Goblin stage gain is very random due to the animation lock of characters and the running animation. This can sometimes lead to party formation being scrambled and goblins being repositioned randomly causing stamina wastage due to getting less exp pot gain when said team is more than capable of getting S rank reward clears.
• Change the stage transition to be like pillar of trial so the chars don't get locked in animation and have to run between goblin packs.
• If this increases the time spent on goblin stage clears, you can also cut down the number of waves by making the goblins sturdier without sacrificing the DPS check.
This will make runs smoother preventing unnecessary burn out due to needing to restart stages. Also makes auto tickets much more valuable because this is one place you want to use it but unfortunately the randomness makes it risky to be used cause you can get horrid gains from bad luck. Goblin stage spam is already tedious as hell and the randomness triples the frustration.