#Improvements suggestions - master thread May '24

1 messages · Page 1 of 1 (latest)

drowsy radish
#

We've all see the rants, the complaining, the upset... we've all seen the suggestions. so here is a thread to pull them all together...

  1. Crafting... Choose set, choose main stat (hands/body), receive gold + materials + ore when selling items.

  2. Dungeon drops... double drops entire season. Combined with #1 above, this means more efficiency to achieve gear sets to allow players to complete content and compete, less frustration and less feeling of pointless slog of a grind. This also includes xp pots and fragments from elemental domains - just double everything. Period.

  3. Arena... we all know it is trash content at this point. With server mergers between seasons, it is now virtually impossible for a player who did not get Playing Cards artifact to get it after season 2... A couple suggestions would be:
    -Add elemental disadvantages/advantages in arena... this allows for more strategic gameplay and not just 1 team fits all. However, a lot of players don't feel like swapping gear and units because it does not feel fun and is not sufficiently rewarding gameplay...
    -Add manual play to attackers... this way a player can influence the outcome of the battle based on timing and skill rather than just choosing a good team and having good gear/artifacts... a lot of games do this, I don't understand why DH just makes it AI vs AI autoplay in arena. Feels like a waste of time when you aren't actually PLAYING the game.
    -Currency rewarded for losses... Team Arena does this, why doesn't standard arena? Makes no sense.

  4. Clepsydra ranking tiers... Desperately need to be adjusted with every server merge between seasons... Top 50 of season 1 needs to be the same reward for top100 in Season 2, top 200 season 3, and so on. The rewards are so mediocre anyway that for anyone not just spending thousands to rank top20 feels like you are being punished. Certainly does not make the lowspenders happy...

#
  1. $1 epic chest needs to be available every season. Heck, make it $5. And make it available at the start of each season. This way, players who miss one or two crucial new epics are able to round out their rosters as they begin teambuilding in the new season... and the game instantly makes a TON of money (because every player will buy that offer).
#
  1. Make auto-repeat battling not ticket based but infinite and free... monetizing that is incredibly lame in 2024. Every game that has the ability to auto battle has auto repeat. Place a limitation on it as far as number of times a battle can repeat in a row to force some kind of interaction, but there shouldn't be TICKETS required...not only is giving out tickets as a reward for clearing weekly quests a waste of a reward slot that could be wyrmarrow, essence or bread, but it is a ridiculous limitation... I don't know anyone who actually spends their wyrmarrow on double drop tickets or repeat tickets. Just make it all free already.
#
  1. I am sure it has been whined about a million times since s3 started... mythic gear main stats... if you are going to make mythic gear not able to be crafted and are drop only to be acquired, you have to make the main stats on hands/body not flat. They just can't be flat stats, period. Flat stats are useless on every unit after level 70 in epic gear, as the % scaling outweighs the flat stat total... there is no way a flat stat on a mythic, uncraftable item is justified... Even if the stats are not preferred for the set, at the least the main stats being % / resistance / enlightenment / accuracy can make them useless 4th pieces of gear... flat stats are a slap in the face to all players spending time and stamina farming for mythic pieces.
#

(just adding a couple lines that i can replace with more suggestions in this list later, please feel free to add more suggestions below)

#
  1. Add inspiration to all heroes, not just legendaries. Commons, Rares, Epics should all have inspirations to improve stats. Since we're into S3, if this comes about in s4 there will be a lot of whining that dupes that were already auto-cashed in for artifact essence would not be able to be used for inspirations. For this reason, an additional suggestion below in #9 can help alleviate that...
#
  1. Soul shop. For every duplicate of any unit that is summoned, allow players to use those souls in a shop. Relating value to the various souls should be relatively easy... 5 souls of epic tier should be able to be cashed in for a single epic unit/inspiration of choice. 5 Legendary souls should be able to be cashed in for a legendary hero of choice; 10 legendary souls for an exclusive of choice. This should not be locked behind some seasonal availability nonsense. If the units are available in the main heliolite pool to summon, they should be acquirable in the shop. Simple, easy... lots of precedent in other games that do similar. This is not to say we should not get artifact essence when we summon duplicate units - we absolute still should. If anything, we should get MORE... that brings me to #10:
#
  1. Artifact essence is a premium. Why do we keep buying artifacts if we can only ever level a few per season anyway? i get prioritization is part of the challenge, but there is already gating of artifact level progression involved each season to slow down players from maxing out critical artifacts... it makes no sense to limit the essence so we can't keep that pace. We need more of a % of reserved essence to carry over season to season.
#
  1. Vortex bonuses... Derivative damage can't be early season. For the first 6 weeks of vortex IV, just make the bonuses elemental damage +30% of the various elements. After that, start adding things like crit damage, derivative damage, etc. It just makes no sense based on gear availability being limited that we can't even use most exclusive heroes that are based on derivative damage that early in the season... Allow us to take more full advantage of them late season when we have the gear to support their utilization.
reef fog
#

💯

drowsy radish
#

Bump

round depot
#

Where is the OAK event, event information?

We need information about the event, data to be able to save resources in preparations for the event. Nothing fairer than data information. Event content appeared more than 50 days ago and so far nothing more