#Exclusives and game health

1 messages · Page 1 of 1 (latest)

glad fjord
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These characters must be available all the time or have their impact on the game diminished. I’ve never seen them pulled after the season starting banner so I assume they can’t be.

As more seasons go on those who are luckier with exclusives will dominate.

Those without will just leave the game.

I understand the design is to get people to buy crystals but no one will do that in a dead game. And the game will die as more seasons and exclusives come out and more people fail to get them and just leave because they cannot even come close to competing or get removed from their alliance because they were unlucky.

Exclusives are a novel idea but it’s a double edged sword. I’ll play season 3 for not but if I go into a 4th season with no exclusives I’m done with the game. By that point there is no point especially when people in my alliance have 3 or more.

I’ve no doubt they would remove me simply because people with exclusives are more competitive and blessed on how outworld works and guild buff they will want the strongest players in the guild.

graceful minnow
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Tell us you only pull on blessed and celestial banners and never actually read banner info or bother understanding how pulling works in this game without saying it flat out

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I will make it simple for you though: exclusives are on main heliolite banner. Only way to get them. Good luck, heir!

oak willow
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Without rook and belldelle means that you have low dmg at vortex bosses etc.......and no new exclusive s4..gj devs

mossy rose
# glad fjord These characters must be available all the time or have their impact on the game...

Your assumption is wrong and you should have asked some experience players first.

Exclusive heroes can be pulled in season specific banners + normal banner(Even as a 80 pull guaranteed hero).

I agree they are stronger than others, but they should as most of them shine with their exclusive artifact which again is quite hard to get.

The issue actually is not the Exclusive heroes, but rather lack of alternatives. For Example - Thunderbolt and Perkunte. There is no single hero from that damage type that can do even 50% of Perkunte damage, so it's either Perkunte + crew, or no Thunderbolt at all.

I assume you are talking about S3 end game where most exclusive heroes can do 200M, while their alternatives can do around 125-150M. I think this is how the end game should be designed and although I am going to end up losing top 5 due to only having 2 viable Exclusive heroes I am OK with it.

When it comes to the argument of "...leave because they cannot even come close to competing..." - you should lower your expectation. Competing for top 10? Yeah it will be hard, competing for top 50? You should be able to do it unless 49 players ahead of you have multiple exclusive heroes.

As to argument of being kicked by your guild - I would leave the guild that threatens or does things like that in the end guild rewards do not matter.

glad fjord
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Rook specifically should be gutted