#A few QoL and balance changes

1 messages · Page 1 of 1 (latest)

pallid tinsel
#
  1. Garius needs to be nerfed. His heal is too powerful. It should heal only him not the entire group.

  2. We need super speed available for all content. It currently takes too long to complete dungeons when doing mass dungeons especially when one outgears it and sets dungeons to auto/raid ticket.

  3. Gear dungeons should cost 10 stamina to run instead of 15.

  4. certain primary/secondsry stats should not appears on certain gear sets to better encourage sets to be used by certain roles I.e. ancient protection set should be the only set with DEF and DEF%. Getting these stats on DPS gear sets makes that gear pretty worthless

  5. significant work needs to be done to balance out tanks and healers.

  6. remove common characters. No one uses them. Remove them from the game. When you get doubles of them the reward is also so minuscule it’s not worth it.

  7. Horn should have better rewards. It should always give gold, and potential for skill scrolls based on the character you get. If you get a rare you get a scroll for a rare and so on depends on the level of the draw.

  8. each season should come with a epic character chest for purchase in the shop at the start to assist getting characters players have struggled to get.

  9. rather than getting just materials to upgrade artifacts players should get shards able to be used to give inspiration to rare and epics characters in the same way they do for legendaries however with a difference. Currently legendaries can get 5 inspiration. Rates should get 2 levels of inspiration and epics should get 3. The effects may not be as great but still give some benefit when obtaining these items as duplicates. For epic and rares it should be a common item that can be used on any epic or rare I.e. I get a duplicate of garius who is epic I should be able to use the material to upgrade any other epic characters inspiration

fervent orbit
#
  1. Not a QoL

  2. Agree, kinda

  3. Disagree

  4. Disagree, takes away the "success factor" when you finally get that great piece

  5. Agree? But you need to elaborate a lot more than that

  6. Disagree, we all have to start somewhere, also myself and other's have used Merideth in End Game teams, even in Season 2. The other's could have a niche use some time in the future

  7. Disagree, it's free and even rolling a 1 nets you some free, admittedly a tiny amount of essence, but it adds up more and more the more you play. Adding gold and scrolls takes away the simplicity of it in my opinion, it's not supposed to be a big mechanic in the game and far too many obsess over it expecting a Legendary Hero

  8. Agree (assuming it's for real money), even at £5 I think people would buy it every season to complete their roster

  9. Disagree, rares are already powerful enough to compete with some legendaries in some cases, from a business perspective making rares and epics inspirable would devalue the power of a legendary and therefore reduce people's spending, or so I'd assume.

dark swallow
#

i too will reply and try and be nice bc juju will ban me if i'm mean.

  1. absolutely not. people have been whining about garius for multiple seasons. if you cant deal with him, that's a team strategy, gear, skill issue. people need to stop calling down units like sigrid or garius when they aren't the problem - the player is. i've been dealing with garius for 3 seasons and he is not what is hard on a team. the rest of the team behind him is...

  2. take it a step further... make them fast, also make repeat battling FREE. monetizing this crap is a lame duck strategy. not a single person is PAYING for more auto tickets; what a dumb idea that was. just make repeat battling free and built it... and speed it up, also for free. or you just end up losing players over time to boredom.

  3. i have a suggestion out there since.... 4 months ago? that talked about dungeon stamina cost scaling 10-12-13-15 based on tier. that is a better solution than just making them cheaper wholesale... goblin 1 should be 4, goblin 2 should be 8, goblin 3 should be 10... etc. good idea, but your suggestion is not on point.

  4. also in my other suggestion i had a whole section about crafting. not going to repeat it here, but it essentially says crafting should let you pick main stat on pieces AND the set you want. drops can be randomized but crafting should not be. i dont know any blacksmiths that close their eyes and make something without a plan.

  5. dont know what you mean here, balance them in what way?

  6. wrong, merideth is a common healer that is far above her paygrade. rest of them sure, pretty meh. but they need a way to give you garbage from the horn and summons along with good pulls.... otherwise it is all good pulls.

  7. nope. pity for lego and epics is about all i'd agree with for horn.

  8. agreed, they are stupid not to do this bc it is free money.

  9. half ok. inspirations for epics and rares could be interesting for balance. universal materials not so much.

balmy quiver
#

All I can say is please don't nerf Garius until I've at least had a chance to use him... hopefully soon 😁

fervent orbit
pallid tinsel
#

He should get nerfed and I’m not just talking about in arena (even though he’s completely over represented there). It’s about PVE content too he is leagues above other epic tanks because he heals the entire group. He should only heal himself. That would balance him out

dense scaffold
#

I mean... He's easily replaced season 2 when you get ardreth. Does the bar for "omg nerf" move to her next?

#

Ardreth solo can stand up to teams with 0 thought put into them just as well as he can, if not better. And she's guaranteed for anyone who puts in the teensiest effort.

#

What about vinyara? She locks up bad teams too.
See where I'm going with this? The problem is not the champions themselves, it's the set up of arena. If we had something like decreased healing every x seconds, this would not be an issue. The system is broken as a whole because defenders just need to not get 5 man wiped.

#

Season 3 I have not used Garius once after the first few days. Ardreth does his job better. Acilia blows both of them out of the water. All that nerfing garius in pve would do is make it harder for players like you, without the best rosters (I assume you don't have many options if you're worried about epics), to progress through the game.

tardy ginkgo
rugged kite
#

Been playing this for almost 2 weeks and so far so good. I see some people are upset with the reset of progression for every new season and grind again. To compensate for that and makes players live easier they should add a skip battle for dungeons or farming materials once they beat it I mean what's the point of enjoyment on doing the same lvl over and over again. I have been playing a similar combat style to these RPGs like Eternal Evolution and Blue Archive and those 2 games have skips battle for farming materials like dungeons too and I am only sharing this to make the gameplay easier for everyone and saves time but let's be honest that the auto raid tickets is not very useful for getting the best materials since for harder levels you need to do manual battle that the auto raid cannot do and the price as well is horrendous only the whales who buy it to balance their time on the game and RL.

#

If the Devs doesn't see this as a good business for them and only players can benefit it although this should be a compensation for resetting for every season, they can instead add a new consumable item for skipping battles or replace the auto raid with it and make it like a stamina where you buy it with wyrmarrow with a discount for the first 3 purchases and back to regular price. They should also get it for free when doing commissions so they can save up just in case they get busy in life and just use it to avoid getting full and waste the stamina I mean consuming all the stamina plus when buying the first 3 stamina with a discount will get me more than an hour especially going for harder levels and this is not including the arena, vortex, fey, in game events like DND now and other game modes.

dark swallow
# rugged kite Been playing this for almost 2 weeks and so far so good. I see some people are u...

this is a lot of words, and normally i dont mind, but i stopped reading after the first few lines because you said things that indicated you didnt understand what this game was when you started playing - which is common for a lot of new players who have never played a seasonal game before. that is the whole POINT of the game. you play a season, gain rewards in free pulls, etc. and compete and enjoy the content you are playing... then it resets and you start the new season - new challenges, new affinities, new rankings for rewards. that's the type of game... it is not an unfortunate failure on the devs to reset people like they didn't know what they were doing - they 100% designed the game this way. there are many games out there that are seasonal like this, and people like it because it 1) gives them opportunities to learn the game mechanics and do better next season + gain more rewards + have new released units with different mechanics that go along with the challenges of the new season, yadda yadda. this is all by design.

that said, we've repeatedly (REPEATEDLY) provided similar feedback here and via thd moderators of discord and via other avenues to ask for improvements to how we farm gear, xp, etc. if you read the #📢┆game-announcements they actually already just went through a lot of announcements for a bunch of changes coming up that will address some of those concerns... the issue with this whole thread for me is someone whining about garius when that unit is 100% not broken, is easily countered by proper strategy and gear. learn to play issue 100% of the time someone calls out units like sigrid and garius in this suggestions channel to be nerfed. and since the OP started with that... it turns everyone off immediately from the get go and you get negative response in this thread from it.