#GoBlin speed Bug
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Dear Traveler,
Thank you for your feedback. As for the goblin speed issue, it is recommended that you provide us with your in-game nickname and a video for further investigation.
Looking forward to your response.
on season 2
Hi Traveler, from the video, it appears that the hero is still attacking normally, just out of view.
they are moving x100 speed after wave is finished in both video one x2 and the 2ed x1
that didnt happed befor and it shouldnt be man
wasting my 3 star goblin runs .. goblin shouldnt run at 10 + speed at any point dude
I mean I saw it happening since beta you know ... good reason not to use heroes that have 3-lane ult like Philto in goblins. Cos no matter what you do they will move to side lane at least in some of the runs. Unless you run no melee to block them.
worng .. this shouldnt happend i am using this set up since season 1 .. heros never ran in x10 speed this clearly a big since last update
bug
was able to time it see whats up so i dont block the line up now you cant even see in 10x speed they also moves too fast and block line up did like 50 ... 10x speed shouldnt be a thing anyways
It has nothing to do with last update. It can be considered a bug, maybe. But it was there since beginning. My Feenja is doing this recovery sprint in every run this season.
and very positve it can mess the line up if it goes too fast .. but this isnt the real deal .. the real deal 10X speed shouldnt be happning in goblin and we really shouldnt talk about it
this only happesns after the last update for never befor
10X speed shoulnt be a thing it never been .. what are we talking about
You can only say that YOU did not see that happening before. But I did.
10X speed shoulnt be a thing it never been .. what are we talking about
am done with this chat sorry
this isnt helpfull at all
10X speed shouldnt be
it can mess the line up am SURE
just tell me working on the 10x speed and lets end this
cant even see what happend to cuse the heros line up mess
when player puts on on x1 or x2 should stay that way
ragor is right though. its a problem since the beginning only made worst by 10x. You are raising this issue now cause its finally affecting you
i raised this in suggestions long ago
my suggestion was just to change goblin running transition to pillar transition. that will fix all problems lol. no need to remove 10x.
thank you maybe add x10 option will solve that.. but still heros shouldnt move with 10X+ while players chose x1 or x2 ..its clearly none since and worng
thank you for understandimg me finaly because it really affecting me only lately messed up line up and cant find out what happend to try and fix it ๐
Traveler, hello. I understand your concern about this issue. Typically, characters fall behind because during movement, they stop to select a friendly unit to cast a skill action, but they catch up after falling behind with increased movement speed. There is also an extreme case where characters are consistently off-screen. This occurs when they catch up, and the enemy minions on-screen are already defeated. At this point, other friendly units move forward, while some characters' skills are just charged and need to be cast, causing them to fall behind. Regarding your feedback, I will relay it to the relevant department for consideration and optimization. Thank you very much for bringing this to our attention.
ye and shouldnt goes to 10x+ while player doing it in x1 and x2 speed is the main of my point like the videos i added ๐
i sent a normal one without trigger the catch and one with the new faster catch up shity mech that apply 100X for only the ones in the back! phito wasnt far at all and rather wait little for my philto to get back in same point!! did in s1 ! pointless to manual runs in goblin anymore like that !
Dear Traveler,
Regarding the issue you reported, we have identified the cause. Due to adjustments in the previous version, the Pet Magic Puppet Bird flies out first, prompting other heroes to increase their speed in an attempt to catch up. To address this, we will adjust the chase function so that non-slot-occupying units (like the Magic Puppet Bird) are not included in the chase calculation. This adjustment is expected to be completed by tomorrow.
Please check again after tomorrow.
Thank you for your understanding.
the problem is solved ๐ฅฐ . i really want to thank you for geting this right .๐ ๐ ๐ฅณ