#This game needs to be shut down and fixed.

1 messages · Page 1 of 1 (latest)

rapid ravine
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This is the most toxic, lackluster, greed driven game. The systems in it makes no sense, nothing is rewarding. What is the goal? What is the objective if every season you start at the begining all over again with only champs? Where is the actual content? The reset system exist only to push and market new season heros that are unobtainable for majority unless your dropping a house payment lmfao and BECAUSE there is no content. The legos artifacts that can only be obtained through dupe legos is beyond insanity. Paying for qol features that other games give for free.... Who is steering this CLEARLY sinking ship? How about removing your toxic reset/money grifting system for less champs every season, more content every season and adding features THAT ARE STANDARD in modern gacha games. The season reset NEEDS to becomes leaderboard reset and everyone keeps all their stuff. Merge the servers into one, fix core gameplay issues and heroes that are still not working or completely ignored. How about you just use ai for champs designs instead of recolors? I cant imagine sitting on my money pile and being completely brain dead on how to make a proper gacha games when theres so many out there already with working systems.... GAME DEAD BY SEASON 3

glad crag
white raptor
glad crag
# white raptor Excuse me, but why can't a suggestion involve things from other games? What's so...

Its fine to suggest things but turning a game into every other gacha out there doesnt make it unique or better, its making it boring, what im trying to say is try to make more a creative suggestion that doesnt sound like every other gacha out there. You can by all means use things here and there, but saying "remove reset and make it linear and boring like everyother gacha" as been said many a time over, all im saying is try to be more imaginative, many players have said

"keep reset, reset our heroes but make it gated as in heroes we maxed out already get to increase level at to stages instead of redoing them again and that we dont keep farming for the same heroes"
Things like that incorporate what the game uses and just tweaks it to be better.

Try thinking outside of the box, your post is generic as many players posted the same thing which is not anywhere imaginative or unique.

white raptor
# glad crag Its fine to suggest things but turning a game into every other gacha out there d...

1st of all, this is not my post, i'm just taking part in the conversation.

Dragonheir is more RAID than anything else, having a seasonal reset doesn't change that. The only unique thing about Dragonheir is lost after season 1, where you finish the very solid campaign, that was not there in season 2. And weather i like it or not (and i do not like it) the game is stale and boring at this moment, where RAID is not, because it offers far more content and FAR more challenges that aren't fake-gated by some "unlocks".

So my suggestion would be to not time-gate us from fun content, like Fey or City of Trials, to add more challenging dungeons and to stop forcing us to repeat most of the unfun content. Beating a boss once takes a lot of time, to do that with 6 teams every day, is just destroying ppl's mobile phones. Edit: I'll add that, most of my guild and i, did the Mechatorque every day, repeated this grind daily, just to finish at 47% and not be rewarded at all for the grind. Where's the fun in that? How is this fair? Just because my server isn't populated with active ppl, all the time (and money) went to waste.

I don't think you gonna get anything original from the OP tho, but the thing is, 99% of the suggestions from this section of Discord are being repeated for months, with no changes...

glad crag
# white raptor 1st of all, this is not my post, i'm just taking part in the conversation. Drag...
  1. No RAID is linear and boring i tried it, they spoon feed their players and make everything easy and boring.

  2. Dragonheir is a gacha game and tries to be different yes we need more content but undoing the timegating and making everything available from the start will make it that players will finish everything at once then complain that there isnt anything to do by the end of the week.

  3. RAID has been around ALOT longer than Dragonheir so of course they have more content, Dragonheir is still finding its feet.

  4. Repetitive posts that arent meaningful or helpful in growth just dulls the blade.

5.The mekhator that you added i see is a different thing, and servers not being able to finish it has been reported by multiple mods on a large scale.

  1. Instead of "i write like attacking everything because im not getting my way" maybe write a nice CONSTRUCTIVE post, suggetion or reply and we would be more responsive on the mod side, we mods arent staff we can only do so much and what we do is pass suggestions on that we find viable.

This game is changing every season and improving bit by bit and we see it, everything takes time

vale mantle
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it's just hard to agree with posts like this when it comes out way too aggressive and i am not sure what the actual suggestion is because i don't want this game to be like other gachas on the market because it isn't , it's a seasonal game combined with hero collector elements, like having thousands of overcapped stamina like in other games is a horrible design in my opinion and would make me quit just one example

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" The season reset NEEDS to becomes leaderboard reset and everyone keeps all their stuff" like idk what this even means

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the dude clearly has never played a single seasonal game in his life

white raptor
# glad crag 1. No RAID is linear and boring i tried it, they spoon feed their players and ma...
  1. Dragonheir isn't linear? How so? You have far more dungeons and challenges in RAID, i do not see the reasoning.

  2. I'm all for trying to be different. I support the seasonal reset (if it was done right). What's the difference between being able to do the content at the start of the season, vs doing the exact same thing, that will take the exact same amount of time to do, but making us wait for it for a month or so? If i have a good enough account to do this content now, why do i have to wait until everybody else, with weaker accounts is able to do it? And by the time the last stage of Fey Meander releases, the game just goes back to being boring and stale.

  3. Agreed. RAID has been out for a long time, which only makes me more surprsied, that Dragonheir doesn't take that game as an example, fix it's flaws, improve but also learn from it and take what works well.

  4. Seems like repetition is the only way to get through to the company, the only other way would be to stop spending money, is that a preffered option?

  5. I'm glad it's being reported, i guess because of all of the "repetitive posts".

  6. Why go there? where do i attack anything or anybody? I like the game, that's why i care enough to take part in a conversation. My posts are very constructive and they do not contain any ill will, i'd recommend changing the attitude here.

white raptor
# vale mantle it's just hard to agree with posts like this when it comes out way too aggressiv...

Agreed. I think, maybe @glad crag still thinks he's talking to the OP. Like i said multiple times in this forum, i support Dragonheir's seasonal reset. I have 23234234234 stamina in RAID, and i think it just doesn't work well. Still RAID was very successful and taking some ideas from the top game of this sort isn't a bad idea at all.

I did quit RAID to play Dragonheir, should say enough about where i stand. Just the fact that Dragonheir doesn't charge gold for swapping equipment was enough to make me switch tbh 🙂

vale mantle
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but yeah it's against the rules to make aggresive posts like this so it's just his duty as a mod

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we have free expression but not respectful communication in my eyes in this post so Juju as a mod just doing his duties

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that's why he said that he could just rewrite it in non toxic way

white raptor
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Again, agreed. OP is way too agressive, and i do not agree with his reasoning at all. I only wanted to inquire about Juju's statement concerning taking ideas from other games. And yes, playing more than one game of this sort is too much for me aswell, hence why i said i switched to Dragonheir.

glad crag
# white raptor Agreed. I think, maybe <@662793216390725633> still thinks he's talking to the OP...

Im talking to you AND everyone else that reads this, its general talking as someone else might think just like you, im not overwriting anyones opinion I as a MOD want respectful and constructive posts that highlight Key areas that can improve without changing the dynamic of the game, everyone has an opinion and i have always respected that but throwing things into this box that other players have said and would make the game for players that are huge fans boring is well unimaginative.

I started playing Diablo immortal mobile game and while playing i thought there is so much here that DH could learn from and its not even a gacha game, like for example their gear rank systems allows you to transfer your upgrades between items, so if im DH you short on cash but found good equipment then transfer the upgrades kinda thing.

All im trying to get at is players should step out of the gacha frame and look everywhere else like mamba said.

Yes certain things work, and yes there needs lots of improvement im not discrediting that

white raptor
# glad crag Im talking to you AND everyone else that reads this, its general talking as some...

Still, you have failed to explain, what about my thinking is so wrong, for you to say that "i'm attacking everything". Where did i do that? I am really not looking for a fight here, but as a "MOD" maybe you should not be putting ppl in the same box, the moment they don't see things exacly the same way as you do, no? There is a big difference between what i said and HOW i delivered it, and what OP said and how he wrote it up.

glad crag
# white raptor Excuse me, but why can't a suggestion involve things from other games? What's so...

Like i said i am generalising my speech as alot of players are aggressive or attacking or just mean but as you stated "ARE YOU TRYING TO CONVINCE US THAT THE GAME IS UNIQUE?"

im not putting anyone in any box, i am how ever allowed my opinion aswell even if it doesnt correspond with yours AND since i have read over 100 suggestions and counting i do know what should be said so that replies are more unique instead of being like the previous person, im trying to help you players think bigger and further than your nose

white raptor
# glad crag Like i said i am generalising my speech as alot of players are aggressive or att...

Why the hostility tho, did i use caps? No, so why did you? Stop being so dramatic. You said "someone else might think just like you" hence i figured there is something wrong with the way i think. All i did is ask a question, that you did not give the answer to.

I have read more than 100 suggestions in this forum, as i have been a part of it for quite a while, so i also know a lot about what needs to be done and said, and what was said before. The only way to get through with a message is to repeat it enough to be noticed. The other way is to stop spending money as a community, which in turn may destroy the game. I do not want this, so i am trying to be heard, as a MOD, you should appreciate that, not combat it. Nothing i said was an attack, and if you took it as such, it was not my intention. However i do feel singled out right now, and i do not enjoy it, as i did nothing wrong but take part in a conversation, where i do think you had the right to somewhat scold the OP, but not me.

glad crag
# white raptor Why the hostility tho, did i use caps? No, so why did you? Stop being so dramati...

I stated caps so that you dont miss anything, im not being hostile, saying im hostile is being DRAMATIC As a mod i may not be aggressive or angry or resent players but if you think i am thats you taking offense for me having a perfectly fine debate
I responded to you as i would anyone else that replied, if you dont like what i say then thats up to you, i say things out of experience, concern and helpfulness.

You can think what ever way you want and think of me in anyway light BUT if i was really "aggressive" lile you stated this post woulda been locked and closed but instead ive allowed the conversation that has been posted.

So think what ever you wanna think and you can say what ever you want about me because frankly its not worth my energy or time to convince you that im being helpful and trying to guide

white raptor
glad crag
white raptor
split gyro
# white raptor 1. Dragonheir isn't linear? How so? You have far more dungeons and challenges in...

Regarding time gating, i think it's cause they want to make it challenging for dungeon racing.
Eg. in S2, you have 1weeks to hit top ranks for element domains 4, grave of V/C/R/H 7.
Removing the time gate and giving every hero strong gear/lvls, everyone will be blasting through these dungeons. It makes the strategy of forming a specific lineup become less useful.

I also feel that bread management is actually a form of resource management as well. Time gating intentionally or not has the effect of letting smart players get ahead by being efficient with stamina.

white raptor
# split gyro Regarding time gating, i think it's cause they want to make it challenging for d...

The only enjoyable part of Dragonheir for me personally is Fey Meander and City of Trials. There is no real campaign in S2. The dungeons are the same as in S1, so we all know what to do and with every season it does get easier even tho they might try to buff 'em, simply because your roster is stronger. So like i said, the only enjoyable content is Fey and Trials, but we are being timegated for no reason. I can tell you that in both seasons i was in top Alliances on my server, and the top players of these alliances did not welcome timegating with an open heart, in fact, most of them voiced their disapointment. Obviously there are ppl who can't finish these challenges, and for them there is no difference, but for ppl who are very active this is just like eating a meal through a feeding tube.

split gyro
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well i am just providing one possible reason why we are being timegated:
Dungeon racing for the very competitive players.

While I can understand that this dungeon racing does not cater to most people, I would like to point out there are still players that find this fun as well. Sure after being through S1, dungeon strategising might be easier. But still finding a lineup that can complete the dungeon in the fastest time (especially no affinity, low rarity), this is definitely a challenge that requires multiple tries and thinking

white raptor
# split gyro well i am just providing one possible reason why we are being timegated: Dungeon...

I have most of the competitive players from my server on my friends list, as i am in the strongest alliance and a lot of them are in this alliance with me and i can assure you that they do not appreciate being timegated. Maybe these ppl yout talk about exist, but i don't know them, and i do not see this as a valid enough reason to drip-feed us their limited content. Also you can race to finish Fey ASAP, or CoT also ASAP when the season gets released, so again no reason for being timegated, definately not for the good of the community.

This has been brought up so many times, and yet no official answer was given. Doesn't raise any questions in your mind?

split gyro
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Well i don't see a problem with time gating, and hence no question is needed for me.
I appreciate time gating actually.

You obviously have your opinion. I have mine. Let us agree to disagree.

fickle bison
digital fulcrum
# fickle bison What the hell my friend?! Dragonheir is the most linear game That ever existed. ...

you are describing repetitive, not linear. linear progression is something like... level characters, clear story content from beginning to end, gearing and leveling while you move through that progression; eventually unlocking harder content to farm/clear - this occurs in an order, which makes it linear in nature. nonlinear in a game is something like... open world sandbox in which spawned enemies level with you, gear drops get better from the higher level enemies, etc. diablo II was an example of this as a progression, even if the story clearing was linear initially and then you resorted to repetitive farming... such is life in online gaming... dragonheir is linear in the sense you unlock everything and then are done the progression... unless you do the repetitive content daily and incrementally increase your gear/stats/rank, there is nothing else to do. everything in dragonheir is really linear, though - you aren't wrong in that, just stating it wrong.

level 1-100 characters, journey 1-50, pillar floors 1-60, fey floor 1 to 180; story content completion, midseason event completion, otherworld and endgame completion. linear 🤷‍♂️ and repetitive 🫣 but not BORING, and the reset of rankings allows us to compete cyclically for rewards to keep progressing, collecting units and exploring the next wave of content that comes out.