#GoBlin speed Bug

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thorny marten
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the heros moves way too fast after they finish the wave even in X1 speed witch mess up the line up of our heros witch shouldnt be happing even in x2 speed . this only took place today update for me . maybe after playing x10 speed of 3v3

polar blaze
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Dear Traveler,

Thank you for your feedback. As for the goblin speed issue, it is recommended that you provide us with your in-game nickname and a video for further investigation.

Looking forward to your response.

thorny marten
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my in game name Gravelode

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still do the same with x1 speed

thorny marten
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on season 2

flint oracle
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Hi Traveler, from the video, it appears that the hero is still attacking normally, just out of view.

thorny marten
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they are moving x100 speed after wave is finished in both video one x2 and the 2ed x1

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that didnt happed befor and it shouldnt be man

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wasting my 3 star goblin runs .. goblin shouldnt run at 10 + speed at any point dude

weary jackal
thorny marten
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worng .. this shouldnt happend i am using this set up since season 1 .. heros never ran in x10 speed this clearly a big since last update

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bug

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was able to time it see whats up so i dont block the line up now you cant even see in 10x speed they also moves too fast and block line up did like 50 ... 10x speed shouldnt be a thing anyways

weary jackal
thorny marten
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and very positve it can mess the line up if it goes too fast .. but this isnt the real deal .. the real deal 10X speed shouldnt be happning in goblin and we really shouldnt talk about it

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this only happesns after the last update for never befor

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10X speed shoulnt be a thing it never been .. what are we talking about

weary jackal
thorny marten
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10X speed shoulnt be a thing it never been .. what are we talking about

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am done with this chat sorry

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this isnt helpfull at all

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10X speed shouldnt be

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it can mess the line up am SURE

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just tell me working on the 10x speed and lets end this

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cant even see what happend to cuse the heros line up mess

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when player puts on on x1 or x2 should stay that way

primal geyser
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ragor is right though. its a problem since the beginning only made worst by 10x. You are raising this issue now cause its finally affecting you

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i raised this in suggestions long ago

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my suggestion was just to change goblin running transition to pillar transition. that will fix all problems lol. no need to remove 10x.

thorny marten
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thank you maybe add x10 option will solve that.. but still heros shouldnt move with 10X+ while players chose x1 or x2 ..its clearly none since and worng

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thank you for understandimg me finaly because it really affecting me only lately messed up line up and cant find out what happend to try and fix it ๐Ÿ™

flint oracle
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Traveler, hello. I understand your concern about this issue. Typically, characters fall behind because during movement, they stop to select a friendly unit to cast a skill action, but they catch up after falling behind with increased movement speed. There is also an extreme case where characters are consistently off-screen. This occurs when they catch up, and the enemy minions on-screen are already defeated. At this point, other friendly units move forward, while some characters' skills are just charged and need to be cast, causing them to fall behind. Regarding your feedback, I will relay it to the relevant department for consideration and optimization. Thank you very much for bringing this to our attention.

thorny marten
thorny marten
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i sent a normal one without trigger the catch and one with the new faster catch up shity mech that apply 100X for only the ones in the back! phito wasnt far at all and rather wait little for my philto to get back in same point!! did in s1 ! pointless to manual runs in goblin anymore like that !

flint oracle
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Dear Traveler,

Regarding the issue you reported, we have identified the cause. Due to adjustments in the previous version, the Pet Magic Puppet Bird flies out first, prompting other heroes to increase their speed in an attempt to catch up. To address this, we will adjust the chase function so that non-slot-occupying units (like the Magic Puppet Bird) are not included in the chase calculation. This adjustment is expected to be completed by tomorrow.

Please check again after tomorrow.

Thank you for your understanding.

thorny marten
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the problem is solved ๐Ÿฅฐ . i really want to thank you for geting this right .๐ŸŽ‰ ๐ŸŽ‰ ๐Ÿฅณ