#recycling summoners without changing the basic mechanics

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low radish
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summoners specifically summoners of spirits, like the creator. in this format, it will be possible to make a system of spirit stacks when summoners attack spirits on the enemy. Visually, it will look like spirits flying around the target or just disembodied creatures on the example of training, which will pass through milish heroes and beat enemies (justifying this by saying that the calls are spirits, it will not look stupid). but I'm more inclined to think that it would be better to make a system for putting up spirits.

The essence of the main idea is as follows. The spirits will work like stacks of poison and be displayed in a similar way (+ physical accompaniment) . thus, we get the same working mechanics in which each summon summon (now being a spirit) will beat the same numbers, but he will not look stupid on the battlefield and interfere with the fighters for miles.

The advantage of this model of new summoners is as follows: convenience on the battlefield, visually adequate support, optimization of the faction as a whole.

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I propose the following format for new summoners.

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We replace the summoned creatures on the battlefield itself, with summoned phantoms, which are displayed as stacks on the enemy. in this format, the basic concept of the faction does not change, only the inconvenient visual design + problems with interfering calls on the battlefield change. as a result, in this format we will get rid of problems with strange situations when summoned creatures accumulate in large numbers on the battlefield and get a more convenient appearance of the faction mechanics