3-4-5-6 weekly rotation like chiefs. Sure you remove the mad scramble but at least it's a sane build up.
Make the server buffs based on doing those daily quests.
And add the 10x speed to bosses.
That would nice, testing 8 minute boss fights and 10 min vortex runs takes soo much time
On other world exploration make the dungeons daily task and bosses (both elemental and final boss) a weekly task.
15 teams on day one of otherworld and and 6 teams day 1 of end game boss are the worst days in the season, even when I have time for it.
I disagree here. My suggestion is: make a daily cap of 6 to the OW bosses, 5 to the dungeons and then you can do all tasks too (raise the rewards though...) therefore the servers get all tasks done...
I don't mind too much the time consuming. Fey is time consuming but you can do it when you want, can even leave all for the last week if you wish.
But time consuming AND time pressure that needs to be done in one day I dislike a lot.
The 2nd month is quite good, you have time to prepare, test and save dmg along the week.
3rd month should be similar. There are different ways of archiving it (bosses as weekly task, limit stamina, open atk attempt gradually...)
But the main thing is, no boring repetitive time consuming task with time consumption preparation AND time pressure.
You do know that you have 4 weeks to create the 15 teams? Since the OW bosses are the exact same as the 4 weeks before OW. And you have a week before you need the first 4 bosses done in the first week of those 4. So plenty of time to come up with teams. The only time you don't have that preparation time is when the end boss arrives. The you have to create 6 teams in 1 day.
Yes that worked on s3 only because some of the bosses were very easy. Day before I had most of the 15 teams ready alredy.
But only because some bosses were way to easy. On 2nd month you don't have the otherworld buffs so you can't do realistic testing.
You don't have buffs on the first day as well. So when you want to get max rewards you have to put in teams that do 22m without buffs.
And I don't see why this is different in S3 then in other seasons?
ow bosses are the same as the Continental Challenges all season so far...
Did you play s3? I did team that could do 35M with 2/5 being lvl1 heros only for the elemental affinity bonus.
It is easy to do like that. But if you have to fine tune everything you have to bring from 21m to 22m that's much more time consuming
Almost done with season 3... And yes, I had 15 22m teams from day 1. Just because of the 4 weeks prior to creating teams.
But again, this was the same in season 1 and 2...
Not sure it was the same in season 1 at all. Any non spender didn’t have close to a big enough roster to make 15 teams
All season been the same style in that behalf
The only thing that changed was the RNG of the OW Bosses, in season 1 they appeared and dissapeared in a 3h cycle