Basically for fun I wrote down buffs I would give some heroes I used over time and found a bit lacking.
This is intentionally barely changing the core of what these heroes are and the buffs are mostly very conservative on purpose.
Take it as a thought experiment and another cry for hoping balance changes will be arriving. No nerfs are included.
Tathlyn:
Passive skill add level upgrade giving Rally to Rally ally for 10s every 6th Basic att -> giving Rally to Rally ally for 10s every 5th Basic att.
- Is just not there as a budget Rally enabler, also due to long battle skill animation. This will help but still cost an extra scroll.
Yagnatz:
Increase base Def; Lv 100 from 1064 -> 1096.
- Lacking a bit in stats, fairly squishy so this will be a very small help.
Hector:
Passive skill from Att speed up I for 10s as combat starts -> Defense up I for 10s as combat starts.
- Defence common hero, passive makes no sense but will see no playtime regardless.
Kailes:
Battle skill from giving 20% Attack up to hero with highest Att and buff self for 5s -> giving 15% Damage bonus to hero with highest Att and buff self for 5s.
- Pretty weak battle skill, also attack ups are so commonplace already. Gives her something unique, which will actually be great on something like Philto or Thelendor for example.
Awstin:
4- and 5-star bonus from +16 Enlight -> +18 Accuracy.
- The upgrade bonus of enlightenment makes absolutely no sense, as he does not use it naturally. Giving him accuracy will help his stat density and synergize with his debuffing.
Uloar:
Passive skill from healing +220% Att per skill cast -> healing +250% Att per skill cast.
- A very meh healer, who will still be weak with this change, but a bit less so. Also feels like a noob trap, this makes her like 10% less so.