I propose a new system to add variety and depth, rather than the current minimal change / a few new OP heroes power creep setup:
When you summon a dupe you get a epic or lego soul token.
These can boost a hero to unlock a secondary skill feature (battle and/or ultimate). These are intended to SYNERGISE with matching (or in rare cases, completely different) element damage types. Eg a rally hero can be soul boosted for a complementary aura skill. Dauntless for thunderbolt etc. Some examples:
- use a soul token on Karf to allow his burn to increase allies' wild proc chance
- make Nissa's thunderbolt proc create a chance to stun when attacked by a dauntless ally
- Gragrir's alt (corrosion) allows an enemy's poison proc to reset by consuming corrosion damage
- enhance shadow recharge based on number of summons created (or sacrificed) by a particular soul boosted summon hero
This would yield the following benefits: - ability to utilise heroes we have now, and provide new utility to underloved / unscrolled heroes
- makes things fairer as it is accessible to all (not just i-win for whales who manage to land exclusive legos eg Rook)
- incentivises us to keep summoning (team still gets $$) to unlock all heroes' synergy capacity
- will make the game 1000x more fun theorycrafting by unleashing so many new possibilities
You could also target certain heroes to soul boost to create VERY unique cross-elemental effects:
- thunderbolt hero + frost = superconduction (lightning dmg boosted)
- thunderbolt hero + rally = magnetise (enemies under this affect get pulled together)
- burn hero + shadow = soul burn (unable to heal, negate invulnerable or dmg reduction effects)
- shadow hero + aura = darkness (reduce enemy's skill AoE range)
- corrosion hero + burn = melt (50% heal reduction and shield damage bypass)
- summon hero + wild ally = corpse explosion on death
More creative thinking, less artwork replication and lazy gacha diceroll power creep season design. We all win.
